separate func for tile placement error checking
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8 changed files with 87 additions and 70 deletions
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@ -1,4 +1,4 @@
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extends Node2D
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extends TileMap
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func _process(delta):
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func _process(_delta):
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position = get_viewport().get_mouse_position()
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@ -1,8 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://sqvd1ev6ubp"]
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[gd_scene load_steps=2 format=3 uid="uid://sqvd1ev6ubp"]
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[ext_resource type="Script" path="res://scenes/Building.gd" id="1_uqlnt"]
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[ext_resource type="Texture2D" uid="uid://dabmo11wkiwm3" path="res://art/buildings/building_grid.png" id="1_yd1tr"]
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[node name="Building" type="Sprite2D"]
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texture = ExtResource("1_yd1tr")
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script = ExtResource("1_uqlnt")
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@ -549,10 +549,11 @@ offset_bottom = 8.0
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[node name="DebugInfo" type="Label" parent="UILayer/Control"]
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layout_mode = 0
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offset_left = 568.0
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offset_top = 24.0
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offset_right = 928.0
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offset_bottom = 280.0
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offset_left = 648.0
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offset_top = 16.0
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offset_right = 936.0
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offset_bottom = 256.0
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horizontal_alignment = 2
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[connection signal="set_camera_position" from="World" to="World/CameraZoom2D" method="_on_world_set_camera_position"]
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[connection signal="button_pressed" from="UILayer/Control" to="World" method="_on_control_button_pressed"]
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