refactor worldgen, still not optimal
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6 changed files with 195 additions and 179 deletions
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@ -24,7 +24,7 @@ func _set_camera_zoom_level(value: float) -> void:
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Globals.CAMERA_ZOOM_DURATION
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)
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func _on_world_set_camera_position(pos: Vector2) -> void:
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func _on_set_camera_position(pos: Vector2) -> void:
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self.position = pos
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func _unhandled_input(event):
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