implement screenshot feature
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9 changed files with 167 additions and 68 deletions
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@ -6,8 +6,9 @@ extends RefCounted
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# Trees with Poisson Disc: http://devmag.org.za/2009/05/03/poisson-disk-sampling/
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var image:Image = Image.new()
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signal worldgenerator_function_called(message:String, runtime:float)
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var image:Image = Image.new()
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var directions:Array = [
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Vector2i(0,1), # south
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@ -46,6 +47,7 @@ func choose_tile(tile:Vector2i, selected, surrounding) -> Array:
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# this is because a tile can have more than 1 option
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var selected_tile = Globals.td[surrounding].get(surrounding_tiles)
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var tile_coords:Vector2i
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if selected_tile == null:
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tile_coords = Globals.td[selected].get("default")[0]
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elif selected_tile.size() > 1:
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@ -53,16 +55,13 @@ func choose_tile(tile:Vector2i, selected, surrounding) -> Array:
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else:
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tile_coords = selected_tile[0]
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return [
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tile_coords,
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0 if selected_tile else choose_randomly([0,1,2,3])
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]
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return [tile_coords, 0 if selected_tile else choose_randomly([0,1,2,3])]
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# Generates biomes, like forest and bog
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func generate_biomes() -> void:
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# generate a new noisemap which should emulate forest-looking areas
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var fnl = FastNoiseLite.new()
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var fnl:FastNoiseLite = FastNoiseLite.new()
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fnl.noise_type = FastNoiseLite.TYPE_SIMPLEX
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fnl.seed = 69 #randi()
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fnl.frequency = 0.01
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@ -97,16 +96,14 @@ func generate_biomes() -> void:
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func generate_parcels() -> void:
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# divide the land area Cadastres / Parcels
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pass
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print("generating parcels")
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func generate_world(filename) -> bool:
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var image_size:Vector2i
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# Try to load the image which we used to place water & ground to world map
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image = load(filename)
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if image == null:
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var errmsg = Globals.ERROR_FAILED_TO_LOAD_FILE
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var errmsg:String = Globals.ERROR_FAILED_TO_LOAD_FILE
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push_error(errmsg % filename)
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return false
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@ -114,45 +111,41 @@ func generate_world(filename) -> bool:
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push_error("Error: image size was invalid in world generator")
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return false
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image_size = image.get_size()
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var image_size:Vector2i = image.get_size()
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Globals.map_size = image_size.x
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if !validate_mapgen_params():
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push_error("Error: invalid mapgen size parameters in world generator")
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return false
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print("Worldgen speed stats:")
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var start = Time.get_ticks_usec()
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read_image_pixel_data()
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var end = Time.get_ticks_usec()
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print("1/5: read image data ", (end-start)/1000.0, "ms")
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# idx 0: message sent to GUI, 1: function call, 2: optional args
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var worldgen_calls:Array[Array] = [
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["Reading image data", "read_image_pixel_data"],
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["Smoothing water", "smooth_land_features", Globals.TILE_WATER],
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["Generating parcels", "generate_parcels"],
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["Generating biomes", "generate_biomes"],
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["Smoothing forests", "smooth_land_features", Globals.TILE_FOREST],
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["Precalculating tilemap tiles", "select_tilemap_tiles"],
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]
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start = Time.get_ticks_usec()
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smooth_land_features(Globals.TILE_WATER) # smooth water
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end = Time.get_ticks_usec()
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print("2/5: smooth water ", (end-start)/1000.0, "ms")
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generate_parcels()
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start = Time.get_ticks_usec()
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generate_biomes()
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end = Time.get_ticks_usec()
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print("3/5: generate biomes ", (end-start)/1000.0, "ms")
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start = Time.get_ticks_usec()
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smooth_land_features(Globals.TILE_FOREST) # smooth out forest
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end = Time.get_ticks_usec()
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print("4/5: smooth forest ", (end-start)/1000.0, "ms")
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start = Time.get_ticks_usec()
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select_tilemap_tiles()
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end = Time.get_ticks_usec()
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print("5/5: select tiles ", (end-start)/1000.0, "ms")
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# do this to send the generation stage and processing time to GUI
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var start:int;
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var end:int;
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for function in worldgen_calls:
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start = Time.get_ticks_usec()
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if function.size() == 3:
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self.call(function[1], function[2])
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else:
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self.call(function[1])
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end = Time.get_ticks_usec()
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emit_signal("worldgenerator_function_called", (end-start)/1000.0, function[0])
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return true
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func read_image_pixel_data():
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func read_image_pixel_data() -> void:
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# initialize the array to have enough rows
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Globals.map_terrain_data.resize(Globals.map_size)
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Globals.map_tile_data.resize(Globals.map_size)
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@ -160,8 +153,7 @@ func read_image_pixel_data():
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for y in Globals.map_size:
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#initialize the row to have enough columns
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Globals.map_terrain_data[y].resize(Globals.map_size)
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Globals.map_tile_data[y].resize(Globals.map_size)
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Globals.map_tile_data[y].resize(Globals.map_size)
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for x in Globals.map_size:
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if image.get_pixel(x, y) == Globals.WATER_TILE_COLOR_IN_MAP_FILE:
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