chunk displaying definitely doesn't work yet
This commit is contained in:
parent
7dc6a4c420
commit
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16 changed files with 1170 additions and 113 deletions
BIN
maps/tampere_256px.png
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BIN
maps/tampere_256px.png
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Binary file not shown.
After Width: | Height: | Size: 4.6 KiB |
14
maps/tampere_256px.png.import
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14
maps/tampere_256px.png.import
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@ -0,0 +1,14 @@
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[remap]
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importer="image"
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type="Image"
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uid="uid://yk3g53wyij7a"
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path="res://.godot/imported/tampere_256px.png-38b633294ccf62346eb68368a3148123.image"
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[deps]
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source_file="res://maps/tampere_256px.png"
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dest_files=["res://.godot/imported/tampere_256px.png-38b633294ccf62346eb68368a3148123.image"]
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[params]
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@ -25,8 +25,8 @@ gdscript/warnings/integer_division=0
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[display]
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/size/viewport_height=1080
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window/size/mode=2
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window/size/resizable=false
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window/size/resizable=false
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[input]
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[input]
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@ -1,4 +1,9 @@
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class_name Building
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extends TileMap
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extends TileMap
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func _init():
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print("perse")
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func _process(_delta):
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func _process(_delta):
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position = get_viewport().get_mouse_position()
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#position = get_viewport().get_mouse_position()
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pass
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@ -1,6 +1,8 @@
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[gd_scene load_steps=2 format=3 uid="uid://sqvd1ev6ubp"]
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[gd_scene load_steps=3 format=3 uid="uid://sqvd1ev6ubp"]
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[ext_resource type="Texture2D" uid="uid://cxn2fno1j7vf5" path="res://icon.svg" id="1_pe5ue"]
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[ext_resource type="Script" path="res://scenes/Building.gd" id="1_uqlnt"]
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[ext_resource type="Script" path="res://scenes/Building.gd" id="1_uqlnt"]
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[node name="Building" type="Sprite2D"]
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[node name="Building" type="Sprite2D"]
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texture = ExtResource("1_pe5ue")
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script = ExtResource("1_uqlnt")
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script = ExtResource("1_uqlnt")
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32
scenes/Chunk.gd
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32
scenes/Chunk.gd
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@ -0,0 +1,32 @@
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class_name Chunk
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extends TileMap
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var x:int = -1
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var y:int = -1
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# Called when the node enters the scene tree for the first time.
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func _init(xpos:int, ypos:int):
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self.x = xpos
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self.y = ypos
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func _draw():
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draw_circle(Vector2(x,y), 25.0, Color(0,0,0))
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func generate_chunk() -> void:
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for row in Globals.CHUNK_SIZE:
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for col in Globals.CHUNK_SIZE:
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var tile_data: Array = Globals.map_tile_data[row+y*Globals.CHUNK_SIZE][col+x*Globals.CHUNK_SIZE]
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#var msg = "%s %s %s"
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#print(msg % [tile_data, row, col])
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# layer | tile coords at tilemap | tilemap id | coords of the tile at tileset | alternative tile
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self.set_cell(
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Globals.LAYER_TERRAIN,
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Vector2i(col, row),
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0,
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tile_data[0],
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tile_data[1]
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)
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990
scenes/Chunk.tres
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990
scenes/Chunk.tres
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@ -0,0 +1,990 @@
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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://cxiva1a6jdae2"]
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[ext_resource type="Texture2D" uid="uid://djy5ne2grdc03" path="res://art/terrain/terrain.png" id="1_iaopt"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_lruho"]
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texture = ExtResource("1_iaopt")
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0:0/next_alternative_id = 4
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0:0/0 = 0
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0:0/1 = 1
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0:0/1/flip_h = true
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0:0/2 = 2
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0:0/2/flip_v = true
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0:0/3 = 3
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0:0/3/transpose = true
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1:0/next_alternative_id = 4
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1:0/0 = 0
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1:0/1 = 1
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1:0/1/flip_h = true
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1:0/2 = 2
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1:0/2/flip_v = true
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1:0/3 = 3
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1:0/3/transpose = true
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2:0/0 = 0
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3:0/0 = 0
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4:0/0 = 0
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5:0/0 = 0
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6:0/0 = 0
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7:0/0 = 0
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8:0/0 = 0
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9:0/0 = 0
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10:0/0 = 0
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11:0/0 = 0
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12:0/0 = 0
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13:0/0 = 0
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14:0/0 = 0
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15:0/0 = 0
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16:0/0 = 0
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17:0/0 = 0
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18:0/0 = 0
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19:0/0 = 0
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20:0/0 = 0
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21:0/0 = 0
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22:0/0 = 0
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23:0/0 = 0
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24:0/0 = 0
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25:0/0 = 0
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26:0/0 = 0
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27:0/0 = 0
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28:0/0 = 0
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29:0/0 = 0
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30:0/0 = 0
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31:0/0 = 0
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0:1/0 = 0
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1:1/0 = 0
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2:1/0 = 0
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3:1/0 = 0
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4:1/0 = 0
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5:1/next_alternative_id = 4
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5:1/0 = 0
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5:1/1 = 1
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5:1/1/flip_h = true
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5:1/2 = 2
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5:1/2/flip_v = true
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5:1/3 = 3
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5:1/3/transpose = true
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6:1/0 = 0
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7:1/0 = 0
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8:1/0 = 0
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9:1/0 = 0
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10:1/0 = 0
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11:1/0 = 0
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12:1/0 = 0
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13:1/0 = 0
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14:1/0 = 0
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15:1/0 = 0
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16:1/0 = 0
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17:1/0 = 0
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18:1/0 = 0
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19:1/0 = 0
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20:1/0 = 0
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21:1/0 = 0
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22:1/0 = 0
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23:1/0 = 0
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24:1/0 = 0
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25:1/0 = 0
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26:1/0 = 0
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27:1/0 = 0
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28:1/0 = 0
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29:1/0 = 0
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30:1/0 = 0
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31:1/0 = 0
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0:2/0 = 0
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1:2/0 = 0
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2:2/0 = 0
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3:2/0 = 0
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4:2/0 = 0
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5:2/0 = 0
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6:2/0 = 0
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7:2/0 = 0
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8:2/0 = 0
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9:2/0 = 0
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10:2/0 = 0
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11:2/0 = 0
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13:2/0 = 0
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14:2/0 = 0
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15:2/0 = 0
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16:2/0 = 0
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17:2/0 = 0
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18:2/0 = 0
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21:2/0 = 0
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22:2/0 = 0
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23:2/0 = 0
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24:2/0 = 0
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25:2/0 = 0
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26:2/0 = 0
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27:2/0 = 0
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28:2/0 = 0
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29:2/0 = 0
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30:2/0 = 0
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31:2/0 = 0
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0:3/0 = 0
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1:3/0 = 0
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2:3/0 = 0
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3:3/0 = 0
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4:3/0 = 0
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5:3/0 = 0
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6:3/0 = 0
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7:3/0 = 0
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8:3/0 = 0
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9:3/0 = 0
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10:3/0 = 0
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11:3/0 = 0
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12:3/0 = 0
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13:3/0 = 0
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14:3/0 = 0
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15:3/0 = 0
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16:3/0 = 0
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17:3/0 = 0
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18:3/0 = 0
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19:3/0 = 0
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20:3/0 = 0
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21:3/0 = 0
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22:3/0 = 0
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23:3/0 = 0
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24:3/0 = 0
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25:3/0 = 0
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26:3/0 = 0
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27:3/0 = 0
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28:3/0 = 0
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29:3/0 = 0
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30:3/0 = 0
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31:3/0 = 0
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0:4/0 = 0
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1:4/0 = 0
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2:4/0 = 0
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3:4/0 = 0
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4:4/0 = 0
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5:4/0 = 0
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6:4/0 = 0
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7:4/0 = 0
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8:4/0 = 0
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9:4/0 = 0
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10:4/0 = 0
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11:4/0 = 0
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12:4/0 = 0
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13:4/0 = 0
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14:4/0 = 0
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15:4/0 = 0
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16:4/0 = 0
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17:4/0 = 0
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18:4/0 = 0
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19:4/0 = 0
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20:4/0 = 0
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21:4/0 = 0
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22:4/0 = 0
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23:4/0 = 0
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24:4/0 = 0
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25:4/0 = 0
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26:4/0 = 0
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27:4/0 = 0
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28:4/0 = 0
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29:4/0 = 0
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30:4/0 = 0
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31:4/0 = 0
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0:5/0 = 0
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1:5/0 = 0
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2:5/0 = 0
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3:5/0 = 0
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4:5/0 = 0
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5:5/0 = 0
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6:5/0 = 0
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7:5/0 = 0
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8:5/0 = 0
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9:5/0 = 0
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10:5/0 = 0
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11:5/0 = 0
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12:5/0 = 0
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13:5/0 = 0
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14:5/0 = 0
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15:5/0 = 0
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16:5/0 = 0
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17:5/0 = 0
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18:5/0 = 0
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19:5/0 = 0
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20:5/0 = 0
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21:5/0 = 0
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22:5/0 = 0
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23:5/0 = 0
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24:5/0 = 0
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25:5/0 = 0
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26:5/0 = 0
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27:5/0 = 0
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28:5/0 = 0
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29:5/0 = 0
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30:5/0 = 0
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31:5/0 = 0
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0:6/0 = 0
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1:6/0 = 0
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2:6/0 = 0
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3:6/0 = 0
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4:6/0 = 0
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5:6/0 = 0
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6:6/0 = 0
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7:6/0 = 0
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8:6/0 = 0
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9:6/0 = 0
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10:6/0 = 0
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11:6/0 = 0
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12:6/0 = 0
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13:6/0 = 0
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14:6/0 = 0
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15:6/0 = 0
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16:6/0 = 0
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17:6/0 = 0
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18:6/0 = 0
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19:6/0 = 0
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20:6/0 = 0
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21:6/0 = 0
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22:6/0 = 0
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23:6/0 = 0
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24:6/0 = 0
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25:6/0 = 0
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26:6/0 = 0
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27:6/0 = 0
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28:6/0 = 0
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29:6/0 = 0
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30:6/0 = 0
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31:6/0 = 0
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0:7/0 = 0
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1:7/0 = 0
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2:7/0 = 0
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3:7/0 = 0
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4:7/0 = 0
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5:7/0 = 0
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6:7/0 = 0
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7:7/0 = 0
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8:7/0 = 0
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9:7/0 = 0
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10:7/0 = 0
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11:7/0 = 0
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12:7/0 = 0
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13:7/0 = 0
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14:7/0 = 0
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15:7/0 = 0
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16:7/0 = 0
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17:7/0 = 0
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18:7/0 = 0
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19:7/0 = 0
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20:7/0 = 0
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21:7/0 = 0
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22:7/0 = 0
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23:7/0 = 0
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24:7/0 = 0
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25:7/0 = 0
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26:7/0 = 0
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27:7/0 = 0
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28:7/0 = 0
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29:7/0 = 0
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30:7/0 = 0
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31:7/0 = 0
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0:8/0 = 0
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1:8/0 = 0
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2:8/0 = 0
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3:8/0 = 0
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4:8/0 = 0
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5:8/0 = 0
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6:8/0 = 0
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7:8/0 = 0
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8:8/0 = 0
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9:8/0 = 0
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10:8/0 = 0
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11:8/0 = 0
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12:8/0 = 0
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13:8/0 = 0
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14:8/0 = 0
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15:8/0 = 0
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16:8/0 = 0
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17:8/0 = 0
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18:8/0 = 0
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19:8/0 = 0
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|
20:8/0 = 0
|
||||||
|
21:8/0 = 0
|
||||||
|
22:8/0 = 0
|
||||||
|
23:8/0 = 0
|
||||||
|
24:8/0 = 0
|
||||||
|
25:8/0 = 0
|
||||||
|
26:8/0 = 0
|
||||||
|
27:8/0 = 0
|
||||||
|
28:8/0 = 0
|
||||||
|
29:8/0 = 0
|
||||||
|
30:8/0 = 0
|
||||||
|
31:8/0 = 0
|
||||||
|
0:9/0 = 0
|
||||||
|
1:9/0 = 0
|
||||||
|
2:9/0 = 0
|
||||||
|
3:9/0 = 0
|
||||||
|
4:9/0 = 0
|
||||||
|
5:9/0 = 0
|
||||||
|
6:9/0 = 0
|
||||||
|
7:9/0 = 0
|
||||||
|
8:9/0 = 0
|
||||||
|
9:9/0 = 0
|
||||||
|
10:9/0 = 0
|
||||||
|
11:9/0 = 0
|
||||||
|
12:9/0 = 0
|
||||||
|
13:9/0 = 0
|
||||||
|
14:9/0 = 0
|
||||||
|
15:9/0 = 0
|
||||||
|
16:9/0 = 0
|
||||||
|
17:9/0 = 0
|
||||||
|
18:9/0 = 0
|
||||||
|
19:9/0 = 0
|
||||||
|
20:9/0 = 0
|
||||||
|
21:9/0 = 0
|
||||||
|
22:9/0 = 0
|
||||||
|
23:9/0 = 0
|
||||||
|
24:9/0 = 0
|
||||||
|
25:9/0 = 0
|
||||||
|
26:9/0 = 0
|
||||||
|
27:9/0 = 0
|
||||||
|
28:9/0 = 0
|
||||||
|
29:9/0 = 0
|
||||||
|
30:9/0 = 0
|
||||||
|
31:9/0 = 0
|
||||||
|
0:10/0 = 0
|
||||||
|
1:10/0 = 0
|
||||||
|
2:10/0 = 0
|
||||||
|
3:10/0 = 0
|
||||||
|
4:10/0 = 0
|
||||||
|
5:10/0 = 0
|
||||||
|
6:10/0 = 0
|
||||||
|
7:10/0 = 0
|
||||||
|
8:10/0 = 0
|
||||||
|
9:10/0 = 0
|
||||||
|
10:10/0 = 0
|
||||||
|
11:10/0 = 0
|
||||||
|
12:10/0 = 0
|
||||||
|
13:10/0 = 0
|
||||||
|
14:10/0 = 0
|
||||||
|
15:10/0 = 0
|
||||||
|
16:10/0 = 0
|
||||||
|
17:10/0 = 0
|
||||||
|
18:10/0 = 0
|
||||||
|
19:10/0 = 0
|
||||||
|
20:10/0 = 0
|
||||||
|
21:10/0 = 0
|
||||||
|
22:10/0 = 0
|
||||||
|
23:10/0 = 0
|
||||||
|
24:10/0 = 0
|
||||||
|
25:10/0 = 0
|
||||||
|
26:10/0 = 0
|
||||||
|
27:10/0 = 0
|
||||||
|
28:10/0 = 0
|
||||||
|
29:10/0 = 0
|
||||||
|
30:10/0 = 0
|
||||||
|
31:10/0 = 0
|
||||||
|
0:11/0 = 0
|
||||||
|
1:11/0 = 0
|
||||||
|
2:11/0 = 0
|
||||||
|
3:11/0 = 0
|
||||||
|
4:11/0 = 0
|
||||||
|
5:11/0 = 0
|
||||||
|
6:11/0 = 0
|
||||||
|
7:11/0 = 0
|
||||||
|
8:11/0 = 0
|
||||||
|
9:11/0 = 0
|
||||||
|
10:11/0 = 0
|
||||||
|
11:11/0 = 0
|
||||||
|
12:11/0 = 0
|
||||||
|
13:11/0 = 0
|
||||||
|
14:11/0 = 0
|
||||||
|
15:11/0 = 0
|
||||||
|
16:11/0 = 0
|
||||||
|
17:11/0 = 0
|
||||||
|
18:11/0 = 0
|
||||||
|
19:11/0 = 0
|
||||||
|
20:11/0 = 0
|
||||||
|
21:11/0 = 0
|
||||||
|
22:11/0 = 0
|
||||||
|
23:11/0 = 0
|
||||||
|
24:11/0 = 0
|
||||||
|
25:11/0 = 0
|
||||||
|
26:11/0 = 0
|
||||||
|
27:11/0 = 0
|
||||||
|
28:11/0 = 0
|
||||||
|
29:11/0 = 0
|
||||||
|
30:11/0 = 0
|
||||||
|
31:11/0 = 0
|
||||||
|
0:12/0 = 0
|
||||||
|
1:12/0 = 0
|
||||||
|
2:12/0 = 0
|
||||||
|
3:12/0 = 0
|
||||||
|
4:12/0 = 0
|
||||||
|
5:12/0 = 0
|
||||||
|
6:12/0 = 0
|
||||||
|
7:12/0 = 0
|
||||||
|
8:12/0 = 0
|
||||||
|
9:12/0 = 0
|
||||||
|
10:12/0 = 0
|
||||||
|
11:12/0 = 0
|
||||||
|
12:12/0 = 0
|
||||||
|
13:12/0 = 0
|
||||||
|
14:12/0 = 0
|
||||||
|
15:12/0 = 0
|
||||||
|
16:12/0 = 0
|
||||||
|
17:12/0 = 0
|
||||||
|
18:12/0 = 0
|
||||||
|
19:12/0 = 0
|
||||||
|
20:12/0 = 0
|
||||||
|
21:12/0 = 0
|
||||||
|
22:12/0 = 0
|
||||||
|
23:12/0 = 0
|
||||||
|
24:12/0 = 0
|
||||||
|
25:12/0 = 0
|
||||||
|
26:12/0 = 0
|
||||||
|
27:12/0 = 0
|
||||||
|
28:12/0 = 0
|
||||||
|
29:12/0 = 0
|
||||||
|
30:12/0 = 0
|
||||||
|
31:12/0 = 0
|
||||||
|
0:13/0 = 0
|
||||||
|
1:13/0 = 0
|
||||||
|
2:13/0 = 0
|
||||||
|
3:13/0 = 0
|
||||||
|
4:13/0 = 0
|
||||||
|
5:13/0 = 0
|
||||||
|
6:13/0 = 0
|
||||||
|
7:13/0 = 0
|
||||||
|
8:13/0 = 0
|
||||||
|
9:13/0 = 0
|
||||||
|
10:13/0 = 0
|
||||||
|
11:13/0 = 0
|
||||||
|
12:13/0 = 0
|
||||||
|
13:13/0 = 0
|
||||||
|
14:13/0 = 0
|
||||||
|
15:13/0 = 0
|
||||||
|
16:13/0 = 0
|
||||||
|
17:13/0 = 0
|
||||||
|
18:13/0 = 0
|
||||||
|
19:13/0 = 0
|
||||||
|
20:13/0 = 0
|
||||||
|
21:13/0 = 0
|
||||||
|
22:13/0 = 0
|
||||||
|
23:13/0 = 0
|
||||||
|
24:13/0 = 0
|
||||||
|
25:13/0 = 0
|
||||||
|
26:13/0 = 0
|
||||||
|
27:13/0 = 0
|
||||||
|
28:13/0 = 0
|
||||||
|
29:13/0 = 0
|
||||||
|
30:13/0 = 0
|
||||||
|
31:13/0 = 0
|
||||||
|
0:14/0 = 0
|
||||||
|
1:14/0 = 0
|
||||||
|
2:14/0 = 0
|
||||||
|
3:14/0 = 0
|
||||||
|
4:14/0 = 0
|
||||||
|
5:14/0 = 0
|
||||||
|
6:14/0 = 0
|
||||||
|
7:14/0 = 0
|
||||||
|
8:14/0 = 0
|
||||||
|
9:14/0 = 0
|
||||||
|
10:14/0 = 0
|
||||||
|
11:14/0 = 0
|
||||||
|
12:14/0 = 0
|
||||||
|
13:14/0 = 0
|
||||||
|
14:14/0 = 0
|
||||||
|
15:14/0 = 0
|
||||||
|
16:14/0 = 0
|
||||||
|
17:14/0 = 0
|
||||||
|
18:14/0 = 0
|
||||||
|
19:14/0 = 0
|
||||||
|
20:14/0 = 0
|
||||||
|
21:14/0 = 0
|
||||||
|
22:14/0 = 0
|
||||||
|
23:14/0 = 0
|
||||||
|
24:14/0 = 0
|
||||||
|
25:14/0 = 0
|
||||||
|
26:14/0 = 0
|
||||||
|
27:14/0 = 0
|
||||||
|
28:14/0 = 0
|
||||||
|
29:14/0 = 0
|
||||||
|
30:14/0 = 0
|
||||||
|
31:14/0 = 0
|
||||||
|
0:15/0 = 0
|
||||||
|
1:15/0 = 0
|
||||||
|
2:15/0 = 0
|
||||||
|
3:15/0 = 0
|
||||||
|
4:15/0 = 0
|
||||||
|
5:15/0 = 0
|
||||||
|
6:15/0 = 0
|
||||||
|
7:15/0 = 0
|
||||||
|
8:15/0 = 0
|
||||||
|
9:15/0 = 0
|
||||||
|
10:15/0 = 0
|
||||||
|
11:15/0 = 0
|
||||||
|
12:15/0 = 0
|
||||||
|
13:15/0 = 0
|
||||||
|
14:15/0 = 0
|
||||||
|
15:15/0 = 0
|
||||||
|
16:15/0 = 0
|
||||||
|
17:15/0 = 0
|
||||||
|
18:15/0 = 0
|
||||||
|
19:15/0 = 0
|
||||||
|
20:15/0 = 0
|
||||||
|
21:15/0 = 0
|
||||||
|
22:15/0 = 0
|
||||||
|
23:15/0 = 0
|
||||||
|
24:15/0 = 0
|
||||||
|
25:15/0 = 0
|
||||||
|
26:15/0 = 0
|
||||||
|
27:15/0 = 0
|
||||||
|
28:15/0 = 0
|
||||||
|
29:15/0 = 0
|
||||||
|
30:15/0 = 0
|
||||||
|
31:15/0 = 0
|
||||||
|
0:16/0 = 0
|
||||||
|
1:16/0 = 0
|
||||||
|
2:16/0 = 0
|
||||||
|
3:16/0 = 0
|
||||||
|
4:16/0 = 0
|
||||||
|
5:16/0 = 0
|
||||||
|
6:16/0 = 0
|
||||||
|
7:16/0 = 0
|
||||||
|
8:16/0 = 0
|
||||||
|
9:16/0 = 0
|
||||||
|
10:16/0 = 0
|
||||||
|
11:16/0 = 0
|
||||||
|
12:16/0 = 0
|
||||||
|
13:16/0 = 0
|
||||||
|
14:16/0 = 0
|
||||||
|
15:16/0 = 0
|
||||||
|
16:16/0 = 0
|
||||||
|
17:16/0 = 0
|
||||||
|
18:16/0 = 0
|
||||||
|
19:16/0 = 0
|
||||||
|
20:16/0 = 0
|
||||||
|
21:16/0 = 0
|
||||||
|
22:16/0 = 0
|
||||||
|
23:16/0 = 0
|
||||||
|
24:16/0 = 0
|
||||||
|
25:16/0 = 0
|
||||||
|
26:16/0 = 0
|
||||||
|
27:16/0 = 0
|
||||||
|
28:16/0 = 0
|
||||||
|
29:16/0 = 0
|
||||||
|
30:16/0 = 0
|
||||||
|
31:16/0 = 0
|
||||||
|
0:17/0 = 0
|
||||||
|
1:17/0 = 0
|
||||||
|
2:17/0 = 0
|
||||||
|
3:17/0 = 0
|
||||||
|
4:17/0 = 0
|
||||||
|
5:17/0 = 0
|
||||||
|
6:17/0 = 0
|
||||||
|
7:17/0 = 0
|
||||||
|
8:17/0 = 0
|
||||||
|
9:17/0 = 0
|
||||||
|
10:17/0 = 0
|
||||||
|
11:17/0 = 0
|
||||||
|
12:17/0 = 0
|
||||||
|
13:17/0 = 0
|
||||||
|
14:17/0 = 0
|
||||||
|
15:17/0 = 0
|
||||||
|
16:17/0 = 0
|
||||||
|
17:17/0 = 0
|
||||||
|
18:17/0 = 0
|
||||||
|
19:17/0 = 0
|
||||||
|
20:17/0 = 0
|
||||||
|
21:17/0 = 0
|
||||||
|
22:17/0 = 0
|
||||||
|
23:17/0 = 0
|
||||||
|
24:17/0 = 0
|
||||||
|
25:17/0 = 0
|
||||||
|
26:17/0 = 0
|
||||||
|
27:17/0 = 0
|
||||||
|
28:17/0 = 0
|
||||||
|
29:17/0 = 0
|
||||||
|
30:17/0 = 0
|
||||||
|
31:17/0 = 0
|
||||||
|
0:18/0 = 0
|
||||||
|
1:18/0 = 0
|
||||||
|
2:18/0 = 0
|
||||||
|
3:18/0 = 0
|
||||||
|
4:18/0 = 0
|
||||||
|
5:18/0 = 0
|
||||||
|
6:18/0 = 0
|
||||||
|
7:18/0 = 0
|
||||||
|
8:18/0 = 0
|
||||||
|
9:18/0 = 0
|
||||||
|
10:18/0 = 0
|
||||||
|
11:18/0 = 0
|
||||||
|
12:18/0 = 0
|
||||||
|
13:18/0 = 0
|
||||||
|
14:18/0 = 0
|
||||||
|
15:18/0 = 0
|
||||||
|
16:18/0 = 0
|
||||||
|
17:18/0 = 0
|
||||||
|
18:18/0 = 0
|
||||||
|
19:18/0 = 0
|
||||||
|
20:18/0 = 0
|
||||||
|
21:18/0 = 0
|
||||||
|
22:18/0 = 0
|
||||||
|
23:18/0 = 0
|
||||||
|
24:18/0 = 0
|
||||||
|
25:18/0 = 0
|
||||||
|
26:18/0 = 0
|
||||||
|
27:18/0 = 0
|
||||||
|
28:18/0 = 0
|
||||||
|
29:18/0 = 0
|
||||||
|
30:18/0 = 0
|
||||||
|
31:18/0 = 0
|
||||||
|
0:19/0 = 0
|
||||||
|
1:19/0 = 0
|
||||||
|
2:19/0 = 0
|
||||||
|
3:19/0 = 0
|
||||||
|
4:19/0 = 0
|
||||||
|
5:19/0 = 0
|
||||||
|
6:19/0 = 0
|
||||||
|
7:19/0 = 0
|
||||||
|
8:19/0 = 0
|
||||||
|
9:19/0 = 0
|
||||||
|
10:19/0 = 0
|
||||||
|
11:19/0 = 0
|
||||||
|
12:19/0 = 0
|
||||||
|
13:19/0 = 0
|
||||||
|
14:19/0 = 0
|
||||||
|
15:19/0 = 0
|
||||||
|
16:19/0 = 0
|
||||||
|
17:19/0 = 0
|
||||||
|
18:19/0 = 0
|
||||||
|
19:19/0 = 0
|
||||||
|
20:19/0 = 0
|
||||||
|
21:19/0 = 0
|
||||||
|
22:19/0 = 0
|
||||||
|
23:19/0 = 0
|
||||||
|
24:19/0 = 0
|
||||||
|
25:19/0 = 0
|
||||||
|
26:19/0 = 0
|
||||||
|
27:19/0 = 0
|
||||||
|
28:19/0 = 0
|
||||||
|
29:19/0 = 0
|
||||||
|
30:19/0 = 0
|
||||||
|
31:19/0 = 0
|
||||||
|
0:20/0 = 0
|
||||||
|
1:20/0 = 0
|
||||||
|
2:20/0 = 0
|
||||||
|
3:20/0 = 0
|
||||||
|
4:20/0 = 0
|
||||||
|
5:20/0 = 0
|
||||||
|
6:20/0 = 0
|
||||||
|
7:20/0 = 0
|
||||||
|
8:20/0 = 0
|
||||||
|
9:20/0 = 0
|
||||||
|
10:20/0 = 0
|
||||||
|
11:20/0 = 0
|
||||||
|
12:20/0 = 0
|
||||||
|
13:20/0 = 0
|
||||||
|
14:20/0 = 0
|
||||||
|
15:20/0 = 0
|
||||||
|
16:20/0 = 0
|
||||||
|
17:20/0 = 0
|
||||||
|
18:20/0 = 0
|
||||||
|
19:20/0 = 0
|
||||||
|
20:20/0 = 0
|
||||||
|
21:20/0 = 0
|
||||||
|
22:20/0 = 0
|
||||||
|
23:20/0 = 0
|
||||||
|
24:20/0 = 0
|
||||||
|
25:20/0 = 0
|
||||||
|
26:20/0 = 0
|
||||||
|
27:20/0 = 0
|
||||||
|
28:20/0 = 0
|
||||||
|
29:20/0 = 0
|
||||||
|
30:20/0 = 0
|
||||||
|
31:20/0 = 0
|
||||||
|
0:21/0 = 0
|
||||||
|
1:21/0 = 0
|
||||||
|
2:21/0 = 0
|
||||||
|
3:21/0 = 0
|
||||||
|
4:21/0 = 0
|
||||||
|
5:21/0 = 0
|
||||||
|
6:21/0 = 0
|
||||||
|
7:21/0 = 0
|
||||||
|
8:21/0 = 0
|
||||||
|
9:21/0 = 0
|
||||||
|
10:21/0 = 0
|
||||||
|
11:21/0 = 0
|
||||||
|
12:21/0 = 0
|
||||||
|
13:21/0 = 0
|
||||||
|
14:21/0 = 0
|
||||||
|
15:21/0 = 0
|
||||||
|
16:21/0 = 0
|
||||||
|
17:21/0 = 0
|
||||||
|
18:21/0 = 0
|
||||||
|
19:21/0 = 0
|
||||||
|
20:21/0 = 0
|
||||||
|
21:21/0 = 0
|
||||||
|
22:21/0 = 0
|
||||||
|
23:21/0 = 0
|
||||||
|
24:21/0 = 0
|
||||||
|
25:21/0 = 0
|
||||||
|
26:21/0 = 0
|
||||||
|
27:21/0 = 0
|
||||||
|
28:21/0 = 0
|
||||||
|
29:21/0 = 0
|
||||||
|
30:21/0 = 0
|
||||||
|
31:21/0 = 0
|
||||||
|
0:22/0 = 0
|
||||||
|
1:22/0 = 0
|
||||||
|
2:22/0 = 0
|
||||||
|
3:22/0 = 0
|
||||||
|
4:22/0 = 0
|
||||||
|
5:22/0 = 0
|
||||||
|
6:22/0 = 0
|
||||||
|
7:22/0 = 0
|
||||||
|
8:22/0 = 0
|
||||||
|
9:22/0 = 0
|
||||||
|
10:22/0 = 0
|
||||||
|
11:22/0 = 0
|
||||||
|
12:22/0 = 0
|
||||||
|
13:22/0 = 0
|
||||||
|
14:22/0 = 0
|
||||||
|
15:22/0 = 0
|
||||||
|
16:22/0 = 0
|
||||||
|
17:22/0 = 0
|
||||||
|
18:22/0 = 0
|
||||||
|
19:22/0 = 0
|
||||||
|
20:22/0 = 0
|
||||||
|
21:22/0 = 0
|
||||||
|
22:22/0 = 0
|
||||||
|
23:22/0 = 0
|
||||||
|
24:22/0 = 0
|
||||||
|
25:22/0 = 0
|
||||||
|
26:22/0 = 0
|
||||||
|
27:22/0 = 0
|
||||||
|
28:22/0 = 0
|
||||||
|
29:22/0 = 0
|
||||||
|
30:22/0 = 0
|
||||||
|
31:22/0 = 0
|
||||||
|
0:23/0 = 0
|
||||||
|
1:23/0 = 0
|
||||||
|
2:23/0 = 0
|
||||||
|
3:23/0 = 0
|
||||||
|
4:23/0 = 0
|
||||||
|
5:23/0 = 0
|
||||||
|
6:23/0 = 0
|
||||||
|
7:23/0 = 0
|
||||||
|
8:23/0 = 0
|
||||||
|
9:23/0 = 0
|
||||||
|
10:23/0 = 0
|
||||||
|
11:23/0 = 0
|
||||||
|
12:23/0 = 0
|
||||||
|
13:23/0 = 0
|
||||||
|
14:23/0 = 0
|
||||||
|
15:23/0 = 0
|
||||||
|
16:23/0 = 0
|
||||||
|
17:23/0 = 0
|
||||||
|
18:23/0 = 0
|
||||||
|
19:23/0 = 0
|
||||||
|
20:23/0 = 0
|
||||||
|
21:23/0 = 0
|
||||||
|
22:23/0 = 0
|
||||||
|
23:23/0 = 0
|
||||||
|
24:23/0 = 0
|
||||||
|
25:23/0 = 0
|
||||||
|
26:23/0 = 0
|
||||||
|
27:23/0 = 0
|
||||||
|
28:23/0 = 0
|
||||||
|
29:23/0 = 0
|
||||||
|
30:23/0 = 0
|
||||||
|
31:23/0 = 0
|
||||||
|
0:24/0 = 0
|
||||||
|
1:24/0 = 0
|
||||||
|
2:24/0 = 0
|
||||||
|
3:24/0 = 0
|
||||||
|
4:24/0 = 0
|
||||||
|
5:24/0 = 0
|
||||||
|
6:24/0 = 0
|
||||||
|
7:24/0 = 0
|
||||||
|
8:24/0 = 0
|
||||||
|
9:24/0 = 0
|
||||||
|
10:24/0 = 0
|
||||||
|
11:24/0 = 0
|
||||||
|
12:24/0 = 0
|
||||||
|
13:24/0 = 0
|
||||||
|
14:24/0 = 0
|
||||||
|
15:24/0 = 0
|
||||||
|
16:24/0 = 0
|
||||||
|
17:24/0 = 0
|
||||||
|
18:24/0 = 0
|
||||||
|
19:24/0 = 0
|
||||||
|
20:24/0 = 0
|
||||||
|
21:24/0 = 0
|
||||||
|
22:24/0 = 0
|
||||||
|
23:24/0 = 0
|
||||||
|
24:24/0 = 0
|
||||||
|
25:24/0 = 0
|
||||||
|
26:24/0 = 0
|
||||||
|
27:24/0 = 0
|
||||||
|
28:24/0 = 0
|
||||||
|
29:24/0 = 0
|
||||||
|
30:24/0 = 0
|
||||||
|
31:24/0 = 0
|
||||||
|
0:25/0 = 0
|
||||||
|
1:25/0 = 0
|
||||||
|
2:25/0 = 0
|
||||||
|
3:25/0 = 0
|
||||||
|
4:25/0 = 0
|
||||||
|
5:25/0 = 0
|
||||||
|
6:25/0 = 0
|
||||||
|
7:25/0 = 0
|
||||||
|
8:25/0 = 0
|
||||||
|
9:25/0 = 0
|
||||||
|
10:25/0 = 0
|
||||||
|
11:25/0 = 0
|
||||||
|
12:25/0 = 0
|
||||||
|
13:25/0 = 0
|
||||||
|
14:25/0 = 0
|
||||||
|
15:25/0 = 0
|
||||||
|
16:25/0 = 0
|
||||||
|
17:25/0 = 0
|
||||||
|
18:25/0 = 0
|
||||||
|
19:25/0 = 0
|
||||||
|
20:25/0 = 0
|
||||||
|
21:25/0 = 0
|
||||||
|
22:25/0 = 0
|
||||||
|
23:25/0 = 0
|
||||||
|
24:25/0 = 0
|
||||||
|
25:25/0 = 0
|
||||||
|
26:25/0 = 0
|
||||||
|
27:25/0 = 0
|
||||||
|
28:25/0 = 0
|
||||||
|
29:25/0 = 0
|
||||||
|
30:25/0 = 0
|
||||||
|
31:25/0 = 0
|
||||||
|
0:26/0 = 0
|
||||||
|
1:26/0 = 0
|
||||||
|
2:26/0 = 0
|
||||||
|
3:26/0 = 0
|
||||||
|
4:26/0 = 0
|
||||||
|
5:26/0 = 0
|
||||||
|
6:26/0 = 0
|
||||||
|
7:26/0 = 0
|
||||||
|
8:26/0 = 0
|
||||||
|
9:26/0 = 0
|
||||||
|
10:26/0 = 0
|
||||||
|
11:26/0 = 0
|
||||||
|
12:26/0 = 0
|
||||||
|
13:26/0 = 0
|
||||||
|
14:26/0 = 0
|
||||||
|
15:26/0 = 0
|
||||||
|
16:26/0 = 0
|
||||||
|
17:26/0 = 0
|
||||||
|
18:26/0 = 0
|
||||||
|
19:26/0 = 0
|
||||||
|
20:26/0 = 0
|
||||||
|
21:26/0 = 0
|
||||||
|
22:26/0 = 0
|
||||||
|
23:26/0 = 0
|
||||||
|
24:26/0 = 0
|
||||||
|
25:26/0 = 0
|
||||||
|
26:26/0 = 0
|
||||||
|
27:26/0 = 0
|
||||||
|
28:26/0 = 0
|
||||||
|
29:26/0 = 0
|
||||||
|
30:26/0 = 0
|
||||||
|
31:26/0 = 0
|
||||||
|
0:27/0 = 0
|
||||||
|
1:27/0 = 0
|
||||||
|
2:27/0 = 0
|
||||||
|
3:27/0 = 0
|
||||||
|
4:27/0 = 0
|
||||||
|
5:27/0 = 0
|
||||||
|
6:27/0 = 0
|
||||||
|
7:27/0 = 0
|
||||||
|
8:27/0 = 0
|
||||||
|
9:27/0 = 0
|
||||||
|
10:27/0 = 0
|
||||||
|
11:27/0 = 0
|
||||||
|
12:27/0 = 0
|
||||||
|
13:27/0 = 0
|
||||||
|
14:27/0 = 0
|
||||||
|
15:27/0 = 0
|
||||||
|
16:27/0 = 0
|
||||||
|
17:27/0 = 0
|
||||||
|
18:27/0 = 0
|
||||||
|
19:27/0 = 0
|
||||||
|
20:27/0 = 0
|
||||||
|
21:27/0 = 0
|
||||||
|
22:27/0 = 0
|
||||||
|
23:27/0 = 0
|
||||||
|
24:27/0 = 0
|
||||||
|
25:27/0 = 0
|
||||||
|
26:27/0 = 0
|
||||||
|
27:27/0 = 0
|
||||||
|
28:27/0 = 0
|
||||||
|
29:27/0 = 0
|
||||||
|
30:27/0 = 0
|
||||||
|
31:27/0 = 0
|
||||||
|
0:28/0 = 0
|
||||||
|
1:28/0 = 0
|
||||||
|
2:28/0 = 0
|
||||||
|
3:28/0 = 0
|
||||||
|
4:28/0 = 0
|
||||||
|
5:28/0 = 0
|
||||||
|
6:28/0 = 0
|
||||||
|
7:28/0 = 0
|
||||||
|
8:28/0 = 0
|
||||||
|
9:28/0 = 0
|
||||||
|
10:28/0 = 0
|
||||||
|
11:28/0 = 0
|
||||||
|
12:28/0 = 0
|
||||||
|
13:28/0 = 0
|
||||||
|
14:28/0 = 0
|
||||||
|
15:28/0 = 0
|
||||||
|
16:28/0 = 0
|
||||||
|
17:28/0 = 0
|
||||||
|
18:28/0 = 0
|
||||||
|
19:28/0 = 0
|
||||||
|
20:28/0 = 0
|
||||||
|
21:28/0 = 0
|
||||||
|
22:28/0 = 0
|
||||||
|
23:28/0 = 0
|
||||||
|
24:28/0 = 0
|
||||||
|
25:28/0 = 0
|
||||||
|
26:28/0 = 0
|
||||||
|
27:28/0 = 0
|
||||||
|
28:28/0 = 0
|
||||||
|
29:28/0 = 0
|
||||||
|
30:28/0 = 0
|
||||||
|
31:28/0 = 0
|
||||||
|
0:29/0 = 0
|
||||||
|
1:29/0 = 0
|
||||||
|
2:29/0 = 0
|
||||||
|
3:29/0 = 0
|
||||||
|
4:29/0 = 0
|
||||||
|
5:29/0 = 0
|
||||||
|
6:29/0 = 0
|
||||||
|
7:29/0 = 0
|
||||||
|
8:29/0 = 0
|
||||||
|
9:29/0 = 0
|
||||||
|
10:29/0 = 0
|
||||||
|
11:29/0 = 0
|
||||||
|
12:29/0 = 0
|
||||||
|
13:29/0 = 0
|
||||||
|
14:29/0 = 0
|
||||||
|
15:29/0 = 0
|
||||||
|
16:29/0 = 0
|
||||||
|
17:29/0 = 0
|
||||||
|
18:29/0 = 0
|
||||||
|
19:29/0 = 0
|
||||||
|
20:29/0 = 0
|
||||||
|
21:29/0 = 0
|
||||||
|
22:29/0 = 0
|
||||||
|
23:29/0 = 0
|
||||||
|
24:29/0 = 0
|
||||||
|
25:29/0 = 0
|
||||||
|
26:29/0 = 0
|
||||||
|
27:29/0 = 0
|
||||||
|
28:29/0 = 0
|
||||||
|
29:29/0 = 0
|
||||||
|
30:29/0 = 0
|
||||||
|
31:29/0 = 0
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_lruho")
|
9
scenes/Chunk.tscn
Normal file
9
scenes/Chunk.tscn
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
[gd_scene load_steps=3 format=3 uid="uid://54iw2fjk2oth"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scenes/Chunk.gd" id="1_lawsj"]
|
||||||
|
[ext_resource type="TileSet" uid="uid://cxiva1a6jdae2" path="res://scenes/Chunk.tres" id="1_x70ay"]
|
||||||
|
|
||||||
|
[node name="Chunk" type="TileMap"]
|
||||||
|
tile_set = ExtResource("1_x70ay")
|
||||||
|
format = 2
|
||||||
|
script = ExtResource("1_lawsj")
|
|
@ -1,16 +1,21 @@
|
||||||
[gd_scene load_steps=6 format=3 uid="uid://ciperl36hv26g"]
|
[gd_scene load_steps=7 format=3 uid="uid://nfayf78xiuap"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/Main.gd" id="1_ysxum"]
|
[ext_resource type="Script" path="res://scripts/Main.gd" id="1_ysxum"]
|
||||||
[ext_resource type="Script" path="res://scripts/TileMapGenerator.gd" id="2_cbjcm"]
|
[ext_resource type="Script" path="res://scripts/ChunkHandler.gd" id="2_2e0t1"]
|
||||||
[ext_resource type="Script" path="res://scripts/Control.gd" id="3_1t1c8"]
|
[ext_resource type="Script" path="res://scripts/Control.gd" id="3_1t1c8"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cxn2fno1j7vf5" path="res://icon.svg" id="3_c64oi"]
|
||||||
[ext_resource type="PackedScene" uid="uid://2we3txfr812u" path="res://scenes/Camera_zoom_2d.tscn" id="4_rx82t"]
|
[ext_resource type="PackedScene" uid="uid://2we3txfr812u" path="res://scenes/Camera_zoom_2d.tscn" id="4_rx82t"]
|
||||||
[ext_resource type="Script" path="res://scripts/EntityPlacer.gd" id="5_8jju5"]
|
[ext_resource type="Script" path="res://scripts/EntityPlacer.gd" id="5_8jju5"]
|
||||||
|
|
||||||
[node name="Main" type="Node"]
|
[node name="Main" type="Node2D"]
|
||||||
script = ExtResource("1_ysxum")
|
script = ExtResource("1_ysxum")
|
||||||
|
|
||||||
[node name="TileMapGenerator" type="CanvasLayer" parent="."]
|
[node name="ChunkHandler" type="Node2D" parent="."]
|
||||||
script = ExtResource("2_cbjcm")
|
script = ExtResource("2_2e0t1")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="ChunkHandler"]
|
||||||
|
position = Vector2(952, 536)
|
||||||
|
texture = ExtResource("3_c64oi")
|
||||||
|
|
||||||
[node name="EntityPlacer" type="Control" parent="."]
|
[node name="EntityPlacer" type="Control" parent="."]
|
||||||
layout_mode = 3
|
layout_mode = 3
|
||||||
|
|
|
@ -24,8 +24,9 @@ func _set_camera_zoom_level(value: float) -> void:
|
||||||
Globals.CAMERA_ZOOM_DURATION
|
Globals.CAMERA_ZOOM_DURATION
|
||||||
)
|
)
|
||||||
|
|
||||||
func _on_set_camera_position(pos: Vector2) -> void:
|
func _on_set_camera_position(_pos: Vector2) -> void:
|
||||||
self.position = pos
|
#self.position = pos
|
||||||
|
pass
|
||||||
|
|
||||||
func _unhandled_input(event):
|
func _unhandled_input(event):
|
||||||
if event.is_action_pressed("camera_zoom_in"):
|
if event.is_action_pressed("camera_zoom_in"):
|
||||||
|
|
43
scripts/ChunkHandler.gd
Normal file
43
scripts/ChunkHandler.gd
Normal file
|
@ -0,0 +1,43 @@
|
||||||
|
class_name ChunkHandler
|
||||||
|
extends Node2D
|
||||||
|
|
||||||
|
# one tilemap is one chunk
|
||||||
|
# map consists of many chunks
|
||||||
|
# chunks are loaded to view when needed
|
||||||
|
# chunks are deleted after they are no longer needed (in view)
|
||||||
|
|
||||||
|
# This is done to speed up game loading and avoiding setting one large tilemap in one go
|
||||||
|
# which is extremely slow in godot 4.0, 4096x4096 takes minutes to fill with set_cell() commands
|
||||||
|
|
||||||
|
var chunks:Dictionary = {}
|
||||||
|
var unused_chunks:Dictionary = {}
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
#thread = Thread.new()
|
||||||
|
pass
|
||||||
|
|
||||||
|
#var map_tiles:Array[Array] = [[]]
|
||||||
|
#
|
||||||
|
#func start_handler() -> void:
|
||||||
|
# # Initialize the map tile array with enough chunks to cover the whole map
|
||||||
|
# map_tiles.resize(Globals.map_size/Globals.CHUNK_SIZE)
|
||||||
|
# for y in map_tiles.size():
|
||||||
|
# map_tiles[y].resize(Globals.map_size/Globals.CHUNK_SIZE)
|
||||||
|
# for x in map_tiles.size():
|
||||||
|
# map_tiles[y][x] = chunk.instantiate()
|
||||||
|
|
||||||
|
func add_chunk(x:int, y:int):
|
||||||
|
var chunk = Chunk.new(x,y)
|
||||||
|
self.add_child(chunk)
|
||||||
|
|
||||||
|
chunk.generate_chunk()
|
||||||
|
chunk.set_position(Vector2(x*Globals.CHUNK_SIZE,y*Globals.CHUNK_SIZE))
|
||||||
|
chunk.set_visible(true)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
print("nodes in children: ", self.get_children()[0].get_used_cells(Globals.LAYER_TERRAIN).size())
|
||||||
|
print("chunk visible in tree? : ", self.get_children()[0].is_visible_in_tree())
|
||||||
|
print("handler visible? ", self.is_visible_in_tree())
|
||||||
|
|
||||||
|
#map_tiles[chunk_pos.y][chunk_pos.x].clear()
|
|
@ -3,6 +3,9 @@
|
||||||
|
|
||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
|
# world map chunk size
|
||||||
|
const CHUNK_SIZE:int = 128
|
||||||
|
|
||||||
# tilemap tile types
|
# tilemap tile types
|
||||||
enum {TILE_WATER, TILE_TERRAIN, TILE_FOREST, TILE_BOG}
|
enum {TILE_WATER, TILE_TERRAIN, TILE_FOREST, TILE_BOG}
|
||||||
|
|
||||||
|
@ -21,7 +24,7 @@ func choose_randomly(list_of_entries):
|
||||||
return list_of_entries[randi() % list_of_entries.size()]
|
return list_of_entries[randi() % list_of_entries.size()]
|
||||||
|
|
||||||
# map size is based on input image x*y pixel size
|
# map size is based on input image x*y pixel size
|
||||||
var map_size:Vector2i
|
var map_size:int
|
||||||
|
|
||||||
# store terrain type (water, land, forest etc. for every map cell)
|
# store terrain type (water, land, forest etc. for every map cell)
|
||||||
var map_terrain_data:Array[Array] = [[]]
|
var map_terrain_data:Array[Array] = [[]]
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
# - etc.
|
# - etc.
|
||||||
|
|
||||||
class_name Main
|
class_name Main
|
||||||
extends Node
|
extends Node2D
|
||||||
|
|
||||||
signal set_camera_position(pos:Vector2)
|
signal set_camera_position(pos:Vector2)
|
||||||
|
|
||||||
|
@ -15,11 +15,12 @@ signal set_camera_position(pos:Vector2)
|
||||||
var map_filenames:Array = [
|
var map_filenames:Array = [
|
||||||
"res://maps/tampere_10x10km_1000px.png",
|
"res://maps/tampere_10x10km_1000px.png",
|
||||||
"res://maps/tampere_10x10km_1024px.png",
|
"res://maps/tampere_10x10km_1024px.png",
|
||||||
"res://maps/varkaus_256x256px_test.png"
|
"res://maps/varkaus_256x256px_test.png",
|
||||||
|
"res://maps/tampere_256px.png"
|
||||||
]
|
]
|
||||||
var map_filename:String = map_filenames[2]
|
var map_filename:String = map_filenames[3]
|
||||||
var _world_generator:WorldGenerator
|
var _world_generator:WorldGenerator
|
||||||
var _tilemap_generator:TileMapGenerator
|
var _chunk_handler:ChunkHandler
|
||||||
|
|
||||||
|
|
||||||
func _init():
|
func _init():
|
||||||
|
@ -33,25 +34,27 @@ func _init():
|
||||||
func _ready():
|
func _ready():
|
||||||
# create a new world and worldgenerator
|
# create a new world and worldgenerator
|
||||||
_world_generator = WorldGenerator.new()
|
_world_generator = WorldGenerator.new()
|
||||||
_tilemap_generator = TileMapGenerator.new()
|
_chunk_handler = ChunkHandler.new()
|
||||||
|
add_child(_chunk_handler)
|
||||||
|
|
||||||
|
var result = _world_generator.generate_world(map_filename)
|
||||||
|
|
||||||
# generate terrain. quit game if generation fails.
|
if result:
|
||||||
if !_world_generator.generate_world(map_filename):
|
#_chunk_handler.start_handler()
|
||||||
push_error(Globals.ERROR_WHILE_GENERATING_MAP)
|
_chunk_handler.set_visible(true)
|
||||||
quit_game()
|
_chunk_handler.add_chunk(0, 0)
|
||||||
|
#_chunk_handler.show()
|
||||||
if !_tilemap_generator:
|
#_chunk_handler.set_visible(true)
|
||||||
push_error(Globals.ERROR_MAKING_WORLD_INSTANCE)
|
print("main visible? ", is_visible_in_tree())
|
||||||
quit_game()
|
|
||||||
|
|
||||||
_tilemap_generator.start()
|
else:
|
||||||
_tilemap_generator.test_func()
|
push_error("World generation failed :-(")
|
||||||
|
|
||||||
# center camera to world map
|
# center camera to world map
|
||||||
emit_signal(
|
emit_signal(
|
||||||
"set_camera_position",
|
"set_camera_position",
|
||||||
Vector2(Globals.map_size.x / 2.0 * Globals.TILE_SIZE_X,
|
Vector2(Globals.map_size / 2.0 * Globals.TILE_SIZE_X,
|
||||||
Globals.map_size.y / 2.0 * Globals.TILE_SIZE_Y)
|
Globals.map_size / 2.0 * Globals.TILE_SIZE_Y)
|
||||||
)
|
)
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
|
|
@ -1,8 +0,0 @@
|
||||||
extends Node
|
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func placeholder():
|
|
||||||
# print all children of the node
|
|
||||||
for _i in self.get_children():
|
|
||||||
print(_i
|
|
|
@ -1,57 +0,0 @@
|
||||||
class_name TileMapGenerator
|
|
||||||
extends CanvasLayer
|
|
||||||
|
|
||||||
# one tilemap is one chunk
|
|
||||||
# map consists of many chunks
|
|
||||||
# chunks are loaded to view when needed
|
|
||||||
# chunks are deleted after they are no longer needed (in view)
|
|
||||||
|
|
||||||
# This is done to speed up game loading and avoiding setting one large tilemap in one go
|
|
||||||
# which is extremely slow in godot 4.0, 4096x4096 takes minutes to fill with set_cell() commands
|
|
||||||
|
|
||||||
const CHUNK_SIZE = Vector2i(128,128)
|
|
||||||
|
|
||||||
var map_tiles:Array[Array] = [[]]
|
|
||||||
|
|
||||||
func start() -> void:
|
|
||||||
# Initialize the map tile array with enough chunks to cover the whole map
|
|
||||||
|
|
||||||
var ms:int = Globals.map_size.y/CHUNK_SIZE.y
|
|
||||||
map_tiles.resize(2)
|
|
||||||
print("map tiles size y: ", map_tiles.size())
|
|
||||||
|
|
||||||
for y in ms:
|
|
||||||
map_tiles[y].resize(2)
|
|
||||||
print("map tiles size x: ", map_tiles[y].size())
|
|
||||||
for x in ms:
|
|
||||||
map_tiles[y][x] = TileMap.new()
|
|
||||||
|
|
||||||
func test_func():
|
|
||||||
self.set_chunk_tiles(Vector2i(1,0))
|
|
||||||
#self.map_tiles[0][1].visible()
|
|
||||||
print(map_tiles[0][1])
|
|
||||||
|
|
||||||
func clear_chunk_tiles(chunk_pos:Vector2i) -> void:
|
|
||||||
map_tiles[chunk_pos.y][chunk_pos.x].clear()
|
|
||||||
|
|
||||||
func set_chunk_tiles(chunk_pos:Vector2i) -> void:
|
|
||||||
# Set an invidiual chunk's tiles based on map terrain data
|
|
||||||
|
|
||||||
# Try to load the world tilemap where we place the tiles
|
|
||||||
if (map_tiles[chunk_pos.y][chunk_pos.x] == null):
|
|
||||||
var errmsg = Globals.ERROR_TILEMAP_NODE_MISSING
|
|
||||||
push_error(errmsg % str(chunk_pos))
|
|
||||||
#return false
|
|
||||||
|
|
||||||
for y in CHUNK_SIZE.y:
|
|
||||||
for x in CHUNK_SIZE.x:
|
|
||||||
var tile_data: Array = Globals.map_tile_data[chunk_pos.y*CHUNK_SIZE.y][chunk_pos.x*CHUNK_SIZE.x]
|
|
||||||
|
|
||||||
# layer | tile coords at tilemap | tilemap id | coords of the tile at tileset | alternative tile
|
|
||||||
map_tiles[chunk_pos.y][chunk_pos.x].set_cell(
|
|
||||||
Globals.LAYER_TERRAIN,
|
|
||||||
Vector2i(x, y),
|
|
||||||
2,
|
|
||||||
tile_data[0],
|
|
||||||
tile_data[1]
|
|
||||||
)
|
|
|
@ -16,7 +16,7 @@ func choose_tile(tile:Vector2i, selected, surrounding) -> Array:
|
||||||
# determine which directions have land around the tile
|
# determine which directions have land around the tile
|
||||||
for dir in directions:
|
for dir in directions:
|
||||||
# avoid index out of bounds
|
# avoid index out of bounds
|
||||||
if (tile.y+dir.y >= Globals.map_size.y) or (tile.x+dir.x >= Globals.map_size.x):
|
if (tile.y+dir.y >= Globals.map_size) or (tile.x+dir.x >= Globals.map_size):
|
||||||
surrounding_tiles.append(surrounding)
|
surrounding_tiles.append(surrounding)
|
||||||
elif Globals.map_terrain_data[tile.y+dir.y][tile.x+dir.x] == surrounding:
|
elif Globals.map_terrain_data[tile.y+dir.y][tile.x+dir.x] == surrounding:
|
||||||
surrounding_tiles.append(surrounding)
|
surrounding_tiles.append(surrounding)
|
||||||
|
@ -61,7 +61,7 @@ func generate_biomes() -> void:
|
||||||
|
|
||||||
# don't put forest next to water
|
# don't put forest next to water
|
||||||
for dir in directions:
|
for dir in directions:
|
||||||
if (y+dir.y >= Globals.map_size.y) or (x+dir.x >= Globals.map_size.x):
|
if (y+dir.y >= Globals.map_size) or (x+dir.x >= Globals.map_size):
|
||||||
continue
|
continue
|
||||||
if Globals.map_terrain_data[y+dir.y][x+dir.x] == Globals.TILE_WATER:
|
if Globals.map_terrain_data[y+dir.y][x+dir.x] == Globals.TILE_WATER:
|
||||||
water_next_to_tile = true
|
water_next_to_tile = true
|
||||||
|
@ -74,6 +74,8 @@ func generate_biomes() -> void:
|
||||||
# can add other tresholds here for other biomes
|
# can add other tresholds here for other biomes
|
||||||
|
|
||||||
func generate_world(filename) -> bool:
|
func generate_world(filename) -> bool:
|
||||||
|
var image_size:Vector2i
|
||||||
|
|
||||||
# Try to load the image which we used to place water & ground to world map
|
# Try to load the image which we used to place water & ground to world map
|
||||||
image = load(filename)
|
image = load(filename)
|
||||||
if image == null:
|
if image == null:
|
||||||
|
@ -81,11 +83,18 @@ func generate_world(filename) -> bool:
|
||||||
push_error(errmsg % filename)
|
push_error(errmsg % filename)
|
||||||
return false
|
return false
|
||||||
|
|
||||||
# Check if image is too small or too large
|
if (image.get_size().x / image.get_size().y) != 1:
|
||||||
Globals.map_size = image.get_size()
|
push_error("Error: image size was invalidin world generator")
|
||||||
if !validate_mapgen_params():
|
|
||||||
return false
|
return false
|
||||||
|
|
||||||
|
image_size = image.get_size()
|
||||||
|
Globals.map_size = image_size.x
|
||||||
|
|
||||||
|
if !validate_mapgen_params():
|
||||||
|
push_error("Error: invalid mapgen size parameters in world generator")
|
||||||
|
return false
|
||||||
|
|
||||||
|
print("Worldgen speed stats:")
|
||||||
var start = Time.get_ticks_usec()
|
var start = Time.get_ticks_usec()
|
||||||
read_image_pixel_data()
|
read_image_pixel_data()
|
||||||
var end = Time.get_ticks_usec()
|
var end = Time.get_ticks_usec()
|
||||||
|
@ -107,30 +116,30 @@ func generate_world(filename) -> bool:
|
||||||
print("smooth forest ", (end-start)/1000.0, "ms")
|
print("smooth forest ", (end-start)/1000.0, "ms")
|
||||||
|
|
||||||
start = Time.get_ticks_usec()
|
start = Time.get_ticks_usec()
|
||||||
set_tilemap_tiles()
|
select_tilemap_tiles()
|
||||||
end = Time.get_ticks_usec()
|
end = Time.get_ticks_usec()
|
||||||
print("set tiles ", (end-start)/1000.0, "ms")
|
print("select tiles ", (end-start)/1000.0, "ms")
|
||||||
|
|
||||||
return true
|
return true
|
||||||
|
|
||||||
func read_image_pixel_data():
|
func read_image_pixel_data():
|
||||||
# initialize the array to have enough rows
|
# initialize the array to have enough rows
|
||||||
Globals.map_terrain_data.resize(Globals.map_size.y)
|
Globals.map_terrain_data.resize(Globals.map_size)
|
||||||
Globals.map_tile_data.resize(Globals.map_size.y)
|
Globals.map_tile_data.resize(Globals.map_size)
|
||||||
|
|
||||||
for y in Globals.map_size.y:
|
for y in Globals.map_size:
|
||||||
#initialize the row to have enough columns
|
#initialize the row to have enough columns
|
||||||
Globals.map_terrain_data[y].resize(Globals.map_size.y)
|
Globals.map_terrain_data[y].resize(Globals.map_size)
|
||||||
Globals.map_tile_data[y].resize(Globals.map_size.y)
|
Globals.map_tile_data[y].resize(Globals.map_size)
|
||||||
|
|
||||||
|
|
||||||
for x in Globals.map_size.x:
|
for x in Globals.map_size:
|
||||||
if image.get_pixel(x, y) == Globals.WATER_TILE_COLOR_IN_MAP_FILE:
|
if image.get_pixel(x, y) == Globals.WATER_TILE_COLOR_IN_MAP_FILE:
|
||||||
Globals.map_terrain_data[y][x] = Globals.TILE_WATER
|
Globals.map_terrain_data[y][x] = Globals.TILE_WATER
|
||||||
else:
|
else:
|
||||||
Globals.map_terrain_data[y][x] = Globals.TILE_TERRAIN
|
Globals.map_terrain_data[y][x] = Globals.TILE_TERRAIN
|
||||||
|
|
||||||
func set_tilemap_tiles() -> void:
|
func select_tilemap_tiles() -> void:
|
||||||
for y in Globals.map_terrain_data.size():
|
for y in Globals.map_terrain_data.size():
|
||||||
for x in Globals.map_terrain_data[y].size():
|
for x in Globals.map_terrain_data[y].size():
|
||||||
# layer | position coords | tilemap id | coords of the tile at tilemap | alternative tile
|
# layer | position coords | tilemap id | coords of the tile at tilemap | alternative tile
|
||||||
|
@ -152,8 +161,8 @@ func set_tilemap_tiles() -> void:
|
||||||
# Do it recursively with limit of n recursions!
|
# Do it recursively with limit of n recursions!
|
||||||
func smooth_land_features(tile_type:int) -> void:
|
func smooth_land_features(tile_type:int) -> void:
|
||||||
# TODO for testing avoid map borders to make it simpler to implement
|
# TODO for testing avoid map borders to make it simpler to implement
|
||||||
for y in range(1, Globals.map_size.y-1):
|
for y in range(1, Globals.map_size-1):
|
||||||
for x in range(1, Globals.map_size.x-1):
|
for x in range(1, Globals.map_size-1):
|
||||||
if Globals.map_terrain_data[y][x] != tile_type:
|
if Globals.map_terrain_data[y][x] != tile_type:
|
||||||
continue
|
continue
|
||||||
|
|
||||||
|
@ -178,7 +187,10 @@ func smooth_forest_recursively(pos:Vector2i, selected:int, comp:int) -> void:
|
||||||
|
|
||||||
# determine which directions have land around the tile
|
# determine which directions have land around the tile
|
||||||
for dir in directions:
|
for dir in directions:
|
||||||
if Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == comp:
|
# avoid out of bounds hack
|
||||||
|
if (pos.y+dir.y >= Globals.map_size) or (pos.x+dir.x >= Globals.map_size):
|
||||||
|
surrounding_tiles.append(comp)
|
||||||
|
elif Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == comp:
|
||||||
surrounding_tiles.append(comp)
|
surrounding_tiles.append(comp)
|
||||||
elif Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == selected:
|
elif Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == selected:
|
||||||
surrounding_tiles.append(selected)
|
surrounding_tiles.append(selected)
|
||||||
|
@ -210,7 +222,10 @@ func smooth_recursively(pos:Vector2i, selected:int, comp:int) -> void:
|
||||||
|
|
||||||
# determine which directions have land around the tile
|
# determine which directions have land around the tile
|
||||||
for dir in directions:
|
for dir in directions:
|
||||||
if Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == comp:
|
# avoid out of bounds hack
|
||||||
|
if (pos.y+dir.y >= Globals.map_size) or (pos.x+dir.x >= Globals.map_size):
|
||||||
|
surrounding_tiles.append(comp)
|
||||||
|
elif Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == comp:
|
||||||
surrounding_tiles.append(comp)
|
surrounding_tiles.append(comp)
|
||||||
elif Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == selected:
|
elif Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == selected:
|
||||||
surrounding_tiles.append(selected)
|
surrounding_tiles.append(selected)
|
||||||
|
@ -235,13 +250,13 @@ func smooth_recursively(pos:Vector2i, selected:int, comp:int) -> void:
|
||||||
|
|
||||||
func validate_mapgen_params() -> bool:
|
func validate_mapgen_params() -> bool:
|
||||||
if !Globals.are_coords_valid(
|
if !Globals.are_coords_valid(
|
||||||
Globals.map_size.y,
|
Globals.map_size,
|
||||||
Vector2i(Globals.MAP_MIN_HEIGHT, Globals.MAP_MAX_HEIGHT),
|
Vector2i(Globals.MAP_MIN_HEIGHT, Globals.MAP_MAX_HEIGHT),
|
||||||
Globals.ERROR_IMAGE_HEIGHT_INCORRECT):
|
Globals.ERROR_IMAGE_HEIGHT_INCORRECT):
|
||||||
return false
|
return false
|
||||||
|
|
||||||
elif !Globals.are_coords_valid(
|
elif !Globals.are_coords_valid(
|
||||||
Globals.map_size.x,
|
Globals.map_size,
|
||||||
Vector2i(Globals.MAP_MIN_WIDTH, Globals.MAP_MAX_WIDTH),
|
Vector2i(Globals.MAP_MIN_WIDTH, Globals.MAP_MAX_WIDTH),
|
||||||
Globals.ERROR_IMAGE_WIDTH_INCORRECT):
|
Globals.ERROR_IMAGE_WIDTH_INCORRECT):
|
||||||
return false
|
return false
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue