separate func for tile placement error checking

This commit is contained in:
Antti Hakkarainen 2023-02-08 22:29:12 +02:00
parent c440e5f482
commit 9f2dbb2a1d
8 changed files with 87 additions and 70 deletions

View file

@ -1,8 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://sqvd1ev6ubp"]
[gd_scene load_steps=2 format=3 uid="uid://sqvd1ev6ubp"]
[ext_resource type="Script" path="res://scenes/Building.gd" id="1_uqlnt"]
[ext_resource type="Texture2D" uid="uid://dabmo11wkiwm3" path="res://art/buildings/building_grid.png" id="1_yd1tr"]
[node name="Building" type="Sprite2D"]
texture = ExtResource("1_yd1tr")
script = ExtResource("1_uqlnt")