chunk displaying definitely doesn't work yet
This commit is contained in:
parent
7dc6a4c420
commit
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16 changed files with 1170 additions and 113 deletions
BIN
maps/tampere_256px.png
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BIN
maps/tampere_256px.png
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Binary file not shown.
After Width: | Height: | Size: 4.6 KiB |
14
maps/tampere_256px.png.import
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14
maps/tampere_256px.png.import
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@ -0,0 +1,14 @@
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[remap]
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importer="image"
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type="Image"
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uid="uid://yk3g53wyij7a"
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path="res://.godot/imported/tampere_256px.png-38b633294ccf62346eb68368a3148123.image"
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[deps]
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source_file="res://maps/tampere_256px.png"
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dest_files=["res://.godot/imported/tampere_256px.png-38b633294ccf62346eb68368a3148123.image"]
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[params]
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@ -25,8 +25,8 @@ gdscript/warnings/integer_division=0
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/size/mode=2
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window/size/resizable=false
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[input]
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@ -1,4 +1,9 @@
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class_name Building
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extends TileMap
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func _init():
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print("perse")
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func _process(_delta):
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position = get_viewport().get_mouse_position()
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#position = get_viewport().get_mouse_position()
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pass
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@ -1,6 +1,8 @@
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[gd_scene load_steps=2 format=3 uid="uid://sqvd1ev6ubp"]
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[gd_scene load_steps=3 format=3 uid="uid://sqvd1ev6ubp"]
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[ext_resource type="Texture2D" uid="uid://cxn2fno1j7vf5" path="res://icon.svg" id="1_pe5ue"]
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[ext_resource type="Script" path="res://scenes/Building.gd" id="1_uqlnt"]
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[node name="Building" type="Sprite2D"]
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texture = ExtResource("1_pe5ue")
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script = ExtResource("1_uqlnt")
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32
scenes/Chunk.gd
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32
scenes/Chunk.gd
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@ -0,0 +1,32 @@
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class_name Chunk
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extends TileMap
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var x:int = -1
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var y:int = -1
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# Called when the node enters the scene tree for the first time.
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func _init(xpos:int, ypos:int):
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self.x = xpos
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self.y = ypos
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func _draw():
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draw_circle(Vector2(x,y), 25.0, Color(0,0,0))
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func generate_chunk() -> void:
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for row in Globals.CHUNK_SIZE:
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for col in Globals.CHUNK_SIZE:
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var tile_data: Array = Globals.map_tile_data[row+y*Globals.CHUNK_SIZE][col+x*Globals.CHUNK_SIZE]
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#var msg = "%s %s %s"
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#print(msg % [tile_data, row, col])
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# layer | tile coords at tilemap | tilemap id | coords of the tile at tileset | alternative tile
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self.set_cell(
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Globals.LAYER_TERRAIN,
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Vector2i(col, row),
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0,
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tile_data[0],
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tile_data[1]
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)
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990
scenes/Chunk.tres
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990
scenes/Chunk.tres
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@ -0,0 +1,990 @@
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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://cxiva1a6jdae2"]
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[ext_resource type="Texture2D" uid="uid://djy5ne2grdc03" path="res://art/terrain/terrain.png" id="1_iaopt"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_lruho"]
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texture = ExtResource("1_iaopt")
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0:0/next_alternative_id = 4
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0:0/0 = 0
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0:0/1 = 1
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0:0/1/flip_h = true
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0:0/2 = 2
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0:0/2/flip_v = true
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0:0/3 = 3
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0:0/3/transpose = true
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1:0/next_alternative_id = 4
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1:0/0 = 0
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1:0/1 = 1
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1:0/1/flip_h = true
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1:0/2 = 2
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1:0/2/flip_v = true
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1:0/3 = 3
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1:0/3/transpose = true
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2:0/0 = 0
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3:0/0 = 0
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4:0/0 = 0
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5:0/0 = 0
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6:0/0 = 0
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7:0/0 = 0
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8:0/0 = 0
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9:0/0 = 0
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10:0/0 = 0
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11:0/0 = 0
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12:0/0 = 0
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13:0/0 = 0
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14:0/0 = 0
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15:0/0 = 0
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16:0/0 = 0
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17:0/0 = 0
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18:0/0 = 0
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19:0/0 = 0
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20:0/0 = 0
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21:0/0 = 0
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22:0/0 = 0
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23:0/0 = 0
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24:0/0 = 0
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25:0/0 = 0
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26:0/0 = 0
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27:0/0 = 0
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28:0/0 = 0
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29:0/0 = 0
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30:0/0 = 0
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31:0/0 = 0
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0:1/0 = 0
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1:1/0 = 0
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2:1/0 = 0
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3:1/0 = 0
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4:1/0 = 0
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5:1/next_alternative_id = 4
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5:1/0 = 0
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5:1/1 = 1
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5:1/1/flip_h = true
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5:1/2 = 2
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5:1/2/flip_v = true
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5:1/3 = 3
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5:1/3/transpose = true
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6:1/0 = 0
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7:1/0 = 0
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8:1/0 = 0
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9:1/0 = 0
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10:1/0 = 0
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11:1/0 = 0
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12:1/0 = 0
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13:1/0 = 0
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14:1/0 = 0
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15:1/0 = 0
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16:1/0 = 0
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17:1/0 = 0
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18:1/0 = 0
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19:1/0 = 0
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20:1/0 = 0
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21:1/0 = 0
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22:1/0 = 0
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23:1/0 = 0
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24:1/0 = 0
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25:1/0 = 0
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26:1/0 = 0
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27:1/0 = 0
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28:1/0 = 0
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29:1/0 = 0
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30:1/0 = 0
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31:1/0 = 0
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0:2/0 = 0
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1:2/0 = 0
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2:2/0 = 0
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3:2/0 = 0
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4:2/0 = 0
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5:2/0 = 0
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6:2/0 = 0
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7:2/0 = 0
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8:2/0 = 0
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9:2/0 = 0
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10:2/0 = 0
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11:2/0 = 0
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12:2/0 = 0
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13:2/0 = 0
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14:2/0 = 0
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15:2/0 = 0
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16:2/0 = 0
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17:2/0 = 0
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18:2/0 = 0
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19:2/0 = 0
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20:2/0 = 0
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21:2/0 = 0
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22:2/0 = 0
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23:2/0 = 0
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24:2/0 = 0
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25:2/0 = 0
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26:2/0 = 0
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28:2/0 = 0
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29:2/0 = 0
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30:2/0 = 0
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31:2/0 = 0
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0:3/0 = 0
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1:3/0 = 0
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2:3/0 = 0
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3:3/0 = 0
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4:3/0 = 0
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5:3/0 = 0
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6:3/0 = 0
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7:3/0 = 0
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8:3/0 = 0
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9:3/0 = 0
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10:3/0 = 0
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11:3/0 = 0
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12:3/0 = 0
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13:3/0 = 0
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15:3/0 = 0
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16:3/0 = 0
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17:3/0 = 0
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18:3/0 = 0
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20:3/0 = 0
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21:3/0 = 0
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22:3/0 = 0
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23:3/0 = 0
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24:3/0 = 0
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25:3/0 = 0
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26:3/0 = 0
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27:3/0 = 0
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28:3/0 = 0
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29:3/0 = 0
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30:3/0 = 0
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31:3/0 = 0
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0:4/0 = 0
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1:4/0 = 0
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2:4/0 = 0
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3:4/0 = 0
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4:4/0 = 0
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5:4/0 = 0
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6:4/0 = 0
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8:4/0 = 0
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9:4/0 = 0
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10:4/0 = 0
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11:4/0 = 0
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12:4/0 = 0
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13:4/0 = 0
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14:4/0 = 0
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15:4/0 = 0
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16:4/0 = 0
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17:4/0 = 0
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18:4/0 = 0
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19:4/0 = 0
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20:4/0 = 0
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21:4/0 = 0
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22:4/0 = 0
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25:4/0 = 0
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29:4/0 = 0
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30:4/0 = 0
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31:4/0 = 0
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0:5/0 = 0
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1:5/0 = 0
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2:5/0 = 0
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3:5/0 = 0
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4:5/0 = 0
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5:5/0 = 0
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6:5/0 = 0
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7:5/0 = 0
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8:5/0 = 0
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9:5/0 = 0
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10:5/0 = 0
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11:5/0 = 0
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12:5/0 = 0
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13:5/0 = 0
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14:5/0 = 0
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15:5/0 = 0
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16:5/0 = 0
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17:5/0 = 0
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18:5/0 = 0
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19:5/0 = 0
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20:5/0 = 0
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21:5/0 = 0
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22:5/0 = 0
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23:5/0 = 0
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24:5/0 = 0
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25:5/0 = 0
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26:5/0 = 0
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27:5/0 = 0
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28:5/0 = 0
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29:5/0 = 0
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30:5/0 = 0
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31:5/0 = 0
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0:6/0 = 0
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1:6/0 = 0
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2:6/0 = 0
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3:6/0 = 0
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4:6/0 = 0
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5:6/0 = 0
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6:6/0 = 0
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7:6/0 = 0
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8:6/0 = 0
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9:6/0 = 0
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10:6/0 = 0
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11:6/0 = 0
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12:6/0 = 0
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13:6/0 = 0
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14:6/0 = 0
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15:6/0 = 0
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16:6/0 = 0
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17:6/0 = 0
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18:6/0 = 0
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19:6/0 = 0
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20:6/0 = 0
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21:6/0 = 0
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22:6/0 = 0
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23:6/0 = 0
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24:6/0 = 0
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25:6/0 = 0
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26:6/0 = 0
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27:6/0 = 0
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28:6/0 = 0
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29:6/0 = 0
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30:6/0 = 0
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31:6/0 = 0
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0:7/0 = 0
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1:7/0 = 0
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2:7/0 = 0
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3:7/0 = 0
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4:7/0 = 0
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5:7/0 = 0
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6:7/0 = 0
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7:7/0 = 0
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8:7/0 = 0
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9:7/0 = 0
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10:7/0 = 0
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11:7/0 = 0
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12:7/0 = 0
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13:7/0 = 0
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14:7/0 = 0
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15:7/0 = 0
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16:7/0 = 0
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17:7/0 = 0
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18:7/0 = 0
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19:7/0 = 0
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20:7/0 = 0
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21:7/0 = 0
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22:7/0 = 0
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23:7/0 = 0
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24:7/0 = 0
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25:7/0 = 0
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26:7/0 = 0
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27:7/0 = 0
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28:7/0 = 0
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29:7/0 = 0
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30:7/0 = 0
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31:7/0 = 0
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0:8/0 = 0
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1:8/0 = 0
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2:8/0 = 0
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3:8/0 = 0
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4:8/0 = 0
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5:8/0 = 0
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6:8/0 = 0
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7:8/0 = 0
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8:8/0 = 0
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9:8/0 = 0
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10:8/0 = 0
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11:8/0 = 0
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12:8/0 = 0
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13:8/0 = 0
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14:8/0 = 0
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15:8/0 = 0
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16:8/0 = 0
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17:8/0 = 0
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18:8/0 = 0
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19:8/0 = 0
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20:8/0 = 0
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21:8/0 = 0
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22:8/0 = 0
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23:8/0 = 0
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24:8/0 = 0
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25:8/0 = 0
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26:8/0 = 0
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27:8/0 = 0
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28:8/0 = 0
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29:8/0 = 0
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30:8/0 = 0
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31:8/0 = 0
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0:9/0 = 0
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1:9/0 = 0
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2:9/0 = 0
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3:9/0 = 0
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4:9/0 = 0
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5:9/0 = 0
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6:9/0 = 0
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7:9/0 = 0
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8:9/0 = 0
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9:9/0 = 0
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10:9/0 = 0
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11:9/0 = 0
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12:9/0 = 0
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13:9/0 = 0
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14:9/0 = 0
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15:9/0 = 0
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16:9/0 = 0
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17:9/0 = 0
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18:9/0 = 0
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19:9/0 = 0
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20:9/0 = 0
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21:9/0 = 0
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22:9/0 = 0
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23:9/0 = 0
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24:9/0 = 0
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25:9/0 = 0
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26:9/0 = 0
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27:9/0 = 0
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28:9/0 = 0
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29:9/0 = 0
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30:9/0 = 0
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31:9/0 = 0
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0:10/0 = 0
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1:10/0 = 0
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2:10/0 = 0
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3:10/0 = 0
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4:10/0 = 0
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5:10/0 = 0
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6:10/0 = 0
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7:10/0 = 0
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8:10/0 = 0
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9:10/0 = 0
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10:10/0 = 0
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11:10/0 = 0
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12:10/0 = 0
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13:10/0 = 0
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14:10/0 = 0
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15:10/0 = 0
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16:10/0 = 0
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17:10/0 = 0
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18:10/0 = 0
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19:10/0 = 0
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20:10/0 = 0
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21:10/0 = 0
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22:10/0 = 0
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23:10/0 = 0
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24:10/0 = 0
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25:10/0 = 0
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26:10/0 = 0
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27:10/0 = 0
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28:10/0 = 0
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29:10/0 = 0
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30:10/0 = 0
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31:10/0 = 0
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0:11/0 = 0
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1:11/0 = 0
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2:11/0 = 0
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3:11/0 = 0
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4:11/0 = 0
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5:11/0 = 0
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6:11/0 = 0
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7:11/0 = 0
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8:11/0 = 0
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9:11/0 = 0
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10:11/0 = 0
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11:11/0 = 0
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12:11/0 = 0
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13:11/0 = 0
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14:11/0 = 0
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15:11/0 = 0
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16:11/0 = 0
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17:11/0 = 0
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18:11/0 = 0
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19:11/0 = 0
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20:11/0 = 0
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21:11/0 = 0
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22:11/0 = 0
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23:11/0 = 0
|
||||
24:11/0 = 0
|
||||
25:11/0 = 0
|
||||
26:11/0 = 0
|
||||
27:11/0 = 0
|
||||
28:11/0 = 0
|
||||
29:11/0 = 0
|
||||
30:11/0 = 0
|
||||
31:11/0 = 0
|
||||
0:12/0 = 0
|
||||
1:12/0 = 0
|
||||
2:12/0 = 0
|
||||
3:12/0 = 0
|
||||
4:12/0 = 0
|
||||
5:12/0 = 0
|
||||
6:12/0 = 0
|
||||
7:12/0 = 0
|
||||
8:12/0 = 0
|
||||
9:12/0 = 0
|
||||
10:12/0 = 0
|
||||
11:12/0 = 0
|
||||
12:12/0 = 0
|
||||
13:12/0 = 0
|
||||
14:12/0 = 0
|
||||
15:12/0 = 0
|
||||
16:12/0 = 0
|
||||
17:12/0 = 0
|
||||
18:12/0 = 0
|
||||
19:12/0 = 0
|
||||
20:12/0 = 0
|
||||
21:12/0 = 0
|
||||
22:12/0 = 0
|
||||
23:12/0 = 0
|
||||
24:12/0 = 0
|
||||
25:12/0 = 0
|
||||
26:12/0 = 0
|
||||
27:12/0 = 0
|
||||
28:12/0 = 0
|
||||
29:12/0 = 0
|
||||
30:12/0 = 0
|
||||
31:12/0 = 0
|
||||
0:13/0 = 0
|
||||
1:13/0 = 0
|
||||
2:13/0 = 0
|
||||
3:13/0 = 0
|
||||
4:13/0 = 0
|
||||
5:13/0 = 0
|
||||
6:13/0 = 0
|
||||
7:13/0 = 0
|
||||
8:13/0 = 0
|
||||
9:13/0 = 0
|
||||
10:13/0 = 0
|
||||
11:13/0 = 0
|
||||
12:13/0 = 0
|
||||
13:13/0 = 0
|
||||
14:13/0 = 0
|
||||
15:13/0 = 0
|
||||
16:13/0 = 0
|
||||
17:13/0 = 0
|
||||
18:13/0 = 0
|
||||
19:13/0 = 0
|
||||
20:13/0 = 0
|
||||
21:13/0 = 0
|
||||
22:13/0 = 0
|
||||
23:13/0 = 0
|
||||
24:13/0 = 0
|
||||
25:13/0 = 0
|
||||
26:13/0 = 0
|
||||
27:13/0 = 0
|
||||
28:13/0 = 0
|
||||
29:13/0 = 0
|
||||
30:13/0 = 0
|
||||
31:13/0 = 0
|
||||
0:14/0 = 0
|
||||
1:14/0 = 0
|
||||
2:14/0 = 0
|
||||
3:14/0 = 0
|
||||
4:14/0 = 0
|
||||
5:14/0 = 0
|
||||
6:14/0 = 0
|
||||
7:14/0 = 0
|
||||
8:14/0 = 0
|
||||
9:14/0 = 0
|
||||
10:14/0 = 0
|
||||
11:14/0 = 0
|
||||
12:14/0 = 0
|
||||
13:14/0 = 0
|
||||
14:14/0 = 0
|
||||
15:14/0 = 0
|
||||
16:14/0 = 0
|
||||
17:14/0 = 0
|
||||
18:14/0 = 0
|
||||
19:14/0 = 0
|
||||
20:14/0 = 0
|
||||
21:14/0 = 0
|
||||
22:14/0 = 0
|
||||
23:14/0 = 0
|
||||
24:14/0 = 0
|
||||
25:14/0 = 0
|
||||
26:14/0 = 0
|
||||
27:14/0 = 0
|
||||
28:14/0 = 0
|
||||
29:14/0 = 0
|
||||
30:14/0 = 0
|
||||
31:14/0 = 0
|
||||
0:15/0 = 0
|
||||
1:15/0 = 0
|
||||
2:15/0 = 0
|
||||
3:15/0 = 0
|
||||
4:15/0 = 0
|
||||
5:15/0 = 0
|
||||
6:15/0 = 0
|
||||
7:15/0 = 0
|
||||
8:15/0 = 0
|
||||
9:15/0 = 0
|
||||
10:15/0 = 0
|
||||
11:15/0 = 0
|
||||
12:15/0 = 0
|
||||
13:15/0 = 0
|
||||
14:15/0 = 0
|
||||
15:15/0 = 0
|
||||
16:15/0 = 0
|
||||
17:15/0 = 0
|
||||
18:15/0 = 0
|
||||
19:15/0 = 0
|
||||
20:15/0 = 0
|
||||
21:15/0 = 0
|
||||
22:15/0 = 0
|
||||
23:15/0 = 0
|
||||
24:15/0 = 0
|
||||
25:15/0 = 0
|
||||
26:15/0 = 0
|
||||
27:15/0 = 0
|
||||
28:15/0 = 0
|
||||
29:15/0 = 0
|
||||
30:15/0 = 0
|
||||
31:15/0 = 0
|
||||
0:16/0 = 0
|
||||
1:16/0 = 0
|
||||
2:16/0 = 0
|
||||
3:16/0 = 0
|
||||
4:16/0 = 0
|
||||
5:16/0 = 0
|
||||
6:16/0 = 0
|
||||
7:16/0 = 0
|
||||
8:16/0 = 0
|
||||
9:16/0 = 0
|
||||
10:16/0 = 0
|
||||
11:16/0 = 0
|
||||
12:16/0 = 0
|
||||
13:16/0 = 0
|
||||
14:16/0 = 0
|
||||
15:16/0 = 0
|
||||
16:16/0 = 0
|
||||
17:16/0 = 0
|
||||
18:16/0 = 0
|
||||
19:16/0 = 0
|
||||
20:16/0 = 0
|
||||
21:16/0 = 0
|
||||
22:16/0 = 0
|
||||
23:16/0 = 0
|
||||
24:16/0 = 0
|
||||
25:16/0 = 0
|
||||
26:16/0 = 0
|
||||
27:16/0 = 0
|
||||
28:16/0 = 0
|
||||
29:16/0 = 0
|
||||
30:16/0 = 0
|
||||
31:16/0 = 0
|
||||
0:17/0 = 0
|
||||
1:17/0 = 0
|
||||
2:17/0 = 0
|
||||
3:17/0 = 0
|
||||
4:17/0 = 0
|
||||
5:17/0 = 0
|
||||
6:17/0 = 0
|
||||
7:17/0 = 0
|
||||
8:17/0 = 0
|
||||
9:17/0 = 0
|
||||
10:17/0 = 0
|
||||
11:17/0 = 0
|
||||
12:17/0 = 0
|
||||
13:17/0 = 0
|
||||
14:17/0 = 0
|
||||
15:17/0 = 0
|
||||
16:17/0 = 0
|
||||
17:17/0 = 0
|
||||
18:17/0 = 0
|
||||
19:17/0 = 0
|
||||
20:17/0 = 0
|
||||
21:17/0 = 0
|
||||
22:17/0 = 0
|
||||
23:17/0 = 0
|
||||
24:17/0 = 0
|
||||
25:17/0 = 0
|
||||
26:17/0 = 0
|
||||
27:17/0 = 0
|
||||
28:17/0 = 0
|
||||
29:17/0 = 0
|
||||
30:17/0 = 0
|
||||
31:17/0 = 0
|
||||
0:18/0 = 0
|
||||
1:18/0 = 0
|
||||
2:18/0 = 0
|
||||
3:18/0 = 0
|
||||
4:18/0 = 0
|
||||
5:18/0 = 0
|
||||
6:18/0 = 0
|
||||
7:18/0 = 0
|
||||
8:18/0 = 0
|
||||
9:18/0 = 0
|
||||
10:18/0 = 0
|
||||
11:18/0 = 0
|
||||
12:18/0 = 0
|
||||
13:18/0 = 0
|
||||
14:18/0 = 0
|
||||
15:18/0 = 0
|
||||
16:18/0 = 0
|
||||
17:18/0 = 0
|
||||
18:18/0 = 0
|
||||
19:18/0 = 0
|
||||
20:18/0 = 0
|
||||
21:18/0 = 0
|
||||
22:18/0 = 0
|
||||
23:18/0 = 0
|
||||
24:18/0 = 0
|
||||
25:18/0 = 0
|
||||
26:18/0 = 0
|
||||
27:18/0 = 0
|
||||
28:18/0 = 0
|
||||
29:18/0 = 0
|
||||
30:18/0 = 0
|
||||
31:18/0 = 0
|
||||
0:19/0 = 0
|
||||
1:19/0 = 0
|
||||
2:19/0 = 0
|
||||
3:19/0 = 0
|
||||
4:19/0 = 0
|
||||
5:19/0 = 0
|
||||
6:19/0 = 0
|
||||
7:19/0 = 0
|
||||
8:19/0 = 0
|
||||
9:19/0 = 0
|
||||
10:19/0 = 0
|
||||
11:19/0 = 0
|
||||
12:19/0 = 0
|
||||
13:19/0 = 0
|
||||
14:19/0 = 0
|
||||
15:19/0 = 0
|
||||
16:19/0 = 0
|
||||
17:19/0 = 0
|
||||
18:19/0 = 0
|
||||
19:19/0 = 0
|
||||
20:19/0 = 0
|
||||
21:19/0 = 0
|
||||
22:19/0 = 0
|
||||
23:19/0 = 0
|
||||
24:19/0 = 0
|
||||
25:19/0 = 0
|
||||
26:19/0 = 0
|
||||
27:19/0 = 0
|
||||
28:19/0 = 0
|
||||
29:19/0 = 0
|
||||
30:19/0 = 0
|
||||
31:19/0 = 0
|
||||
0:20/0 = 0
|
||||
1:20/0 = 0
|
||||
2:20/0 = 0
|
||||
3:20/0 = 0
|
||||
4:20/0 = 0
|
||||
5:20/0 = 0
|
||||
6:20/0 = 0
|
||||
7:20/0 = 0
|
||||
8:20/0 = 0
|
||||
9:20/0 = 0
|
||||
10:20/0 = 0
|
||||
11:20/0 = 0
|
||||
12:20/0 = 0
|
||||
13:20/0 = 0
|
||||
14:20/0 = 0
|
||||
15:20/0 = 0
|
||||
16:20/0 = 0
|
||||
17:20/0 = 0
|
||||
18:20/0 = 0
|
||||
19:20/0 = 0
|
||||
20:20/0 = 0
|
||||
21:20/0 = 0
|
||||
22:20/0 = 0
|
||||
23:20/0 = 0
|
||||
24:20/0 = 0
|
||||
25:20/0 = 0
|
||||
26:20/0 = 0
|
||||
27:20/0 = 0
|
||||
28:20/0 = 0
|
||||
29:20/0 = 0
|
||||
30:20/0 = 0
|
||||
31:20/0 = 0
|
||||
0:21/0 = 0
|
||||
1:21/0 = 0
|
||||
2:21/0 = 0
|
||||
3:21/0 = 0
|
||||
4:21/0 = 0
|
||||
5:21/0 = 0
|
||||
6:21/0 = 0
|
||||
7:21/0 = 0
|
||||
8:21/0 = 0
|
||||
9:21/0 = 0
|
||||
10:21/0 = 0
|
||||
11:21/0 = 0
|
||||
12:21/0 = 0
|
||||
13:21/0 = 0
|
||||
14:21/0 = 0
|
||||
15:21/0 = 0
|
||||
16:21/0 = 0
|
||||
17:21/0 = 0
|
||||
18:21/0 = 0
|
||||
19:21/0 = 0
|
||||
20:21/0 = 0
|
||||
21:21/0 = 0
|
||||
22:21/0 = 0
|
||||
23:21/0 = 0
|
||||
24:21/0 = 0
|
||||
25:21/0 = 0
|
||||
26:21/0 = 0
|
||||
27:21/0 = 0
|
||||
28:21/0 = 0
|
||||
29:21/0 = 0
|
||||
30:21/0 = 0
|
||||
31:21/0 = 0
|
||||
0:22/0 = 0
|
||||
1:22/0 = 0
|
||||
2:22/0 = 0
|
||||
3:22/0 = 0
|
||||
4:22/0 = 0
|
||||
5:22/0 = 0
|
||||
6:22/0 = 0
|
||||
7:22/0 = 0
|
||||
8:22/0 = 0
|
||||
9:22/0 = 0
|
||||
10:22/0 = 0
|
||||
11:22/0 = 0
|
||||
12:22/0 = 0
|
||||
13:22/0 = 0
|
||||
14:22/0 = 0
|
||||
15:22/0 = 0
|
||||
16:22/0 = 0
|
||||
17:22/0 = 0
|
||||
18:22/0 = 0
|
||||
19:22/0 = 0
|
||||
20:22/0 = 0
|
||||
21:22/0 = 0
|
||||
22:22/0 = 0
|
||||
23:22/0 = 0
|
||||
24:22/0 = 0
|
||||
25:22/0 = 0
|
||||
26:22/0 = 0
|
||||
27:22/0 = 0
|
||||
28:22/0 = 0
|
||||
29:22/0 = 0
|
||||
30:22/0 = 0
|
||||
31:22/0 = 0
|
||||
0:23/0 = 0
|
||||
1:23/0 = 0
|
||||
2:23/0 = 0
|
||||
3:23/0 = 0
|
||||
4:23/0 = 0
|
||||
5:23/0 = 0
|
||||
6:23/0 = 0
|
||||
7:23/0 = 0
|
||||
8:23/0 = 0
|
||||
9:23/0 = 0
|
||||
10:23/0 = 0
|
||||
11:23/0 = 0
|
||||
12:23/0 = 0
|
||||
13:23/0 = 0
|
||||
14:23/0 = 0
|
||||
15:23/0 = 0
|
||||
16:23/0 = 0
|
||||
17:23/0 = 0
|
||||
18:23/0 = 0
|
||||
19:23/0 = 0
|
||||
20:23/0 = 0
|
||||
21:23/0 = 0
|
||||
22:23/0 = 0
|
||||
23:23/0 = 0
|
||||
24:23/0 = 0
|
||||
25:23/0 = 0
|
||||
26:23/0 = 0
|
||||
27:23/0 = 0
|
||||
28:23/0 = 0
|
||||
29:23/0 = 0
|
||||
30:23/0 = 0
|
||||
31:23/0 = 0
|
||||
0:24/0 = 0
|
||||
1:24/0 = 0
|
||||
2:24/0 = 0
|
||||
3:24/0 = 0
|
||||
4:24/0 = 0
|
||||
5:24/0 = 0
|
||||
6:24/0 = 0
|
||||
7:24/0 = 0
|
||||
8:24/0 = 0
|
||||
9:24/0 = 0
|
||||
10:24/0 = 0
|
||||
11:24/0 = 0
|
||||
12:24/0 = 0
|
||||
13:24/0 = 0
|
||||
14:24/0 = 0
|
||||
15:24/0 = 0
|
||||
16:24/0 = 0
|
||||
17:24/0 = 0
|
||||
18:24/0 = 0
|
||||
19:24/0 = 0
|
||||
20:24/0 = 0
|
||||
21:24/0 = 0
|
||||
22:24/0 = 0
|
||||
23:24/0 = 0
|
||||
24:24/0 = 0
|
||||
25:24/0 = 0
|
||||
26:24/0 = 0
|
||||
27:24/0 = 0
|
||||
28:24/0 = 0
|
||||
29:24/0 = 0
|
||||
30:24/0 = 0
|
||||
31:24/0 = 0
|
||||
0:25/0 = 0
|
||||
1:25/0 = 0
|
||||
2:25/0 = 0
|
||||
3:25/0 = 0
|
||||
4:25/0 = 0
|
||||
5:25/0 = 0
|
||||
6:25/0 = 0
|
||||
7:25/0 = 0
|
||||
8:25/0 = 0
|
||||
9:25/0 = 0
|
||||
10:25/0 = 0
|
||||
11:25/0 = 0
|
||||
12:25/0 = 0
|
||||
13:25/0 = 0
|
||||
14:25/0 = 0
|
||||
15:25/0 = 0
|
||||
16:25/0 = 0
|
||||
17:25/0 = 0
|
||||
18:25/0 = 0
|
||||
19:25/0 = 0
|
||||
20:25/0 = 0
|
||||
21:25/0 = 0
|
||||
22:25/0 = 0
|
||||
23:25/0 = 0
|
||||
24:25/0 = 0
|
||||
25:25/0 = 0
|
||||
26:25/0 = 0
|
||||
27:25/0 = 0
|
||||
28:25/0 = 0
|
||||
29:25/0 = 0
|
||||
30:25/0 = 0
|
||||
31:25/0 = 0
|
||||
0:26/0 = 0
|
||||
1:26/0 = 0
|
||||
2:26/0 = 0
|
||||
3:26/0 = 0
|
||||
4:26/0 = 0
|
||||
5:26/0 = 0
|
||||
6:26/0 = 0
|
||||
7:26/0 = 0
|
||||
8:26/0 = 0
|
||||
9:26/0 = 0
|
||||
10:26/0 = 0
|
||||
11:26/0 = 0
|
||||
12:26/0 = 0
|
||||
13:26/0 = 0
|
||||
14:26/0 = 0
|
||||
15:26/0 = 0
|
||||
16:26/0 = 0
|
||||
17:26/0 = 0
|
||||
18:26/0 = 0
|
||||
19:26/0 = 0
|
||||
20:26/0 = 0
|
||||
21:26/0 = 0
|
||||
22:26/0 = 0
|
||||
23:26/0 = 0
|
||||
24:26/0 = 0
|
||||
25:26/0 = 0
|
||||
26:26/0 = 0
|
||||
27:26/0 = 0
|
||||
28:26/0 = 0
|
||||
29:26/0 = 0
|
||||
30:26/0 = 0
|
||||
31:26/0 = 0
|
||||
0:27/0 = 0
|
||||
1:27/0 = 0
|
||||
2:27/0 = 0
|
||||
3:27/0 = 0
|
||||
4:27/0 = 0
|
||||
5:27/0 = 0
|
||||
6:27/0 = 0
|
||||
7:27/0 = 0
|
||||
8:27/0 = 0
|
||||
9:27/0 = 0
|
||||
10:27/0 = 0
|
||||
11:27/0 = 0
|
||||
12:27/0 = 0
|
||||
13:27/0 = 0
|
||||
14:27/0 = 0
|
||||
15:27/0 = 0
|
||||
16:27/0 = 0
|
||||
17:27/0 = 0
|
||||
18:27/0 = 0
|
||||
19:27/0 = 0
|
||||
20:27/0 = 0
|
||||
21:27/0 = 0
|
||||
22:27/0 = 0
|
||||
23:27/0 = 0
|
||||
24:27/0 = 0
|
||||
25:27/0 = 0
|
||||
26:27/0 = 0
|
||||
27:27/0 = 0
|
||||
28:27/0 = 0
|
||||
29:27/0 = 0
|
||||
30:27/0 = 0
|
||||
31:27/0 = 0
|
||||
0:28/0 = 0
|
||||
1:28/0 = 0
|
||||
2:28/0 = 0
|
||||
3:28/0 = 0
|
||||
4:28/0 = 0
|
||||
5:28/0 = 0
|
||||
6:28/0 = 0
|
||||
7:28/0 = 0
|
||||
8:28/0 = 0
|
||||
9:28/0 = 0
|
||||
10:28/0 = 0
|
||||
11:28/0 = 0
|
||||
12:28/0 = 0
|
||||
13:28/0 = 0
|
||||
14:28/0 = 0
|
||||
15:28/0 = 0
|
||||
16:28/0 = 0
|
||||
17:28/0 = 0
|
||||
18:28/0 = 0
|
||||
19:28/0 = 0
|
||||
20:28/0 = 0
|
||||
21:28/0 = 0
|
||||
22:28/0 = 0
|
||||
23:28/0 = 0
|
||||
24:28/0 = 0
|
||||
25:28/0 = 0
|
||||
26:28/0 = 0
|
||||
27:28/0 = 0
|
||||
28:28/0 = 0
|
||||
29:28/0 = 0
|
||||
30:28/0 = 0
|
||||
31:28/0 = 0
|
||||
0:29/0 = 0
|
||||
1:29/0 = 0
|
||||
2:29/0 = 0
|
||||
3:29/0 = 0
|
||||
4:29/0 = 0
|
||||
5:29/0 = 0
|
||||
6:29/0 = 0
|
||||
7:29/0 = 0
|
||||
8:29/0 = 0
|
||||
9:29/0 = 0
|
||||
10:29/0 = 0
|
||||
11:29/0 = 0
|
||||
12:29/0 = 0
|
||||
13:29/0 = 0
|
||||
14:29/0 = 0
|
||||
15:29/0 = 0
|
||||
16:29/0 = 0
|
||||
17:29/0 = 0
|
||||
18:29/0 = 0
|
||||
19:29/0 = 0
|
||||
20:29/0 = 0
|
||||
21:29/0 = 0
|
||||
22:29/0 = 0
|
||||
23:29/0 = 0
|
||||
24:29/0 = 0
|
||||
25:29/0 = 0
|
||||
26:29/0 = 0
|
||||
27:29/0 = 0
|
||||
28:29/0 = 0
|
||||
29:29/0 = 0
|
||||
30:29/0 = 0
|
||||
31:29/0 = 0
|
||||
|
||||
[resource]
|
||||
sources/0 = SubResource("TileSetAtlasSource_lruho")
|
9
scenes/Chunk.tscn
Normal file
9
scenes/Chunk.tscn
Normal file
|
@ -0,0 +1,9 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://54iw2fjk2oth"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/Chunk.gd" id="1_lawsj"]
|
||||
[ext_resource type="TileSet" uid="uid://cxiva1a6jdae2" path="res://scenes/Chunk.tres" id="1_x70ay"]
|
||||
|
||||
[node name="Chunk" type="TileMap"]
|
||||
tile_set = ExtResource("1_x70ay")
|
||||
format = 2
|
||||
script = ExtResource("1_lawsj")
|
|
@ -1,16 +1,21 @@
|
|||
[gd_scene load_steps=6 format=3 uid="uid://ciperl36hv26g"]
|
||||
[gd_scene load_steps=7 format=3 uid="uid://nfayf78xiuap"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/Main.gd" id="1_ysxum"]
|
||||
[ext_resource type="Script" path="res://scripts/TileMapGenerator.gd" id="2_cbjcm"]
|
||||
[ext_resource type="Script" path="res://scripts/ChunkHandler.gd" id="2_2e0t1"]
|
||||
[ext_resource type="Script" path="res://scripts/Control.gd" id="3_1t1c8"]
|
||||
[ext_resource type="Texture2D" uid="uid://cxn2fno1j7vf5" path="res://icon.svg" id="3_c64oi"]
|
||||
[ext_resource type="PackedScene" uid="uid://2we3txfr812u" path="res://scenes/Camera_zoom_2d.tscn" id="4_rx82t"]
|
||||
[ext_resource type="Script" path="res://scripts/EntityPlacer.gd" id="5_8jju5"]
|
||||
|
||||
[node name="Main" type="Node"]
|
||||
[node name="Main" type="Node2D"]
|
||||
script = ExtResource("1_ysxum")
|
||||
|
||||
[node name="TileMapGenerator" type="CanvasLayer" parent="."]
|
||||
script = ExtResource("2_cbjcm")
|
||||
[node name="ChunkHandler" type="Node2D" parent="."]
|
||||
script = ExtResource("2_2e0t1")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="ChunkHandler"]
|
||||
position = Vector2(952, 536)
|
||||
texture = ExtResource("3_c64oi")
|
||||
|
||||
[node name="EntityPlacer" type="Control" parent="."]
|
||||
layout_mode = 3
|
||||
|
|
|
@ -24,8 +24,9 @@ func _set_camera_zoom_level(value: float) -> void:
|
|||
Globals.CAMERA_ZOOM_DURATION
|
||||
)
|
||||
|
||||
func _on_set_camera_position(pos: Vector2) -> void:
|
||||
self.position = pos
|
||||
func _on_set_camera_position(_pos: Vector2) -> void:
|
||||
#self.position = pos
|
||||
pass
|
||||
|
||||
func _unhandled_input(event):
|
||||
if event.is_action_pressed("camera_zoom_in"):
|
||||
|
|
43
scripts/ChunkHandler.gd
Normal file
43
scripts/ChunkHandler.gd
Normal file
|
@ -0,0 +1,43 @@
|
|||
class_name ChunkHandler
|
||||
extends Node2D
|
||||
|
||||
# one tilemap is one chunk
|
||||
# map consists of many chunks
|
||||
# chunks are loaded to view when needed
|
||||
# chunks are deleted after they are no longer needed (in view)
|
||||
|
||||
# This is done to speed up game loading and avoiding setting one large tilemap in one go
|
||||
# which is extremely slow in godot 4.0, 4096x4096 takes minutes to fill with set_cell() commands
|
||||
|
||||
var chunks:Dictionary = {}
|
||||
var unused_chunks:Dictionary = {}
|
||||
|
||||
func _ready():
|
||||
#thread = Thread.new()
|
||||
pass
|
||||
|
||||
#var map_tiles:Array[Array] = [[]]
|
||||
#
|
||||
#func start_handler() -> void:
|
||||
# # Initialize the map tile array with enough chunks to cover the whole map
|
||||
# map_tiles.resize(Globals.map_size/Globals.CHUNK_SIZE)
|
||||
# for y in map_tiles.size():
|
||||
# map_tiles[y].resize(Globals.map_size/Globals.CHUNK_SIZE)
|
||||
# for x in map_tiles.size():
|
||||
# map_tiles[y][x] = chunk.instantiate()
|
||||
|
||||
func add_chunk(x:int, y:int):
|
||||
var chunk = Chunk.new(x,y)
|
||||
self.add_child(chunk)
|
||||
|
||||
chunk.generate_chunk()
|
||||
chunk.set_position(Vector2(x*Globals.CHUNK_SIZE,y*Globals.CHUNK_SIZE))
|
||||
chunk.set_visible(true)
|
||||
|
||||
|
||||
|
||||
print("nodes in children: ", self.get_children()[0].get_used_cells(Globals.LAYER_TERRAIN).size())
|
||||
print("chunk visible in tree? : ", self.get_children()[0].is_visible_in_tree())
|
||||
print("handler visible? ", self.is_visible_in_tree())
|
||||
|
||||
#map_tiles[chunk_pos.y][chunk_pos.x].clear()
|
|
@ -3,6 +3,9 @@
|
|||
|
||||
extends Node
|
||||
|
||||
# world map chunk size
|
||||
const CHUNK_SIZE:int = 128
|
||||
|
||||
# tilemap tile types
|
||||
enum {TILE_WATER, TILE_TERRAIN, TILE_FOREST, TILE_BOG}
|
||||
|
||||
|
@ -21,7 +24,7 @@ func choose_randomly(list_of_entries):
|
|||
return list_of_entries[randi() % list_of_entries.size()]
|
||||
|
||||
# map size is based on input image x*y pixel size
|
||||
var map_size:Vector2i
|
||||
var map_size:int
|
||||
|
||||
# store terrain type (water, land, forest etc. for every map cell)
|
||||
var map_terrain_data:Array[Array] = [[]]
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
# - etc.
|
||||
|
||||
class_name Main
|
||||
extends Node
|
||||
extends Node2D
|
||||
|
||||
signal set_camera_position(pos:Vector2)
|
||||
|
||||
|
@ -15,11 +15,12 @@ signal set_camera_position(pos:Vector2)
|
|||
var map_filenames:Array = [
|
||||
"res://maps/tampere_10x10km_1000px.png",
|
||||
"res://maps/tampere_10x10km_1024px.png",
|
||||
"res://maps/varkaus_256x256px_test.png"
|
||||
"res://maps/varkaus_256x256px_test.png",
|
||||
"res://maps/tampere_256px.png"
|
||||
]
|
||||
var map_filename:String = map_filenames[2]
|
||||
var map_filename:String = map_filenames[3]
|
||||
var _world_generator:WorldGenerator
|
||||
var _tilemap_generator:TileMapGenerator
|
||||
var _chunk_handler:ChunkHandler
|
||||
|
||||
|
||||
func _init():
|
||||
|
@ -33,25 +34,27 @@ func _init():
|
|||
func _ready():
|
||||
# create a new world and worldgenerator
|
||||
_world_generator = WorldGenerator.new()
|
||||
_tilemap_generator = TileMapGenerator.new()
|
||||
_chunk_handler = ChunkHandler.new()
|
||||
add_child(_chunk_handler)
|
||||
|
||||
# generate terrain. quit game if generation fails.
|
||||
if !_world_generator.generate_world(map_filename):
|
||||
push_error(Globals.ERROR_WHILE_GENERATING_MAP)
|
||||
quit_game()
|
||||
var result = _world_generator.generate_world(map_filename)
|
||||
|
||||
if !_tilemap_generator:
|
||||
push_error(Globals.ERROR_MAKING_WORLD_INSTANCE)
|
||||
quit_game()
|
||||
if result:
|
||||
#_chunk_handler.start_handler()
|
||||
_chunk_handler.set_visible(true)
|
||||
_chunk_handler.add_chunk(0, 0)
|
||||
#_chunk_handler.show()
|
||||
#_chunk_handler.set_visible(true)
|
||||
print("main visible? ", is_visible_in_tree())
|
||||
|
||||
_tilemap_generator.start()
|
||||
_tilemap_generator.test_func()
|
||||
else:
|
||||
push_error("World generation failed :-(")
|
||||
|
||||
# center camera to world map
|
||||
emit_signal(
|
||||
"set_camera_position",
|
||||
Vector2(Globals.map_size.x / 2.0 * Globals.TILE_SIZE_X,
|
||||
Globals.map_size.y / 2.0 * Globals.TILE_SIZE_Y)
|
||||
Vector2(Globals.map_size / 2.0 * Globals.TILE_SIZE_X,
|
||||
Globals.map_size / 2.0 * Globals.TILE_SIZE_Y)
|
||||
)
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
extends Node
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func placeholder():
|
||||
# print all children of the node
|
||||
for _i in self.get_children():
|
||||
print(_i
|
|
@ -1,57 +0,0 @@
|
|||
class_name TileMapGenerator
|
||||
extends CanvasLayer
|
||||
|
||||
# one tilemap is one chunk
|
||||
# map consists of many chunks
|
||||
# chunks are loaded to view when needed
|
||||
# chunks are deleted after they are no longer needed (in view)
|
||||
|
||||
# This is done to speed up game loading and avoiding setting one large tilemap in one go
|
||||
# which is extremely slow in godot 4.0, 4096x4096 takes minutes to fill with set_cell() commands
|
||||
|
||||
const CHUNK_SIZE = Vector2i(128,128)
|
||||
|
||||
var map_tiles:Array[Array] = [[]]
|
||||
|
||||
func start() -> void:
|
||||
# Initialize the map tile array with enough chunks to cover the whole map
|
||||
|
||||
var ms:int = Globals.map_size.y/CHUNK_SIZE.y
|
||||
map_tiles.resize(2)
|
||||
print("map tiles size y: ", map_tiles.size())
|
||||
|
||||
for y in ms:
|
||||
map_tiles[y].resize(2)
|
||||
print("map tiles size x: ", map_tiles[y].size())
|
||||
for x in ms:
|
||||
map_tiles[y][x] = TileMap.new()
|
||||
|
||||
func test_func():
|
||||
self.set_chunk_tiles(Vector2i(1,0))
|
||||
#self.map_tiles[0][1].visible()
|
||||
print(map_tiles[0][1])
|
||||
|
||||
func clear_chunk_tiles(chunk_pos:Vector2i) -> void:
|
||||
map_tiles[chunk_pos.y][chunk_pos.x].clear()
|
||||
|
||||
func set_chunk_tiles(chunk_pos:Vector2i) -> void:
|
||||
# Set an invidiual chunk's tiles based on map terrain data
|
||||
|
||||
# Try to load the world tilemap where we place the tiles
|
||||
if (map_tiles[chunk_pos.y][chunk_pos.x] == null):
|
||||
var errmsg = Globals.ERROR_TILEMAP_NODE_MISSING
|
||||
push_error(errmsg % str(chunk_pos))
|
||||
#return false
|
||||
|
||||
for y in CHUNK_SIZE.y:
|
||||
for x in CHUNK_SIZE.x:
|
||||
var tile_data: Array = Globals.map_tile_data[chunk_pos.y*CHUNK_SIZE.y][chunk_pos.x*CHUNK_SIZE.x]
|
||||
|
||||
# layer | tile coords at tilemap | tilemap id | coords of the tile at tileset | alternative tile
|
||||
map_tiles[chunk_pos.y][chunk_pos.x].set_cell(
|
||||
Globals.LAYER_TERRAIN,
|
||||
Vector2i(x, y),
|
||||
2,
|
||||
tile_data[0],
|
||||
tile_data[1]
|
||||
)
|
|
@ -16,7 +16,7 @@ func choose_tile(tile:Vector2i, selected, surrounding) -> Array:
|
|||
# determine which directions have land around the tile
|
||||
for dir in directions:
|
||||
# avoid index out of bounds
|
||||
if (tile.y+dir.y >= Globals.map_size.y) or (tile.x+dir.x >= Globals.map_size.x):
|
||||
if (tile.y+dir.y >= Globals.map_size) or (tile.x+dir.x >= Globals.map_size):
|
||||
surrounding_tiles.append(surrounding)
|
||||
elif Globals.map_terrain_data[tile.y+dir.y][tile.x+dir.x] == surrounding:
|
||||
surrounding_tiles.append(surrounding)
|
||||
|
@ -61,7 +61,7 @@ func generate_biomes() -> void:
|
|||
|
||||
# don't put forest next to water
|
||||
for dir in directions:
|
||||
if (y+dir.y >= Globals.map_size.y) or (x+dir.x >= Globals.map_size.x):
|
||||
if (y+dir.y >= Globals.map_size) or (x+dir.x >= Globals.map_size):
|
||||
continue
|
||||
if Globals.map_terrain_data[y+dir.y][x+dir.x] == Globals.TILE_WATER:
|
||||
water_next_to_tile = true
|
||||
|
@ -74,6 +74,8 @@ func generate_biomes() -> void:
|
|||
# can add other tresholds here for other biomes
|
||||
|
||||
func generate_world(filename) -> bool:
|
||||
var image_size:Vector2i
|
||||
|
||||
# Try to load the image which we used to place water & ground to world map
|
||||
image = load(filename)
|
||||
if image == null:
|
||||
|
@ -81,11 +83,18 @@ func generate_world(filename) -> bool:
|
|||
push_error(errmsg % filename)
|
||||
return false
|
||||
|
||||
# Check if image is too small or too large
|
||||
Globals.map_size = image.get_size()
|
||||
if !validate_mapgen_params():
|
||||
if (image.get_size().x / image.get_size().y) != 1:
|
||||
push_error("Error: image size was invalidin world generator")
|
||||
return false
|
||||
|
||||
image_size = image.get_size()
|
||||
Globals.map_size = image_size.x
|
||||
|
||||
if !validate_mapgen_params():
|
||||
push_error("Error: invalid mapgen size parameters in world generator")
|
||||
return false
|
||||
|
||||
print("Worldgen speed stats:")
|
||||
var start = Time.get_ticks_usec()
|
||||
read_image_pixel_data()
|
||||
var end = Time.get_ticks_usec()
|
||||
|
@ -107,30 +116,30 @@ func generate_world(filename) -> bool:
|
|||
print("smooth forest ", (end-start)/1000.0, "ms")
|
||||
|
||||
start = Time.get_ticks_usec()
|
||||
set_tilemap_tiles()
|
||||
select_tilemap_tiles()
|
||||
end = Time.get_ticks_usec()
|
||||
print("set tiles ", (end-start)/1000.0, "ms")
|
||||
print("select tiles ", (end-start)/1000.0, "ms")
|
||||
|
||||
return true
|
||||
|
||||
func read_image_pixel_data():
|
||||
# initialize the array to have enough rows
|
||||
Globals.map_terrain_data.resize(Globals.map_size.y)
|
||||
Globals.map_tile_data.resize(Globals.map_size.y)
|
||||
Globals.map_terrain_data.resize(Globals.map_size)
|
||||
Globals.map_tile_data.resize(Globals.map_size)
|
||||
|
||||
for y in Globals.map_size.y:
|
||||
for y in Globals.map_size:
|
||||
#initialize the row to have enough columns
|
||||
Globals.map_terrain_data[y].resize(Globals.map_size.y)
|
||||
Globals.map_tile_data[y].resize(Globals.map_size.y)
|
||||
Globals.map_terrain_data[y].resize(Globals.map_size)
|
||||
Globals.map_tile_data[y].resize(Globals.map_size)
|
||||
|
||||
|
||||
for x in Globals.map_size.x:
|
||||
for x in Globals.map_size:
|
||||
if image.get_pixel(x, y) == Globals.WATER_TILE_COLOR_IN_MAP_FILE:
|
||||
Globals.map_terrain_data[y][x] = Globals.TILE_WATER
|
||||
else:
|
||||
Globals.map_terrain_data[y][x] = Globals.TILE_TERRAIN
|
||||
|
||||
func set_tilemap_tiles() -> void:
|
||||
func select_tilemap_tiles() -> void:
|
||||
for y in Globals.map_terrain_data.size():
|
||||
for x in Globals.map_terrain_data[y].size():
|
||||
# layer | position coords | tilemap id | coords of the tile at tilemap | alternative tile
|
||||
|
@ -152,8 +161,8 @@ func set_tilemap_tiles() -> void:
|
|||
# Do it recursively with limit of n recursions!
|
||||
func smooth_land_features(tile_type:int) -> void:
|
||||
# TODO for testing avoid map borders to make it simpler to implement
|
||||
for y in range(1, Globals.map_size.y-1):
|
||||
for x in range(1, Globals.map_size.x-1):
|
||||
for y in range(1, Globals.map_size-1):
|
||||
for x in range(1, Globals.map_size-1):
|
||||
if Globals.map_terrain_data[y][x] != tile_type:
|
||||
continue
|
||||
|
||||
|
@ -178,7 +187,10 @@ func smooth_forest_recursively(pos:Vector2i, selected:int, comp:int) -> void:
|
|||
|
||||
# determine which directions have land around the tile
|
||||
for dir in directions:
|
||||
if Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == comp:
|
||||
# avoid out of bounds hack
|
||||
if (pos.y+dir.y >= Globals.map_size) or (pos.x+dir.x >= Globals.map_size):
|
||||
surrounding_tiles.append(comp)
|
||||
elif Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == comp:
|
||||
surrounding_tiles.append(comp)
|
||||
elif Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == selected:
|
||||
surrounding_tiles.append(selected)
|
||||
|
@ -210,7 +222,10 @@ func smooth_recursively(pos:Vector2i, selected:int, comp:int) -> void:
|
|||
|
||||
# determine which directions have land around the tile
|
||||
for dir in directions:
|
||||
if Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == comp:
|
||||
# avoid out of bounds hack
|
||||
if (pos.y+dir.y >= Globals.map_size) or (pos.x+dir.x >= Globals.map_size):
|
||||
surrounding_tiles.append(comp)
|
||||
elif Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == comp:
|
||||
surrounding_tiles.append(comp)
|
||||
elif Globals.map_terrain_data[pos.y+dir.y][pos.x+dir.x] == selected:
|
||||
surrounding_tiles.append(selected)
|
||||
|
@ -235,13 +250,13 @@ func smooth_recursively(pos:Vector2i, selected:int, comp:int) -> void:
|
|||
|
||||
func validate_mapgen_params() -> bool:
|
||||
if !Globals.are_coords_valid(
|
||||
Globals.map_size.y,
|
||||
Globals.map_size,
|
||||
Vector2i(Globals.MAP_MIN_HEIGHT, Globals.MAP_MAX_HEIGHT),
|
||||
Globals.ERROR_IMAGE_HEIGHT_INCORRECT):
|
||||
return false
|
||||
|
||||
elif !Globals.are_coords_valid(
|
||||
Globals.map_size.x,
|
||||
Globals.map_size,
|
||||
Vector2i(Globals.MAP_MIN_WIDTH, Globals.MAP_MAX_WIDTH),
|
||||
Globals.ERROR_IMAGE_WIDTH_INCORRECT):
|
||||
return false
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue