fix minimap colors

This commit is contained in:
Antti Hakkarainen 2023-02-14 11:29:05 +02:00
parent 57d47c5eed
commit 63ea78592a
10 changed files with 155 additions and 92 deletions

View file

@ -20,11 +20,9 @@ var map_filenames:Array = [
"res://maps/tampere_256px.png",
"res://maps/tampere_10x10km_4096px.png"
]
var map_filename:String = map_filenames[2]
var _world_generator:WorldGenerator
var _chunk_handler:ChunkHandler
#var _2d_camera:CameraZoom2D
var map_filename:String = map_filenames[4]
var _world_generator:WorldGenerator
func _init():
# DisplayServer.window_set_size(
@ -36,21 +34,16 @@ func _init():
# Called when the node enters the scene tree for the first time.
func _ready():
# create a new world and worldgenerator
# create a new world with worldgenerator
_world_generator = WorldGenerator.new()
#_2d_camera = CameraZoom2D.new()
# add chunk handler if worldgen was successful
if _world_generator.generate_world(map_filename):
Globals.worlgen_ready = true
else:
push_error("World generation failed :-(")
_chunk_handler = ChunkHandler.new()
add_child(_chunk_handler)
if !_world_generator.generate_world(map_filename):
push_error("World generation failed :-(")
quit_game()
# connections are made from GUI
# tell other classes they can start working after loading is done
emit_signal("worldgen_ready")
# center camera to world map
emit_signal(
"set_camera_position",
@ -60,6 +53,5 @@ func _ready():
func quit_game():
get_tree().get_root().propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
#SceneTree.quit