separate func for tile placement error checking
This commit is contained in:
parent
c440e5f482
commit
9f2dbb2a1d
8 changed files with 87 additions and 70 deletions
|
@ -61,7 +61,15 @@ const TILE_SIZE_X:int = 16
|
|||
const TILE_SIZE_Y:int = 16
|
||||
|
||||
# error messages
|
||||
const ERROR_BUILDING_TYPE_NOT_SET:String = "Building type not set, while trying to place building."
|
||||
const ERROR_BUTTON_NOT_FOUND:String = "Button '%s' not found when trying to set it's properties in Control.gd!"
|
||||
const ERROR_FAILED_TO_LOAD_FILE:String = "Failed to load image with filename: '%s'"
|
||||
const ERROR_TILE_X_COORDS_OUT_OF_BOUNDS:String = "Trying to build outside the game area: '%s'. Cell should be between '%s-%s'"
|
||||
const ERROR_TILE_Y_COORDS_OUT_OF_BOUNDS:String = "Trying to build outside the game area: y is: '%s'. Cell should be between '%s-%s'"
|
||||
const ERROR_IMAGE_WIDTH_INCORRECT:String = "Provided map image width '%s' too small or too large. Width should be between: '%s-%s'"
|
||||
const ERROR_IMAGE_HEIGHT_INCORRECT:String = "Provided map image height '%s' too small or too large. Height should be between: '%s-%s'"
|
||||
const ERROR_FAILED_TO_LOAD_FILE:String = "Failed to load image with filename: '%s'"
|
||||
const ERROR_MAKING_WORLD_INSTANCE:String = "Error while making an instance of World node."
|
||||
const ERROR_WHILE_GENERATING_MAP:String = "Error in generating the map. Game won't start."
|
||||
const ERROR_WORLD_TILEMAP_NODE_MISSING:String = "World TileMap node missing or name is wrong. Tried to load: '%s'"
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue