separate func for tile placement error checking
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8 changed files with 87 additions and 70 deletions
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@ -25,7 +25,6 @@ func _set_camera_zoom_level(value: float) -> void:
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)
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func _on_world_set_camera_position(pos: Vector2) -> void:
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print("Setting camera pos:", pos)
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self.position = pos
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func _unhandled_input(event):
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