prototype minimap
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7 changed files with 131 additions and 53 deletions
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@ -9,6 +9,7 @@
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class_name Main
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extends Node2D
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signal worldgen_ready
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signal set_camera_position(pos:Vector2)
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# The idea is for the user to be able to choose the map from GUI later
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@ -19,7 +20,7 @@ var map_filenames:Array = [
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"res://maps/tampere_256px.png",
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"res://maps/tampere_10x10km_4096px.png"
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]
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var map_filename:String = map_filenames[1]
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var map_filename:String = map_filenames[2]
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var _world_generator:WorldGenerator
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var _chunk_handler:ChunkHandler
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#var _2d_camera:CameraZoom2D
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@ -41,11 +42,14 @@ func _ready():
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# add chunk handler if worldgen was successful
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if _world_generator.generate_world(map_filename):
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Globals.worlgen_ready = true
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_chunk_handler = ChunkHandler.new()
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add_child(_chunk_handler)
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Globals.worlgen_ready = true
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else:
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push_error("World generation failed :-(")
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push_error("World generation failed :-(")
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_chunk_handler = ChunkHandler.new()
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add_child(_chunk_handler)
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emit_signal("worldgen_ready")
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# center camera to world map
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emit_signal(
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