refactor worldgen to class, make worldgen functional
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5 changed files with 248 additions and 126 deletions
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@ -462,7 +462,14 @@ texture = ExtResource("3_yddbk")
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_hwjm3"]
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texture = ExtResource("5_bqev6")
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0:0/next_alternative_id = 4
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0:0/0 = 0
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0:0/1 = 1
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0:0/1/flip_h = true
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0:0/2 = 2
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0:0/2/flip_v = true
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0:0/3 = 3
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0:0/3/transpose = true
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1:0/0 = 0
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2:0/0 = 0
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3:0/0 = 0
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@ -1514,7 +1521,6 @@ offset_right = 936.0
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offset_bottom = 256.0
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horizontal_alignment = 2
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[connection signal="set_camera_position" from="World" to="World/CameraZoom2D" method="_on_world_set_camera_position"]
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[connection signal="button_pressed" from="UILayer/Control" to="World" method="_on_control_button_pressed"]
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[connection signal="pressed" from="UILayer/Control/ConstructionPanel/button_residental" to="UILayer/Control" method="_on_button_residental_pressed"]
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[connection signal="pressed" from="UILayer/Control/ConstructionPanel/button_commercial" to="UILayer/Control" method="_on_button_commercial_pressed"]
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