fix regressions when restructuring nodes

This commit is contained in:
Antti Hakkarainen 2023-02-17 13:58:10 +02:00
parent f35d27b518
commit a4136c937f
7 changed files with 161 additions and 88 deletions

View file

@ -31,11 +31,51 @@ func set_map_background_texture(sprite, scaling:Vector2) -> void:
node_mapbackground.set_map_background_texture(sprite, scaling)
func set_camera_position(pos:Vector2):
func camera_clamp_position() -> void:
node_camera.clamp_camera_position()
func camera_pan_position(value):
node_camera.camera_pan_position(value)
func camera_zoom_out() -> void:
node_camera.camera_zoom_out()
func camera_zoom_in() -> void:
node_camera.camera_zoom_in()
func camera_rotate(value) -> void:
node_camera.camera_rotate(value)
func camera_reset_rotation() -> void:
node_camera.camera_reset_rotation()
func camera_get_panning() -> bool:
return node_camera.get_camera_panning()
func camera_get_rotation():
return node_camera.get_camera_rotation()
func camera_set_panning(value:bool) -> void:
node_camera.set_camera_panning(value)
func camera_set_position(pos:Vector2) -> void:
node_camera.set_camera_position(pos)
func toggle_visibility():
func camera_take_screenshot() -> void:
node_camera.camera_take_screenshot()
func toggle_visibility() -> void:
if self.visible:
self.hide()
else: