fix regressions when restructuring nodes

This commit is contained in:
Antti Hakkarainen 2023-02-17 13:58:10 +02:00
parent f35d27b518
commit a4136c937f
7 changed files with 161 additions and 88 deletions

View file

@ -27,6 +27,18 @@ func _on_chunk_handler_chunk_stats(chunks, removal_queue):
self.size_of_chunk_removal_queue = removal_queue
# Called when the node enters the scene tree for the first time.
func _ready():
create_buttons()
minimap = Minimap.new()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(_delta):
# if update_debug_info:
# update_debug_info_func()
# sends signals which View catches and places selected type of buildings
func _on_button_residental_pressed():
emit_signal("button_pressed", Globals.TYPE_RESIDENTIAL)
@ -60,18 +72,6 @@ func _on_main_worldgen_ready():
self.set_process(true)
update_debug_info = true
# Called when the node enters the scene tree for the first time.
func _ready():
create_buttons()
minimap = Minimap.new()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
if update_debug_info:
update_debug_info_func()
# defines construction toolbar buttons
func create_buttons():