prototype minimap

This commit is contained in:
Antti Hakkarainen 2023-02-13 23:49:50 +02:00
parent ad598f980e
commit 57d47c5eed
7 changed files with 131 additions and 53 deletions

View file

@ -12,34 +12,51 @@ extends Node2D
var chunks:Dictionary = {}
var window_width = DisplayServer.window_get_size(0).x
var distance = abs((window_width/(Globals.CHUNK_SIZE.x*Globals.TILE_SIZE_X)) / 2 +1 )
# for threading
var chunk_queue:Array = []
var mutex:Mutex
var semaphore:Semaphore
var thread:Thread
var exit_thread = false
var _timer:Timer
func _exit_tree():
mutex.lock()
exit_thread = true
mutex.unlock()
semaphore.post()
thread.wait_to_finish()
func _init() -> void:
self.name = "ChunkHandler"
func _process(_delta):
# if !Globals.worlgen_ready || Globals.chunk_queue.size() > 64:
# return
update_chunks()
clean_up_chunks()
reset_chunks()
#print(self.get_child_count())
update_chunks()
func _ready():
func _ready():
mutex = Mutex.new()
semaphore = Semaphore.new()
exit_thread = false
thread = Thread.new()
thread.start(start_chunkgen, Thread.PRIORITY_NORMAL)
_timer = Timer.new()
add_child(_timer)
_timer.connect("timeout", _on_timer_timeout, 0)
_timer.set_wait_time(0.05)
_timer.set_one_shot(false)
_timer.start()
func _on_timer_timeout():
clean_up_chunks()
func start_chunkgen():
while true:
@ -52,35 +69,22 @@ func start_chunkgen():
if should_exit:
break
if Globals.chunk_queue.size() > 0:
# work on emptying the generation queue
if chunk_queue.size() > 0:
mutex.lock()
var vars = Globals.chunk_queue.pop_front()
var vars = chunk_queue.pop_front()
mutex.unlock()
load_chunk(vars[0].y, vars[0].x, vars[1])
# Thread must be disposed (or "joined"), for portability.
func _exit_tree():
# Set exit condition to true.
mutex.lock()
exit_thread = true # Protect with Mutex.
mutex.unlock()
# Unblock by posting.
semaphore.post()
# Wait until it exits.
thread.wait_to_finish()
func clean_up_chunks():
mutex.lock()
for key in chunks:
var chunk = chunks[key]
if chunk.should_remove:
chunk.queue_free()
chunks.erase(key)
mutex.unlock()
func correction_factor(d) -> float:
if Globals.CAMERA_ZOOM_LEVEL < 0.6:
@ -91,8 +95,7 @@ func correction_factor(d) -> float:
return d * ( 1 + 2 * (1-Globals.CAMERA_ZOOM_LEVEL) )
func get_chunk(x:int, y:int):
var key = str(y) + "," + str(x)
func get_chunk(key:Vector2i):
if self.chunks.has(key):
return chunks.get(key)
@ -108,14 +111,6 @@ func load_chunk(y:int, x:int, key):
mutex.unlock()
func reset_chunks():
# avoid trying to edit already removed chunks
mutex.lock()
for key in chunks:
chunks[key].should_remove = true
mutex.unlock()
func update_chunks():
var p_x = int(Globals.CAMERA_POSITION.x- Globals.CHUNK_SIZE.x) / Globals.TILE_SIZE_X / Globals.CHUNK_SIZE.x
var p_y = int(Globals.CAMERA_POSITION.y- Globals.CHUNK_SIZE.y) / Globals.TILE_SIZE_Y / Globals.CHUNK_SIZE.y
@ -130,17 +125,21 @@ func update_chunks():
# created by adding the coords to a work queue
for y in Globals.map_size/Globals.CHUNK_SIZE.y:
for x in Globals.map_size/Globals.CHUNK_SIZE.x:
var key = Vector2i(y,x)
var chunk = null
if chunks.has(key):
chunk = get_chunk(key)
if (abs(x - p_x) <= zoom_corrected && abs(y - p_y) <= zoom_corrected):
var key = str(y) + "," + str(x)
if chunks.has(key):
var chunk = get_chunk(x,y)
if chunk != null:
chunk.should_remove = false
if chunk != null:
chunk.should_remove = false
else:
mutex.lock()
Globals.chunk_queue.push_back([Vector2i(x, y), key])
chunk_queue.push_back([Vector2i(x, y), key])
mutex.unlock()
semaphore.post()
elif chunks.has(key):
chunks[key].should_remove = true