give each debug info its own label

This commit is contained in:
Antti Hakkarainen 2023-02-18 23:49:16 +02:00
parent 01d896c7dc
commit 63afd68cbf
13 changed files with 262 additions and 128 deletions

View file

@ -10,7 +10,7 @@ extends Node2D
# which is extremely slow in godot 4.0, 4096x4096 takes minutes to fill with set_cell() commands
signal chunk_stats(chunks, removal_queue)
signal chunk_stats(chunks:int, removal_queue:int)
var chunks:Dictionary = {}
var chunks_to_remove:Array[Chunk] = []