chunk displaying definitely doesn't work yet

This commit is contained in:
Antti Hakkarainen 2023-02-12 18:18:31 +02:00
parent 7dc6a4c420
commit abbaa6f450
16 changed files with 1170 additions and 113 deletions

BIN
maps/tampere_256px.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

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@ -0,0 +1,14 @@
[remap]
importer="image"
type="Image"
uid="uid://yk3g53wyij7a"
path="res://.godot/imported/tampere_256px.png-38b633294ccf62346eb68368a3148123.image"
[deps]
source_file="res://maps/tampere_256px.png"
dest_files=["res://.godot/imported/tampere_256px.png-38b633294ccf62346eb68368a3148123.image"]
[params]

View file

@ -25,8 +25,8 @@ gdscript/warnings/integer_division=0
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=2
window/size/resizable=false
[input]

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@ -1,4 +1,9 @@
class_name Building
extends TileMap
func _init():
print("perse")
func _process(_delta):
position = get_viewport().get_mouse_position()
#position = get_viewport().get_mouse_position()
pass

View file

@ -1,6 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://sqvd1ev6ubp"]
[gd_scene load_steps=3 format=3 uid="uid://sqvd1ev6ubp"]
[ext_resource type="Texture2D" uid="uid://cxn2fno1j7vf5" path="res://icon.svg" id="1_pe5ue"]
[ext_resource type="Script" path="res://scenes/Building.gd" id="1_uqlnt"]
[node name="Building" type="Sprite2D"]
texture = ExtResource("1_pe5ue")
script = ExtResource("1_uqlnt")

32
scenes/Chunk.gd Normal file
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@ -0,0 +1,32 @@
class_name Chunk
extends TileMap
var x:int = -1
var y:int = -1
# Called when the node enters the scene tree for the first time.
func _init(xpos:int, ypos:int):
self.x = xpos
self.y = ypos
func _draw():
draw_circle(Vector2(x,y), 25.0, Color(0,0,0))
func generate_chunk() -> void:
for row in Globals.CHUNK_SIZE:
for col in Globals.CHUNK_SIZE:
var tile_data: Array = Globals.map_tile_data[row+y*Globals.CHUNK_SIZE][col+x*Globals.CHUNK_SIZE]
#var msg = "%s %s %s"
#print(msg % [tile_data, row, col])
# layer | tile coords at tilemap | tilemap id | coords of the tile at tileset | alternative tile
self.set_cell(
Globals.LAYER_TERRAIN,
Vector2i(col, row),
0,
tile_data[0],
tile_data[1]
)

990
scenes/Chunk.tres Normal file
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@ -0,0 +1,990 @@
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://cxiva1a6jdae2"]
[ext_resource type="Texture2D" uid="uid://djy5ne2grdc03" path="res://art/terrain/terrain.png" id="1_iaopt"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_lruho"]
texture = ExtResource("1_iaopt")
0:0/next_alternative_id = 4
0:0/0 = 0
0:0/1 = 1
0:0/1/flip_h = true
0:0/2 = 2
0:0/2/flip_v = true
0:0/3 = 3
0:0/3/transpose = true
1:0/next_alternative_id = 4
1:0/0 = 0
1:0/1 = 1
1:0/1/flip_h = true
1:0/2 = 2
1:0/2/flip_v = true
1:0/3 = 3
1:0/3/transpose = true
2:0/0 = 0
3:0/0 = 0
4:0/0 = 0
5:0/0 = 0
6:0/0 = 0
7:0/0 = 0
8:0/0 = 0
9:0/0 = 0
10:0/0 = 0
11:0/0 = 0
12:0/0 = 0
13:0/0 = 0
14:0/0 = 0
15:0/0 = 0
16:0/0 = 0
17:0/0 = 0
18:0/0 = 0
19:0/0 = 0
20:0/0 = 0
21:0/0 = 0
22:0/0 = 0
23:0/0 = 0
24:0/0 = 0
25:0/0 = 0
26:0/0 = 0
27:0/0 = 0
28:0/0 = 0
29:0/0 = 0
30:0/0 = 0
31:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
5:1/next_alternative_id = 4
5:1/0 = 0
5:1/1 = 1
5:1/1/flip_h = true
5:1/2 = 2
5:1/2/flip_v = true
5:1/3 = 3
5:1/3/transpose = true
6:1/0 = 0
7:1/0 = 0
8:1/0 = 0
9:1/0 = 0
10:1/0 = 0
11:1/0 = 0
12:1/0 = 0
13:1/0 = 0
14:1/0 = 0
15:1/0 = 0
16:1/0 = 0
17:1/0 = 0
18:1/0 = 0
19:1/0 = 0
20:1/0 = 0
21:1/0 = 0
22:1/0 = 0
23:1/0 = 0
24:1/0 = 0
25:1/0 = 0
26:1/0 = 0
27:1/0 = 0
28:1/0 = 0
29:1/0 = 0
30:1/0 = 0
31:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
3:2/0 = 0
4:2/0 = 0
5:2/0 = 0
6:2/0 = 0
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
10:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
15:2/0 = 0
16:2/0 = 0
17:2/0 = 0
18:2/0 = 0
19:2/0 = 0
20:2/0 = 0
21:2/0 = 0
22:2/0 = 0
23:2/0 = 0
24:2/0 = 0
25:2/0 = 0
26:2/0 = 0
27:2/0 = 0
28:2/0 = 0
29:2/0 = 0
30:2/0 = 0
31:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
10:3/0 = 0
11:3/0 = 0
12:3/0 = 0
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
16:3/0 = 0
17:3/0 = 0
18:3/0 = 0
19:3/0 = 0
20:3/0 = 0
21:3/0 = 0
22:3/0 = 0
23:3/0 = 0
24:3/0 = 0
25:3/0 = 0
26:3/0 = 0
27:3/0 = 0
28:3/0 = 0
29:3/0 = 0
30:3/0 = 0
31:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
10:4/0 = 0
11:4/0 = 0
12:4/0 = 0
13:4/0 = 0
14:4/0 = 0
15:4/0 = 0
16:4/0 = 0
17:4/0 = 0
18:4/0 = 0
19:4/0 = 0
20:4/0 = 0
21:4/0 = 0
22:4/0 = 0
23:4/0 = 0
24:4/0 = 0
25:4/0 = 0
26:4/0 = 0
27:4/0 = 0
28:4/0 = 0
29:4/0 = 0
30:4/0 = 0
31:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
12:5/0 = 0
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
16:5/0 = 0
17:5/0 = 0
18:5/0 = 0
19:5/0 = 0
20:5/0 = 0
21:5/0 = 0
22:5/0 = 0
23:5/0 = 0
24:5/0 = 0
25:5/0 = 0
26:5/0 = 0
27:5/0 = 0
28:5/0 = 0
29:5/0 = 0
30:5/0 = 0
31:5/0 = 0
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
3:6/0 = 0
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
10:6/0 = 0
11:6/0 = 0
12:6/0 = 0
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
16:6/0 = 0
17:6/0 = 0
18:6/0 = 0
19:6/0 = 0
20:6/0 = 0
21:6/0 = 0
22:6/0 = 0
23:6/0 = 0
24:6/0 = 0
25:6/0 = 0
26:6/0 = 0
27:6/0 = 0
28:6/0 = 0
29:6/0 = 0
30:6/0 = 0
31:6/0 = 0
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
4:7/0 = 0
5:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
9:7/0 = 0
10:7/0 = 0
11:7/0 = 0
12:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
16:7/0 = 0
17:7/0 = 0
18:7/0 = 0
19:7/0 = 0
20:7/0 = 0
21:7/0 = 0
22:7/0 = 0
23:7/0 = 0
24:7/0 = 0
25:7/0 = 0
26:7/0 = 0
27:7/0 = 0
28:7/0 = 0
29:7/0 = 0
30:7/0 = 0
31:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
16:8/0 = 0
17:8/0 = 0
18:8/0 = 0
19:8/0 = 0
20:8/0 = 0
21:8/0 = 0
22:8/0 = 0
23:8/0 = 0
24:8/0 = 0
25:8/0 = 0
26:8/0 = 0
27:8/0 = 0
28:8/0 = 0
29:8/0 = 0
30:8/0 = 0
31:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
16:9/0 = 0
17:9/0 = 0
18:9/0 = 0
19:9/0 = 0
20:9/0 = 0
21:9/0 = 0
22:9/0 = 0
23:9/0 = 0
24:9/0 = 0
25:9/0 = 0
26:9/0 = 0
27:9/0 = 0
28:9/0 = 0
29:9/0 = 0
30:9/0 = 0
31:9/0 = 0
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
4:10/0 = 0
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
13:10/0 = 0
14:10/0 = 0
15:10/0 = 0
16:10/0 = 0
17:10/0 = 0
18:10/0 = 0
19:10/0 = 0
20:10/0 = 0
21:10/0 = 0
22:10/0 = 0
23:10/0 = 0
24:10/0 = 0
25:10/0 = 0
26:10/0 = 0
27:10/0 = 0
28:10/0 = 0
29:10/0 = 0
30:10/0 = 0
31:10/0 = 0
0:11/0 = 0
1:11/0 = 0
2:11/0 = 0
3:11/0 = 0
4:11/0 = 0
5:11/0 = 0
6:11/0 = 0
7:11/0 = 0
8:11/0 = 0
9:11/0 = 0
10:11/0 = 0
11:11/0 = 0
12:11/0 = 0
13:11/0 = 0
14:11/0 = 0
15:11/0 = 0
16:11/0 = 0
17:11/0 = 0
18:11/0 = 0
19:11/0 = 0
20:11/0 = 0
21:11/0 = 0
22:11/0 = 0
23:11/0 = 0
24:11/0 = 0
25:11/0 = 0
26:11/0 = 0
27:11/0 = 0
28:11/0 = 0
29:11/0 = 0
30:11/0 = 0
31:11/0 = 0
0:12/0 = 0
1:12/0 = 0
2:12/0 = 0
3:12/0 = 0
4:12/0 = 0
5:12/0 = 0
6:12/0 = 0
7:12/0 = 0
8:12/0 = 0
9:12/0 = 0
10:12/0 = 0
11:12/0 = 0
12:12/0 = 0
13:12/0 = 0
14:12/0 = 0
15:12/0 = 0
16:12/0 = 0
17:12/0 = 0
18:12/0 = 0
19:12/0 = 0
20:12/0 = 0
21:12/0 = 0
22:12/0 = 0
23:12/0 = 0
24:12/0 = 0
25:12/0 = 0
26:12/0 = 0
27:12/0 = 0
28:12/0 = 0
29:12/0 = 0
30:12/0 = 0
31:12/0 = 0
0:13/0 = 0
1:13/0 = 0
2:13/0 = 0
3:13/0 = 0
4:13/0 = 0
5:13/0 = 0
6:13/0 = 0
7:13/0 = 0
8:13/0 = 0
9:13/0 = 0
10:13/0 = 0
11:13/0 = 0
12:13/0 = 0
13:13/0 = 0
14:13/0 = 0
15:13/0 = 0
16:13/0 = 0
17:13/0 = 0
18:13/0 = 0
19:13/0 = 0
20:13/0 = 0
21:13/0 = 0
22:13/0 = 0
23:13/0 = 0
24:13/0 = 0
25:13/0 = 0
26:13/0 = 0
27:13/0 = 0
28:13/0 = 0
29:13/0 = 0
30:13/0 = 0
31:13/0 = 0
0:14/0 = 0
1:14/0 = 0
2:14/0 = 0
3:14/0 = 0
4:14/0 = 0
5:14/0 = 0
6:14/0 = 0
7:14/0 = 0
8:14/0 = 0
9:14/0 = 0
10:14/0 = 0
11:14/0 = 0
12:14/0 = 0
13:14/0 = 0
14:14/0 = 0
15:14/0 = 0
16:14/0 = 0
17:14/0 = 0
18:14/0 = 0
19:14/0 = 0
20:14/0 = 0
21:14/0 = 0
22:14/0 = 0
23:14/0 = 0
24:14/0 = 0
25:14/0 = 0
26:14/0 = 0
27:14/0 = 0
28:14/0 = 0
29:14/0 = 0
30:14/0 = 0
31:14/0 = 0
0:15/0 = 0
1:15/0 = 0
2:15/0 = 0
3:15/0 = 0
4:15/0 = 0
5:15/0 = 0
6:15/0 = 0
7:15/0 = 0
8:15/0 = 0
9:15/0 = 0
10:15/0 = 0
11:15/0 = 0
12:15/0 = 0
13:15/0 = 0
14:15/0 = 0
15:15/0 = 0
16:15/0 = 0
17:15/0 = 0
18:15/0 = 0
19:15/0 = 0
20:15/0 = 0
21:15/0 = 0
22:15/0 = 0
23:15/0 = 0
24:15/0 = 0
25:15/0 = 0
26:15/0 = 0
27:15/0 = 0
28:15/0 = 0
29:15/0 = 0
30:15/0 = 0
31:15/0 = 0
0:16/0 = 0
1:16/0 = 0
2:16/0 = 0
3:16/0 = 0
4:16/0 = 0
5:16/0 = 0
6:16/0 = 0
7:16/0 = 0
8:16/0 = 0
9:16/0 = 0
10:16/0 = 0
11:16/0 = 0
12:16/0 = 0
13:16/0 = 0
14:16/0 = 0
15:16/0 = 0
16:16/0 = 0
17:16/0 = 0
18:16/0 = 0
19:16/0 = 0
20:16/0 = 0
21:16/0 = 0
22:16/0 = 0
23:16/0 = 0
24:16/0 = 0
25:16/0 = 0
26:16/0 = 0
27:16/0 = 0
28:16/0 = 0
29:16/0 = 0
30:16/0 = 0
31:16/0 = 0
0:17/0 = 0
1:17/0 = 0
2:17/0 = 0
3:17/0 = 0
4:17/0 = 0
5:17/0 = 0
6:17/0 = 0
7:17/0 = 0
8:17/0 = 0
9:17/0 = 0
10:17/0 = 0
11:17/0 = 0
12:17/0 = 0
13:17/0 = 0
14:17/0 = 0
15:17/0 = 0
16:17/0 = 0
17:17/0 = 0
18:17/0 = 0
19:17/0 = 0
20:17/0 = 0
21:17/0 = 0
22:17/0 = 0
23:17/0 = 0
24:17/0 = 0
25:17/0 = 0
26:17/0 = 0
27:17/0 = 0
28:17/0 = 0
29:17/0 = 0
30:17/0 = 0
31:17/0 = 0
0:18/0 = 0
1:18/0 = 0
2:18/0 = 0
3:18/0 = 0
4:18/0 = 0
5:18/0 = 0
6:18/0 = 0
7:18/0 = 0
8:18/0 = 0
9:18/0 = 0
10:18/0 = 0
11:18/0 = 0
12:18/0 = 0
13:18/0 = 0
14:18/0 = 0
15:18/0 = 0
16:18/0 = 0
17:18/0 = 0
18:18/0 = 0
19:18/0 = 0
20:18/0 = 0
21:18/0 = 0
22:18/0 = 0
23:18/0 = 0
24:18/0 = 0
25:18/0 = 0
26:18/0 = 0
27:18/0 = 0
28:18/0 = 0
29:18/0 = 0
30:18/0 = 0
31:18/0 = 0
0:19/0 = 0
1:19/0 = 0
2:19/0 = 0
3:19/0 = 0
4:19/0 = 0
5:19/0 = 0
6:19/0 = 0
7:19/0 = 0
8:19/0 = 0
9:19/0 = 0
10:19/0 = 0
11:19/0 = 0
12:19/0 = 0
13:19/0 = 0
14:19/0 = 0
15:19/0 = 0
16:19/0 = 0
17:19/0 = 0
18:19/0 = 0
19:19/0 = 0
20:19/0 = 0
21:19/0 = 0
22:19/0 = 0
23:19/0 = 0
24:19/0 = 0
25:19/0 = 0
26:19/0 = 0
27:19/0 = 0
28:19/0 = 0
29:19/0 = 0
30:19/0 = 0
31:19/0 = 0
0:20/0 = 0
1:20/0 = 0
2:20/0 = 0
3:20/0 = 0
4:20/0 = 0
5:20/0 = 0
6:20/0 = 0
7:20/0 = 0
8:20/0 = 0
9:20/0 = 0
10:20/0 = 0
11:20/0 = 0
12:20/0 = 0
13:20/0 = 0
14:20/0 = 0
15:20/0 = 0
16:20/0 = 0
17:20/0 = 0
18:20/0 = 0
19:20/0 = 0
20:20/0 = 0
21:20/0 = 0
22:20/0 = 0
23:20/0 = 0
24:20/0 = 0
25:20/0 = 0
26:20/0 = 0
27:20/0 = 0
28:20/0 = 0
29:20/0 = 0
30:20/0 = 0
31:20/0 = 0
0:21/0 = 0
1:21/0 = 0
2:21/0 = 0
3:21/0 = 0
4:21/0 = 0
5:21/0 = 0
6:21/0 = 0
7:21/0 = 0
8:21/0 = 0
9:21/0 = 0
10:21/0 = 0
11:21/0 = 0
12:21/0 = 0
13:21/0 = 0
14:21/0 = 0
15:21/0 = 0
16:21/0 = 0
17:21/0 = 0
18:21/0 = 0
19:21/0 = 0
20:21/0 = 0
21:21/0 = 0
22:21/0 = 0
23:21/0 = 0
24:21/0 = 0
25:21/0 = 0
26:21/0 = 0
27:21/0 = 0
28:21/0 = 0
29:21/0 = 0
30:21/0 = 0
31:21/0 = 0
0:22/0 = 0
1:22/0 = 0
2:22/0 = 0
3:22/0 = 0
4:22/0 = 0
5:22/0 = 0
6:22/0 = 0
7:22/0 = 0
8:22/0 = 0
9:22/0 = 0
10:22/0 = 0
11:22/0 = 0
12:22/0 = 0
13:22/0 = 0
14:22/0 = 0
15:22/0 = 0
16:22/0 = 0
17:22/0 = 0
18:22/0 = 0
19:22/0 = 0
20:22/0 = 0
21:22/0 = 0
22:22/0 = 0
23:22/0 = 0
24:22/0 = 0
25:22/0 = 0
26:22/0 = 0
27:22/0 = 0
28:22/0 = 0
29:22/0 = 0
30:22/0 = 0
31:22/0 = 0
0:23/0 = 0
1:23/0 = 0
2:23/0 = 0
3:23/0 = 0
4:23/0 = 0
5:23/0 = 0
6:23/0 = 0
7:23/0 = 0
8:23/0 = 0
9:23/0 = 0
10:23/0 = 0
11:23/0 = 0
12:23/0 = 0
13:23/0 = 0
14:23/0 = 0
15:23/0 = 0
16:23/0 = 0
17:23/0 = 0
18:23/0 = 0
19:23/0 = 0
20:23/0 = 0
21:23/0 = 0
22:23/0 = 0
23:23/0 = 0
24:23/0 = 0
25:23/0 = 0
26:23/0 = 0
27:23/0 = 0
28:23/0 = 0
29:23/0 = 0
30:23/0 = 0
31:23/0 = 0
0:24/0 = 0
1:24/0 = 0
2:24/0 = 0
3:24/0 = 0
4:24/0 = 0
5:24/0 = 0
6:24/0 = 0
7:24/0 = 0
8:24/0 = 0
9:24/0 = 0
10:24/0 = 0
11:24/0 = 0
12:24/0 = 0
13:24/0 = 0
14:24/0 = 0
15:24/0 = 0
16:24/0 = 0
17:24/0 = 0
18:24/0 = 0
19:24/0 = 0
20:24/0 = 0
21:24/0 = 0
22:24/0 = 0
23:24/0 = 0
24:24/0 = 0
25:24/0 = 0
26:24/0 = 0
27:24/0 = 0
28:24/0 = 0
29:24/0 = 0
30:24/0 = 0
31:24/0 = 0
0:25/0 = 0
1:25/0 = 0
2:25/0 = 0
3:25/0 = 0
4:25/0 = 0
5:25/0 = 0
6:25/0 = 0
7:25/0 = 0
8:25/0 = 0
9:25/0 = 0
10:25/0 = 0
11:25/0 = 0
12:25/0 = 0
13:25/0 = 0
14:25/0 = 0
15:25/0 = 0
16:25/0 = 0
17:25/0 = 0
18:25/0 = 0
19:25/0 = 0
20:25/0 = 0
21:25/0 = 0
22:25/0 = 0
23:25/0 = 0
24:25/0 = 0
25:25/0 = 0
26:25/0 = 0
27:25/0 = 0
28:25/0 = 0
29:25/0 = 0
30:25/0 = 0
31:25/0 = 0
0:26/0 = 0
1:26/0 = 0
2:26/0 = 0
3:26/0 = 0
4:26/0 = 0
5:26/0 = 0
6:26/0 = 0
7:26/0 = 0
8:26/0 = 0
9:26/0 = 0
10:26/0 = 0
11:26/0 = 0
12:26/0 = 0
13:26/0 = 0
14:26/0 = 0
15:26/0 = 0
16:26/0 = 0
17:26/0 = 0
18:26/0 = 0
19:26/0 = 0
20:26/0 = 0
21:26/0 = 0
22:26/0 = 0
23:26/0 = 0
24:26/0 = 0
25:26/0 = 0
26:26/0 = 0
27:26/0 = 0
28:26/0 = 0
29:26/0 = 0
30:26/0 = 0
31:26/0 = 0
0:27/0 = 0
1:27/0 = 0
2:27/0 = 0
3:27/0 = 0
4:27/0 = 0
5:27/0 = 0
6:27/0 = 0
7:27/0 = 0
8:27/0 = 0
9:27/0 = 0
10:27/0 = 0
11:27/0 = 0
12:27/0 = 0
13:27/0 = 0
14:27/0 = 0
15:27/0 = 0
16:27/0 = 0
17:27/0 = 0
18:27/0 = 0
19:27/0 = 0
20:27/0 = 0
21:27/0 = 0
22:27/0 = 0
23:27/0 = 0
24:27/0 = 0
25:27/0 = 0
26:27/0 = 0
27:27/0 = 0
28:27/0 = 0
29:27/0 = 0
30:27/0 = 0
31:27/0 = 0
0:28/0 = 0
1:28/0 = 0
2:28/0 = 0
3:28/0 = 0
4:28/0 = 0
5:28/0 = 0
6:28/0 = 0
7:28/0 = 0
8:28/0 = 0
9:28/0 = 0
10:28/0 = 0
11:28/0 = 0
12:28/0 = 0
13:28/0 = 0
14:28/0 = 0
15:28/0 = 0
16:28/0 = 0
17:28/0 = 0
18:28/0 = 0
19:28/0 = 0
20:28/0 = 0
21:28/0 = 0
22:28/0 = 0
23:28/0 = 0
24:28/0 = 0
25:28/0 = 0
26:28/0 = 0
27:28/0 = 0
28:28/0 = 0
29:28/0 = 0
30:28/0 = 0
31:28/0 = 0
0:29/0 = 0
1:29/0 = 0
2:29/0 = 0
3:29/0 = 0
4:29/0 = 0
5:29/0 = 0
6:29/0 = 0
7:29/0 = 0
8:29/0 = 0
9:29/0 = 0
10:29/0 = 0
11:29/0 = 0
12:29/0 = 0
13:29/0 = 0
14:29/0 = 0
15:29/0 = 0
16:29/0 = 0
17:29/0 = 0
18:29/0 = 0
19:29/0 = 0
20:29/0 = 0
21:29/0 = 0
22:29/0 = 0
23:29/0 = 0
24:29/0 = 0
25:29/0 = 0
26:29/0 = 0
27:29/0 = 0
28:29/0 = 0
29:29/0 = 0
30:29/0 = 0
31:29/0 = 0
[resource]
sources/0 = SubResource("TileSetAtlasSource_lruho")

9
scenes/Chunk.tscn Normal file
View file

@ -0,0 +1,9 @@
[gd_scene load_steps=3 format=3 uid="uid://54iw2fjk2oth"]
[ext_resource type="Script" path="res://scenes/Chunk.gd" id="1_lawsj"]
[ext_resource type="TileSet" uid="uid://cxiva1a6jdae2" path="res://scenes/Chunk.tres" id="1_x70ay"]
[node name="Chunk" type="TileMap"]
tile_set = ExtResource("1_x70ay")
format = 2
script = ExtResource("1_lawsj")

View file

@ -1,16 +1,21 @@
[gd_scene load_steps=6 format=3 uid="uid://ciperl36hv26g"]
[gd_scene load_steps=7 format=3 uid="uid://nfayf78xiuap"]
[ext_resource type="Script" path="res://scripts/Main.gd" id="1_ysxum"]
[ext_resource type="Script" path="res://scripts/TileMapGenerator.gd" id="2_cbjcm"]
[ext_resource type="Script" path="res://scripts/ChunkHandler.gd" id="2_2e0t1"]
[ext_resource type="Script" path="res://scripts/Control.gd" id="3_1t1c8"]
[ext_resource type="Texture2D" uid="uid://cxn2fno1j7vf5" path="res://icon.svg" id="3_c64oi"]
[ext_resource type="PackedScene" uid="uid://2we3txfr812u" path="res://scenes/Camera_zoom_2d.tscn" id="4_rx82t"]
[ext_resource type="Script" path="res://scripts/EntityPlacer.gd" id="5_8jju5"]
[node name="Main" type="Node"]
[node name="Main" type="Node2D"]
script = ExtResource("1_ysxum")
[node name="TileMapGenerator" type="CanvasLayer" parent="."]
script = ExtResource("2_cbjcm")
[node name="ChunkHandler" type="Node2D" parent="."]
script = ExtResource("2_2e0t1")
[node name="Sprite2D" type="Sprite2D" parent="ChunkHandler"]
position = Vector2(952, 536)
texture = ExtResource("3_c64oi")
[node name="EntityPlacer" type="Control" parent="."]
layout_mode = 3

View file

@ -24,8 +24,9 @@ func _set_camera_zoom_level(value: float) -> void:
Globals.CAMERA_ZOOM_DURATION
)
func _on_set_camera_position(pos: Vector2) -> void:
self.position = pos
func _on_set_camera_position(_pos: Vector2) -> void:
#self.position = pos
pass
func _unhandled_input(event):
if event.is_action_pressed("camera_zoom_in"):

43
scripts/ChunkHandler.gd Normal file
View file

@ -0,0 +1,43 @@
class_name ChunkHandler
extends Node2D
# one tilemap is one chunk
# map consists of many chunks
# chunks are loaded to view when needed
# chunks are deleted after they are no longer needed (in view)
# This is done to speed up game loading and avoiding setting one large tilemap in one go
# which is extremely slow in godot 4.0, 4096x4096 takes minutes to fill with set_cell() commands
var chunks:Dictionary = {}
var unused_chunks:Dictionary = {}
func _ready():
#thread = Thread.new()
pass
#var map_tiles:Array[Array] = [[]]
#
#func start_handler() -> void:
# # Initialize the map tile array with enough chunks to cover the whole map
# map_tiles.resize(Globals.map_size/Globals.CHUNK_SIZE)
# for y in map_tiles.size():
# map_tiles[y].resize(Globals.map_size/Globals.CHUNK_SIZE)
# for x in map_tiles.size():
# map_tiles[y][x] = chunk.instantiate()
func add_chunk(x:int, y:int):
var chunk = Chunk.new(x,y)
self.add_child(chunk)
chunk.generate_chunk()
chunk.set_position(Vector2(x*Globals.CHUNK_SIZE,y*Globals.CHUNK_SIZE))
chunk.set_visible(true)
print("nodes in children: ", self.get_children()[0].get_used_cells(Globals.LAYER_TERRAIN).size())
print("chunk visible in tree? : ", self.get_children()[0].is_visible_in_tree())
print("handler visible? ", self.is_visible_in_tree())
#map_tiles[chunk_pos.y][chunk_pos.x].clear()

View file

@ -3,6 +3,9 @@
extends Node
# world map chunk size
const CHUNK_SIZE:int = 128
# tilemap tile types
enum {TILE_WATER, TILE_TERRAIN, TILE_FOREST, TILE_BOG}
@ -21,7 +24,7 @@ func choose_randomly(list_of_entries):
return list_of_entries[randi() % list_of_entries.size()]
# map size is based on input image x*y pixel size
var map_size:Vector2i
var map_size:int
# store terrain type (water, land, forest etc. for every map cell)
var map_terrain_data:Array[Array] = [[]]

View file

@ -7,7 +7,7 @@
# - etc.
class_name Main
extends Node
extends Node2D
signal set_camera_position(pos:Vector2)
@ -15,11 +15,12 @@ signal set_camera_position(pos:Vector2)
var map_filenames:Array = [
"res://maps/tampere_10x10km_1000px.png",
"res://maps/tampere_10x10km_1024px.png",
"res://maps/varkaus_256x256px_test.png"
"res://maps/varkaus_256x256px_test.png",
"res://maps/tampere_256px.png"
]
var map_filename:String = map_filenames[2]
var map_filename:String = map_filenames[3]
var _world_generator:WorldGenerator
var _tilemap_generator:TileMapGenerator
var _chunk_handler:ChunkHandler
func _init():
@ -33,25 +34,27 @@ func _init():
func _ready():
# create a new world and worldgenerator
_world_generator = WorldGenerator.new()
_tilemap_generator = TileMapGenerator.new()
_chunk_handler = ChunkHandler.new()
add_child(_chunk_handler)
var result = _world_generator.generate_world(map_filename)
# generate terrain. quit game if generation fails.
if !_world_generator.generate_world(map_filename):
push_error(Globals.ERROR_WHILE_GENERATING_MAP)
quit_game()
if !_tilemap_generator:
push_error(Globals.ERROR_MAKING_WORLD_INSTANCE)
quit_game()
if result:
#_chunk_handler.start_handler()
_chunk_handler.set_visible(true)
_chunk_handler.add_chunk(0, 0)
#_chunk_handler.show()
#_chunk_handler.set_visible(true)
print("main visible? ", is_visible_in_tree())
_tilemap_generator.start()
_tilemap_generator.test_func()
else:
push_error("World generation failed :-(")
# center camera to world map
emit_signal(
"set_camera_position",
Vector2(Globals.map_size.x / 2.0 * Globals.TILE_SIZE_X,
Globals.map_size.y / 2.0 * Globals.TILE_SIZE_Y)
Vector2(Globals.map_size / 2.0 * Globals.TILE_SIZE_X,
Globals.map_size / 2.0 * Globals.TILE_SIZE_Y)
)
# Called every frame. 'delta' is the elapsed time since the previous frame.

View file

@ -1,8 +0,0 @@
extends Node
# Called when the node enters the scene tree for the first time.
func placeholder():
# print all children of the node
for _i in self.get_children():
print(_i

View file

@ -1,57 +0,0 @@
class_name TileMapGenerator
extends CanvasLayer
# one tilemap is one chunk
# map consists of many chunks
# chunks are loaded to view when needed
# chunks are deleted after they are no longer needed (in view)
# This is done to speed up game loading and avoiding setting one large tilemap in one go
# which is extremely slow in godot 4.0, 4096x4096 takes minutes to fill with set_cell() commands
const CHUNK_SIZE = Vector2i(128,128)
var map_tiles:Array[Array] = [[]]
func start() -> void:
# Initialize the map tile array with enough chunks to cover the whole map
var ms:int = Globals.map_size.y/CHUNK_SIZE.y
map_tiles.resize(2)
print("map tiles size y: ", map_tiles.size())
for y in ms:
map_tiles[y].resize(2)
print("map tiles size x: ", map_tiles[y].size())
for x in ms:
map_tiles[y][x] = TileMap.new()
func test_func():
self.set_chunk_tiles(Vector2i(1,0))
#self.map_tiles[0][1].visible()
print(map_tiles[0][1])
func clear_chunk_tiles(chunk_pos:Vector2i) -> void:
map_tiles[chunk_pos.y][chunk_pos.x].clear()
func set_chunk_tiles(chunk_pos:Vector2i) -> void:
# Set an invidiual chunk's tiles based on map terrain data
# Try to load the world tilemap where we place the tiles
if (map_tiles[chunk_pos.y][chunk_pos.x] == null):
var errmsg = Globals.ERROR_TILEMAP_NODE_MISSING
push_error(errmsg % str(chunk_pos))
#return false
for y in CHUNK_SIZE.y:
for x in CHUNK_SIZE.x:
var tile_data: Array = Globals.map_tile_data[chunk_pos.y*CHUNK_SIZE.y][chunk_pos.x*CHUNK_SIZE.x]
# layer | tile coords at tilemap | tilemap id | coords of the tile at tileset | alternative tile
map_tiles[chunk_pos.y][chunk_pos.x].set_cell(
Globals.LAYER_TERRAIN,
Vector2i(x, y),
2,
tile_data[0],
tile_data[1]
)

View file

@ -16,7 +16,7 @@ func choose_tile(tile:Vector2i, selected, surrounding) -> Array:
# determine which directions have land around the tile
for dir in directions:
# avoid index out of bounds
if (tile.y+dir.y >= Globals.map_size.y) or (tile.x+dir.x >= Globals.map_size.x):
if (tile.y+dir.y >= Globals.map_size) or (tile.x+dir.x >= Globals.map_size):
surrounding_tiles.append(surrounding)
elif Globals.map_terrain_data[tile.y+dir.y][tile.x+dir.x] == surrounding:
surrounding_tiles.append(surrounding)
@ -61,7 +61,7 @@ func generate_biomes() -> void:
# don't put forest next to water
for dir in directions:
if (y+dir.y >= Globals.map_size.y) or (x+dir.x >= Globals.map_size.x):
if (y+dir.y >= Globals.map_size) or (x+dir.x >= Globals.map_size):
continue
if Globals.map_terrain_data[y+dir.y][x+dir.x] == Globals.TILE_WATER:
water_next_to_tile = true
@ -74,6 +74,8 @@ func generate_biomes() -> void:
# can add other tresholds here for other biomes
func generate_world(filename) -> bool:
var image_size:Vector2i
# Try to load the image which we used to place water & ground to world map
image = load(filename)
if image == null:
@ -81,11 +83,18 @@ func generate_world(filename) -> bool:
push_error(errmsg % filename)
return false
# Check if image is too small or too large
Globals.map_size = image.get_size()
if !validate_mapgen_params():
if (image.get_size().x / image.get_size().y) != 1:
push_error("Error: image size was invalidin world generator")
return false
image_size = image.get_size()
Globals.map_size = image_size.x
if !validate_mapgen_params():
push_error("Error: invalid mapgen size parameters in world generator")
return false
print("Worldgen speed stats:")
var start = Time.get_ticks_usec()
read_image_pixel_data()
var end = Time.get_ticks_usec()
@ -107,30 +116,30 @@ func generate_world(filename) -> bool:
print("smooth forest ", (end-start)/1000.0, "ms")
start = Time.get_ticks_usec()
set_tilemap_tiles()
select_tilemap_tiles()
end = Time.get_ticks_usec()
print("set tiles ", (end-start)/1000.0, "ms")
print("select tiles ", (end-start)/1000.0, "ms")
return true
func read_image_pixel_data():
# initialize the array to have enough rows
Globals.map_terrain_data.resize(Globals.map_size.y)
Globals.map_tile_data.resize(Globals.map_size.y)
Globals.map_terrain_data.resize(Globals.map_size)
Globals.map_tile_data.resize(Globals.map_size)
for y in Globals.map_size.y:
for y in Globals.map_size:
#initialize the row to have enough columns
Globals.map_terrain_data[y].resize(Globals.map_size.y)
Globals.map_tile_data[y].resize(Globals.map_size.y)
Globals.map_terrain_data[y].resize(Globals.map_size)
Globals.map_tile_data[y].resize(Globals.map_size)
for x in Globals.map_size.x:
for x in Globals.map_size:
if image.get_pixel(x, y) == Globals.WATER_TILE_COLOR_IN_MAP_FILE:
Globals.map_terrain_data[y][x] = Globals.TILE_WATER
else:
Globals.map_terrain_data[y][x] = Globals.TILE_TERRAIN
func set_tilemap_tiles() -> void:
func select_tilemap_tiles() -> void:
for y in Globals.map_terrain_data.size():
for x in Globals.map_terrain_data[y].size():
# layer | position coords | tilemap id | coords of the tile at tilemap | alternative tile
@ -152,8 +161,8 @@ func set_tilemap_tiles() -> void:
# Do it recursively with limit of n recursions!
func smooth_land_features(tile_type:int) -> void:
# TODO for testing avoid map borders to make it simpler to implement
for y in range(1, Globals.map_size.y-1):
for x in range(1, Globals.map_size.x-1):
for y in range(1, Globals.map_size-1):
for x in range(1, Globals.map_size-1):
if Globals.map_terrain_data[y][x] != tile_type:
continue
@ -178,7 +187,10 @@ func smooth_forest_recursively(pos:Vector2i, selected:int, comp:int) -> void:
# determine which directions have land around the tile
for dir in directions:
if Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == comp:
# avoid out of bounds hack
if (pos.y+dir.y >= Globals.map_size) or (pos.x+dir.x >= Globals.map_size):
surrounding_tiles.append(comp)
elif Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == comp:
surrounding_tiles.append(comp)
elif Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == selected:
surrounding_tiles.append(selected)
@ -210,7 +222,10 @@ func smooth_recursively(pos:Vector2i, selected:int, comp:int) -> void:
# determine which directions have land around the tile
for dir in directions:
if Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == comp:
# avoid out of bounds hack
if (pos.y+dir.y >= Globals.map_size) or (pos.x+dir.x >= Globals.map_size):
surrounding_tiles.append(comp)
elif Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == comp:
surrounding_tiles.append(comp)
elif Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == selected:
surrounding_tiles.append(selected)
@ -235,13 +250,13 @@ func smooth_recursively(pos:Vector2i, selected:int, comp:int) -> void:
func validate_mapgen_params() -> bool:
if !Globals.are_coords_valid(
Globals.map_size.y,
Globals.map_size,
Vector2i(Globals.MAP_MIN_HEIGHT, Globals.MAP_MAX_HEIGHT),
Globals.ERROR_IMAGE_HEIGHT_INCORRECT):
return false
elif !Globals.are_coords_valid(
Globals.map_size.x,
Globals.map_size,
Vector2i(Globals.MAP_MIN_WIDTH, Globals.MAP_MAX_WIDTH),
Globals.ERROR_IMAGE_WIDTH_INCORRECT):
return false