separate func for tile placement error checking
This commit is contained in:
parent
c440e5f482
commit
9f2dbb2a1d
8 changed files with 87 additions and 70 deletions
|
@ -1,4 +1,4 @@
|
|||
extends Node2D
|
||||
extends TileMap
|
||||
|
||||
func _process(delta):
|
||||
func _process(_delta):
|
||||
position = get_viewport().get_mouse_position()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue