separate func for tile placement error checking

This commit is contained in:
Antti Hakkarainen 2023-02-08 22:29:12 +02:00
parent c440e5f482
commit 9f2dbb2a1d
8 changed files with 87 additions and 70 deletions

View file

@ -25,7 +25,6 @@ func _set_camera_zoom_level(value: float) -> void:
)
func _on_world_set_camera_position(pos: Vector2) -> void:
print("Setting camera pos:", pos)
self.position = pos
func _unhandled_input(event):