basic main menu
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523f7888da
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8b437f6598
16 changed files with 370 additions and 128 deletions
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@ -16,6 +16,8 @@ extends Node2D
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signal worldgen_ready
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signal set_camera_position(pos:Vector2)
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var start_new_game_pressed:bool = false
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# The idea is for the user to be able to choose the map from GUI later
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var map_filenames:Array = [
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"res://maps/tampere_10x10km_1000px.png",
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@ -24,20 +26,19 @@ var map_filenames:Array = [
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"res://maps/tampere_256px.png",
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"res://maps/tampere_10x10km_4096px.png"
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]
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var map_filename:String = map_filenames[1]
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var map_filename:String = map_filenames[3]
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var _world_generator:WorldGenerator
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func _init():
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func _init():
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# DisplayServer.window_set_size(
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# #Vector2i(Globals.DEFAULT_X_RES, Globals.DEFAULT_Y_RES)
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# Vector2i(3800,2000)
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# )
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Globals.CAMERA_POSITION = Vector2(16*256/2, 16*256/2)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func start_new_game():
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# create a new world with worldgenerator
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_world_generator = WorldGenerator.new()
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if !_world_generator.generate_world(map_filename):
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@ -45,9 +46,14 @@ func _ready():
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quit_game()
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# connections are made from GUI
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# tell other classes they can start working after loading is done
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emit_signal("worldgen_ready")
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emit_signal("worldgen_ready")
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self.find_child("MainMenu").hide()
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self.find_child("Game").show()
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self.find_child("UILayer").show()
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# center camera to world map
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emit_signal(
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"set_camera_position",
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@ -55,6 +61,39 @@ func _ready():
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Globals.map_size / 2.0 * Globals.TILE_SIZE_Y)
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)
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func _on_mainmenu_button_pressed(button:int):
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match button:
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0: # new game
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start_new_game()
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self.find_child("Menu_NewGame").disabled = true
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self.find_child("Menu_ResumeGame").disabled = false
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1: # load game:
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pass
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2: # resume game
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# TODO save camera position before opening menu, restore camera position when closing menu
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self.find_child("Game").process_mode = PROCESS_MODE_INHERIT
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self.find_child("Game").show()
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self.find_child("UILayer").show()
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self.find_child("MainMenu").hide()
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_:
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push_error("Error: Main: unknown signal at _on_mainmenu_button_pressed: ", button)
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func _unhandled_input(event) -> void:
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if event.is_action_pressed("open_main_menu"):
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emit_signal(
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"set_camera_position",
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Vector2(
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DisplayServer.window_get_size(0).x/2,
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DisplayServer.window_get_size(0).y/2
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)
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)
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self.find_child("Game").hide()
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self.find_child("UILayer").hide()
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self.find_child("MainMenu").show()
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await get_tree().create_timer(0.2).timeout
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self.find_child("Game").process_mode = PROCESS_MODE_DISABLED
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func quit_game():
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get_tree().get_root().propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
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