fix minimap colors
This commit is contained in:
parent
57d47c5eed
commit
63ea78592a
10 changed files with 155 additions and 92 deletions
|
@ -20,11 +20,9 @@ var map_filenames:Array = [
|
|||
"res://maps/tampere_256px.png",
|
||||
"res://maps/tampere_10x10km_4096px.png"
|
||||
]
|
||||
var map_filename:String = map_filenames[2]
|
||||
var _world_generator:WorldGenerator
|
||||
var _chunk_handler:ChunkHandler
|
||||
#var _2d_camera:CameraZoom2D
|
||||
var map_filename:String = map_filenames[4]
|
||||
|
||||
var _world_generator:WorldGenerator
|
||||
|
||||
func _init():
|
||||
# DisplayServer.window_set_size(
|
||||
|
@ -36,21 +34,16 @@ func _init():
|
|||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
# create a new world and worldgenerator
|
||||
# create a new world with worldgenerator
|
||||
_world_generator = WorldGenerator.new()
|
||||
#_2d_camera = CameraZoom2D.new()
|
||||
|
||||
# add chunk handler if worldgen was successful
|
||||
if _world_generator.generate_world(map_filename):
|
||||
Globals.worlgen_ready = true
|
||||
else:
|
||||
push_error("World generation failed :-(")
|
||||
|
||||
_chunk_handler = ChunkHandler.new()
|
||||
add_child(_chunk_handler)
|
||||
if !_world_generator.generate_world(map_filename):
|
||||
push_error("World generation failed :-(")
|
||||
quit_game()
|
||||
|
||||
# connections are made from GUI
|
||||
|
||||
# tell other classes they can start working after loading is done
|
||||
emit_signal("worldgen_ready")
|
||||
|
||||
# center camera to world map
|
||||
emit_signal(
|
||||
"set_camera_position",
|
||||
|
@ -60,6 +53,5 @@ func _ready():
|
|||
|
||||
func quit_game():
|
||||
get_tree().get_root().propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
|
||||
#SceneTree.quit
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue