fix minimap colors
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57d47c5eed
commit
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10 changed files with 155 additions and 92 deletions
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@ -1,5 +1,5 @@
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class_name Minimap
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extends Node
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extends Control
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@onready var minimap_texture:ImageTexture = null
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@onready var sprite:Sprite2D
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@ -15,15 +15,14 @@ func _process(_delta):
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func _on_main_worldgen_ready():
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print("test")
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self.generate_minimap()
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self.set_minimap()
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func generate_minimap() -> void:
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func generate_minimap() -> void:
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var image = Image.new()
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print(Globals.map_size)
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image = Image.create(Globals.map_size, Globals.map_size, false, Image.FORMAT_RGB8)
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image = Image.create(Globals.map_size, Globals.map_size, false, Image.FORMAT_RGBAF)
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image.resize(Globals.map_size, Globals.map_size)
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for y in Globals.map_size:
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for x in Globals.map_size:
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@ -31,24 +30,35 @@ func generate_minimap() -> void:
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match Globals.map_terrain_data[y][x]:
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Globals.TILE_WATER:
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color = Color(0,0,255)
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Globals.TILE_TERRAIN:
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color = Color(148,113,71)
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color = Globals.minimap_colors.get(Globals.TILE_WATER)
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Globals.TILE_TERRAIN:
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color = Globals.minimap_colors.get(Globals.TILE_TERRAIN)
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Globals.TILE_FOREST:
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color = Color(0,255,0)
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color = Globals.minimap_colors.get(Globals.TILE_FOREST)
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_: #default
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color = Color(255,0,255)
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color = Globals.minimap_colors.get("default")
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image.set_pixel(x, y, color)
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minimap_texture = ImageTexture.create_from_image(image)
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minimap_texture = ImageTexture.create_from_image(image)
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func set_minimap() -> void:
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sprite = self.get_child(1)
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sprite.texture = minimap_texture
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sprite.set_scale(Vector2i(2,2))
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sprite.set_position(Vector2(0, 0))
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# Assuming the area has a child CollisionShape2D with a RectangleShape resource
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var area_size = self.get_rect()
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area_size = area_size.size
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# The size of a sprite is determined from its texture
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var texture_size = sprite.texture.get_size()
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# Calculate which scale the sprite should have to match the size of the area
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var sx = area_size.x / texture_size.x
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var sy = area_size.y / texture_size.y
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sprite.scale = Vector2(sx, sy)
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