implement screenshot feature

This commit is contained in:
Antti Hakkarainen 2023-02-16 20:30:43 +02:00
parent d31fced182
commit 523f7888da
9 changed files with 167 additions and 68 deletions

View file

@ -15,13 +15,6 @@ script = ExtResource("1_ysxum")
[node name="ChunkHandler" type="Node2D" parent="."]
script = ExtResource("2_6cequ")
[node name="EntityPlacer" type="Control" parent="."]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
script = ExtResource("5_8jju5")
[node name="CameraZoom2D" parent="." instance=ExtResource("4_rx82t")]
position = Vector2(1272, 720)
ignore_rotation = false
@ -39,6 +32,14 @@ centered = false
script = ExtResource("8_ron2j")
[node name="UILayer" type="CanvasLayer" parent="."]
visible = false
[node name="EntityPlacer" type="Control" parent="UILayer"]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
script = ExtResource("5_8jju5")
[node name="Control" type="Control" parent="UILayer"]
layout_mode = 3

62
scenes/MainMenu.tscn Normal file
View file

@ -0,0 +1,62 @@
[gd_scene load_steps=3 format=3 uid="uid://bflqpejouge8r"]
[sub_resource type="ImageTexture" id="ImageTexture_qii6u"]
[sub_resource type="LabelSettings" id="LabelSettings_tb1vr"]
font_size = 64
outline_size = 20
outline_color = Color(0, 0, 0, 1)
[node name="MainMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MenuBackground" type="Sprite2D" parent="."]
position = Vector2(-2, -3.99994)
scale = Vector2(2566, 1448)
texture = SubResource("ImageTexture_qii6u")
flip_h = true
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 0
offset_right = 2560.0
offset_bottom = 1440.0
[node name="MenuBar" type="VSplitContainer" parent="MarginContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="Menu_NewGame" type="Label" parent="MarginContainer/MenuBar"]
layout_mode = 2
text = "New Game"
label_settings = SubResource("LabelSettings_tb1vr")
[node name="Menu_LoadGame" type="Label" parent="MarginContainer/MenuBar"]
layout_mode = 2
text = "Load Game"
label_settings = SubResource("LabelSettings_tb1vr")
[node name="Menu_ResumeGame" type="Label" parent="MarginContainer/MenuBar"]
layout_mode = 2
text = "Resume Game"
label_settings = SubResource("LabelSettings_tb1vr")
[node name="Menu_Options" type="Label" parent="MarginContainer/MenuBar"]
layout_mode = 2
text = "Options"
label_settings = SubResource("LabelSettings_tb1vr")
[node name="Menu_Credits" type="Label" parent="MarginContainer/MenuBar"]
layout_mode = 2
text = "Credits"
label_settings = SubResource("LabelSettings_tb1vr")
[node name="Menu_ExitGame" type="Label" parent="MarginContainer/MenuBar"]
layout_mode = 2
text = "Exit Game"
label_settings = SubResource("LabelSettings_tb1vr")