basic main menu

This commit is contained in:
Antti Hakkarainen 2023-02-16 22:48:26 +02:00
parent 523f7888da
commit 8b437f6598
16 changed files with 370 additions and 128 deletions

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=9 format=3 uid="uid://b1bahdquscsym"]
[gd_scene load_steps=10 format=3 uid="uid://b1bahdquscsym"]
[ext_resource type="Script" path="res://scripts/Main.gd" id="1_ysxum"]
[ext_resource type="Script" path="res://scripts/ChunkHandler.gd" id="2_6cequ"]
[ext_resource type="PackedScene" uid="uid://bflqpejouge8r" path="res://scenes/MainMenu.tscn" id="2_wfpe2"]
[ext_resource type="Script" path="res://scripts/Control.gd" id="3_1t1c8"]
[ext_resource type="PackedScene" uid="uid://2we3txfr812u" path="res://scenes/Camera_zoom_2d.tscn" id="4_rx82t"]
[ext_resource type="Script" path="res://scripts/EntityPlacer.gd" id="5_8jju5"]
@ -12,10 +13,15 @@
[node name="Main" type="Node2D"]
script = ExtResource("1_ysxum")
[node name="ChunkHandler" type="Node2D" parent="."]
[node name="MainMenu" parent="." instance=ExtResource("2_wfpe2")]
[node name="Game" type="Node2D" parent="."]
visible = false
[node name="ChunkHandler" type="Node2D" parent="Game"]
script = ExtResource("2_6cequ")
[node name="CameraZoom2D" parent="." instance=ExtResource("4_rx82t")]
[node name="CameraZoom2D" parent="Game" instance=ExtResource("4_rx82t")]
position = Vector2(1272, 720)
ignore_rotation = false
limit_left = 0
@ -26,22 +32,23 @@ limit_smoothed = true
rotation_smoothing_enabled = true
editor_draw_limits = true
[node name="MapBackground" type="Sprite2D" parent="."]
[node name="MapBackground" type="Sprite2D" parent="Game"]
z_index = -1
centered = false
script = ExtResource("8_ron2j")
[node name="UILayer" type="CanvasLayer" parent="."]
[node name="UILayer" type="CanvasLayer" parent="Game"]
process_mode = 1
visible = false
[node name="EntityPlacer" type="Control" parent="UILayer"]
[node name="EntityPlacer" type="Control" parent="Game/UILayer"]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
script = ExtResource("5_8jju5")
[node name="Control" type="Control" parent="UILayer"]
[node name="Control" type="Control" parent="Game/UILayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@ -52,7 +59,7 @@ mouse_filter = 1
script = ExtResource("3_1t1c8")
metadata/_edit_use_anchors_ = true
[node name="ConstructionPanel" type="Panel" parent="UILayer/Control"]
[node name="ConstructionPanel" type="Panel" parent="Game/UILayer/Control"]
custom_minimum_size = Vector2(500, 100)
layout_mode = 1
anchors_preset = 5
@ -63,42 +70,42 @@ offset_right = 250.0
offset_bottom = 100.0
grow_horizontal = 2
[node name="button_residental" type="Button" parent="UILayer/Control/ConstructionPanel"]
[node name="button_residental" type="Button" parent="Game/UILayer/Control/ConstructionPanel"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
[node name="button_commercial" type="Button" parent="UILayer/Control/ConstructionPanel"]
[node name="button_commercial" type="Button" parent="Game/UILayer/Control/ConstructionPanel"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
[node name="button_industrial" type="Button" parent="UILayer/Control/ConstructionPanel"]
[node name="button_industrial" type="Button" parent="Game/UILayer/Control/ConstructionPanel"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
[node name="button_roads" type="Button" parent="UILayer/Control/ConstructionPanel"]
[node name="button_roads" type="Button" parent="Game/UILayer/Control/ConstructionPanel"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
[node name="button_demolish" type="Button" parent="UILayer/Control/ConstructionPanel"]
[node name="button_demolish" type="Button" parent="Game/UILayer/Control/ConstructionPanel"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
[node name="button_services" type="Button" parent="UILayer/Control/ConstructionPanel"]
[node name="button_services" type="Button" parent="Game/UILayer/Control/ConstructionPanel"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
[node name="button_social" type="Button" parent="UILayer/Control/ConstructionPanel"]
[node name="button_social" type="Button" parent="Game/UILayer/Control/ConstructionPanel"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
[node name="DebugContainer" type="GridContainer" parent="UILayer/Control"]
[node name="DebugContainer" type="GridContainer" parent="Game/UILayer/Control"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
@ -108,10 +115,10 @@ offset_top = 24.0
offset_bottom = 424.0
grow_horizontal = 0
[node name="DebugInfo" type="Label" parent="UILayer/Control/DebugContainer"]
[node name="DebugInfo" type="Label" parent="Game/UILayer/Control/DebugContainer"]
layout_mode = 2
[node name="Minimap" type="Panel" parent="UILayer/Control"]
[node name="Minimap" type="Panel" parent="Game/UILayer/Control"]
clip_contents = true
custom_minimum_size = Vector2(512, 512)
layout_mode = 1
@ -127,32 +134,33 @@ grow_vertical = 0
mouse_filter = 1
script = ExtResource("5_rg28x")
[node name="CameraMarker" type="Sprite2D" parent="UILayer/Control/Minimap"]
[node name="CameraMarker" type="Sprite2D" parent="Game/UILayer/Control/Minimap"]
z_index = 1
position = Vector2(-32, 0)
centered = false
script = ExtResource("7_6krn1")
[node name="MinimapSprite" type="Sprite2D" parent="UILayer/Control/Minimap"]
[node name="MinimapSprite" type="Sprite2D" parent="Game/UILayer/Control/Minimap"]
texture_repeat = 1
centered = false
[connection signal="set_camera_position" from="." to="CameraZoom2D" method="_on_set_camera_position"]
[connection signal="worldgen_ready" from="." to="ChunkHandler" method="_on_main_worldgen_ready"]
[connection signal="worldgen_ready" from="." to="CameraZoom2D" method="_on_main_worldgen_ready"]
[connection signal="worldgen_ready" from="." to="UILayer/Control/Minimap" method="_on_main_worldgen_ready"]
[connection signal="worldgen_ready" from="." to="UILayer/Control/Minimap/CameraMarker" method="_on_main_worldgen_ready"]
[connection signal="chunk_stats" from="ChunkHandler" to="UILayer/Control" method="_on_chunk_handler_chunk_stats"]
[connection signal="camera_rotation_changed" from="CameraZoom2D" to="UILayer/Control/Minimap/CameraMarker" method="_on_camera_zoom_2d_camera_rotation_changed"]
[connection signal="camera_zoom_changed" from="CameraZoom2D" to="UILayer/Control/Minimap/CameraMarker" method="_on_camera_zoom_2d_camera_zoom_changed"]
[connection signal="pressed" from="UILayer/Control/ConstructionPanel/button_residental" to="UILayer/Control" method="_on_button_residental_pressed"]
[connection signal="pressed" from="UILayer/Control/ConstructionPanel/button_commercial" to="UILayer/Control" method="_on_button_commercial_pressed"]
[connection signal="pressed" from="UILayer/Control/ConstructionPanel/button_industrial" to="UILayer/Control" method="_on_button_industrial_pressed"]
[connection signal="pressed" from="UILayer/Control/ConstructionPanel/button_roads" to="UILayer/Control" method="_on_button_roads_pressed"]
[connection signal="pressed" from="UILayer/Control/ConstructionPanel/button_demolish" to="UILayer/Control" method="_on_button_demolish_pressed"]
[connection signal="pressed" from="UILayer/Control/ConstructionPanel/button_services" to="UILayer/Control" method="_on_button_services_pressed"]
[connection signal="pressed" from="UILayer/Control/ConstructionPanel/button_social" to="UILayer/Control" method="_on_button_social_pressed"]
[connection signal="mouse_entered" from="UILayer/Control/Minimap" to="UILayer/Control/Minimap" method="_on_mouse_entered"]
[connection signal="mouse_exited" from="UILayer/Control/Minimap" to="UILayer/Control/Minimap" method="_on_mouse_exited"]
[connection signal="set_camera_position" from="UILayer/Control/Minimap" to="CameraZoom2D" method="_on_set_camera_position"]
[connection signal="set_map_background_texture" from="UILayer/Control/Minimap" to="MapBackground" method="_on_minimap_set_map_background_texture"]
[connection signal="set_camera_position" from="." to="Game/CameraZoom2D" method="_on_set_camera_position"]
[connection signal="worldgen_ready" from="." to="Game/ChunkHandler" method="_on_main_worldgen_ready"]
[connection signal="worldgen_ready" from="." to="Game/CameraZoom2D" method="_on_main_worldgen_ready"]
[connection signal="worldgen_ready" from="." to="Game/UILayer/Control" method="_on_main_worldgen_ready"]
[connection signal="worldgen_ready" from="." to="Game/UILayer/Control/Minimap" method="_on_main_worldgen_ready"]
[connection signal="worldgen_ready" from="." to="Game/UILayer/Control/Minimap/CameraMarker" method="_on_main_worldgen_ready"]
[connection signal="chunk_stats" from="Game/ChunkHandler" to="Game/UILayer/Control" method="_on_chunk_handler_chunk_stats"]
[connection signal="camera_rotation_changed" from="Game/CameraZoom2D" to="Game/UILayer/Control/Minimap/CameraMarker" method="_on_camera_zoom_2d_camera_rotation_changed"]
[connection signal="camera_zoom_changed" from="Game/CameraZoom2D" to="Game/UILayer/Control/Minimap/CameraMarker" method="_on_camera_zoom_2d_camera_zoom_changed"]
[connection signal="pressed" from="Game/UILayer/Control/ConstructionPanel/button_residental" to="Game/UILayer/Control" method="_on_button_residental_pressed"]
[connection signal="pressed" from="Game/UILayer/Control/ConstructionPanel/button_commercial" to="Game/UILayer/Control" method="_on_button_commercial_pressed"]
[connection signal="pressed" from="Game/UILayer/Control/ConstructionPanel/button_industrial" to="Game/UILayer/Control" method="_on_button_industrial_pressed"]
[connection signal="pressed" from="Game/UILayer/Control/ConstructionPanel/button_roads" to="Game/UILayer/Control" method="_on_button_roads_pressed"]
[connection signal="pressed" from="Game/UILayer/Control/ConstructionPanel/button_demolish" to="Game/UILayer/Control" method="_on_button_demolish_pressed"]
[connection signal="pressed" from="Game/UILayer/Control/ConstructionPanel/button_services" to="Game/UILayer/Control" method="_on_button_services_pressed"]
[connection signal="pressed" from="Game/UILayer/Control/ConstructionPanel/button_social" to="Game/UILayer/Control" method="_on_button_social_pressed"]
[connection signal="mouse_entered" from="Game/UILayer/Control/Minimap" to="Game/UILayer/Control/Minimap" method="_on_mouse_entered"]
[connection signal="mouse_exited" from="Game/UILayer/Control/Minimap" to="Game/UILayer/Control/Minimap" method="_on_mouse_exited"]
[connection signal="set_camera_position" from="Game/UILayer/Control/Minimap" to="Game/CameraZoom2D" method="_on_set_camera_position"]
[connection signal="set_map_background_texture" from="Game/UILayer/Control/Minimap" to="Game/MapBackground" method="_on_minimap_set_map_background_texture"]