fix minimap colors

This commit is contained in:
Antti Hakkarainen 2023-02-14 11:29:05 +02:00
parent 57d47c5eed
commit 63ea78592a
10 changed files with 155 additions and 92 deletions

View file

@ -5,6 +5,7 @@ var x:int = -1
var y:int = -1
var should_remove:bool = false
# Called when the node enters the scene tree for the first time.
func _init(ypos:int, xpos:int, sr: bool):
self.x = xpos
@ -18,9 +19,11 @@ func _init(ypos:int, xpos:int, sr: bool):
y*Globals.CHUNK_SIZE.y*Globals.TILE_SIZE_Y
)
func _ready():
generate_chunk()
func _draw():
self.draw_rect(
Rect2(
@ -33,6 +36,7 @@ func _draw():
false
)
func generate_chunk() -> void:
for row in Globals.CHUNK_SIZE.y:
for col in Globals.CHUNK_SIZE.x:

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://nfayf78xiuap"]
[gd_scene load_steps=7 format=3 uid="uid://nfayf78xiuap"]
[ext_resource type="Script" path="res://scripts/Main.gd" id="1_ysxum"]
[ext_resource type="Script" path="res://scripts/ChunkHandler.gd" id="2_6cequ"]
[ext_resource type="Script" path="res://scripts/Control.gd" id="3_1t1c8"]
[ext_resource type="PackedScene" uid="uid://2we3txfr812u" path="res://scenes/Camera_zoom_2d.tscn" id="4_rx82t"]
[ext_resource type="Script" path="res://scripts/EntityPlacer.gd" id="5_8jju5"]
@ -9,6 +10,9 @@
[node name="Main" type="Node2D"]
script = ExtResource("1_ysxum")
[node name="ChunkHandler" type="Node2D" parent="."]
script = ExtResource("2_6cequ")
[node name="EntityPlacer" type="Control" parent="."]
layout_mode = 3
anchors_preset = 0
@ -17,30 +21,37 @@ offset_bottom = 40.0
script = ExtResource("5_8jju5")
[node name="CameraZoom2D" parent="." instance=ExtResource("4_rx82t")]
position = Vector2(960, 536)
limit_left = -40000
limit_top = -40000
limit_right = 40000
limit_bottom = 40000
position = Vector2(1272, 720)
limit_left = 0
limit_top = 0
limit_right = 65536
limit_bottom = 65536
limit_smoothed = true
editor_draw_limits = true
[node name="UILayer" type="CanvasLayer" parent="."]
[node name="Control" type="Control" parent="UILayer"]
layout_mode = 3
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("3_1t1c8")
metadata/_edit_use_anchors_ = true
[node name="ConstructionPanel" type="Panel" parent="UILayer/Control"]
custom_minimum_size = Vector2(500, 100)
layout_mode = 0
offset_left = -248.0
offset_right = 252.0
offset_bottom = 120.0
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -250.0
offset_right = 250.0
offset_bottom = 100.0
grow_horizontal = 2
[node name="button_residental" type="Button" parent="UILayer/Control/ConstructionPanel"]
layout_mode = 0
@ -77,33 +88,42 @@ layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
[node name="DebugInfo" type="Label" parent="UILayer/Control"]
layout_mode = 0
offset_left = 648.0
offset_top = 16.0
offset_right = 936.0
offset_bottom = 256.0
horizontal_alignment = 2
[node name="DebugContainer" type="GridContainer" parent="UILayer/Control"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -264.0
offset_top = 24.0
offset_bottom = 424.0
grow_horizontal = 0
[node name="Minimap" type="Container" parent="UILayer"]
anchors_preset = -1
anchor_top = -0.044
anchor_right = 0.172
anchor_bottom = 0.161
offset_left = 1696.0
offset_top = 735.36
offset_right = 1807.68
offset_bottom = 1032.16
[node name="DebugInfo" type="Label" parent="UILayer/Control/DebugContainer"]
layout_mode = 2
[node name="Minimap" type="Panel" parent="UILayer/Control"]
clip_contents = true
custom_minimum_size = Vector2(512, 512)
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 0
grow_vertical = 0
script = ExtResource("5_rg28x")
[node name="CameraMarker" type="Sprite2D" parent="UILayer/Minimap"]
position = Vector2(296, 392)
[node name="CameraMarker" type="Sprite2D" parent="UILayer/Control/Minimap"]
position = Vector2(-32, 0)
[node name="MinimapSprite" type="Sprite2D" parent="UILayer/Minimap"]
position = Vector2(416, 472)
[node name="MinimapSprite" type="Sprite2D" parent="UILayer/Control/Minimap"]
texture_repeat = 1
centered = false
[connection signal="set_camera_position" from="." to="CameraZoom2D" method="_on_set_camera_position"]
[connection signal="worldgen_ready" from="." to="UILayer/Minimap" method="_on_main_worldgen_ready"]
[connection signal="worldgen_ready" from="." to="ChunkHandler" method="_on_main_worldgen_ready"]
[connection signal="worldgen_ready" from="." to="UILayer/Control/Minimap" method="_on_main_worldgen_ready"]
[connection signal="pressed" from="UILayer/Control/ConstructionPanel/button_residental" to="UILayer/Control" method="_on_button_residental_pressed"]
[connection signal="pressed" from="UILayer/Control/ConstructionPanel/button_commercial" to="UILayer/Control" method="_on_button_commercial_pressed"]
[connection signal="pressed" from="UILayer/Control/ConstructionPanel/button_industrial" to="UILayer/Control" method="_on_button_industrial_pressed"]