implement 2d camera rotation

This commit is contained in:
Antti Hakkarainen 2023-02-15 14:01:22 +02:00
parent 0d2f305eb5
commit d0f0d8c009
4 changed files with 83 additions and 4 deletions

View file

@ -56,6 +56,31 @@ camera_move={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
camera_rotate_left_stepless={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
camera_rotate_right_stepless={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
camera_rotate_left_fixed_step={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
camera_rotate_right_fixed_step={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
camera_reset_rotation={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]

View file

@ -23,11 +23,13 @@ script = ExtResource("5_8jju5")
[node name="CameraZoom2D" parent="." instance=ExtResource("4_rx82t")]
position = Vector2(1272, 720)
ignore_rotation = false
limit_left = 0
limit_top = 0
limit_right = 65536
limit_bottom = 65536
limit_smoothed = true
rotation_smoothing_enabled = true
editor_draw_limits = true
[node name="UILayer" type="CanvasLayer" parent="."]

View file

@ -4,6 +4,7 @@ extends Camera2D
var is_panning_camera = false
var tween
var _timer:Timer
var camera_bounds:Array = [Vector2(0,0), Vector2(256*16, 256*16)]
var chunk_in_px:Vector2i = Vector2i(Globals.CHUNK_SIZE.x*Globals.TILE_SIZE_X, Globals.CHUNK_SIZE.y*Globals.TILE_SIZE_Y)
@ -17,8 +18,21 @@ func _on_main_worldgen_ready() -> void:
self.set_limit(SIDE_RIGHT, Globals.map_size*Globals.TILE_SIZE_X + chunk_in_px.x)
self.set_limit(SIDE_TOP, -chunk_in_px.y)
self.set_limit(SIDE_BOTTOM, Globals.map_size*Globals.TILE_SIZE_Y + chunk_in_px.y)
# create timer for repeating camera rotation
if !_timer:
_timer = Timer.new()
_timer.set_wait_time(0.1)
_timer.set_one_shot(false)
add_child(_timer)
var is_camera_rotating: bool = false
func rotate_camera(step:float) -> void:
self.rotation_degrees += step
func _on_set_camera_position(pos: Vector2) -> void:
self.position = pos
@ -26,6 +40,13 @@ func _on_set_camera_position(pos: Vector2) -> void:
func _process(_delta) -> void:
Globals.CAMERA_POSITION = self.position
while Input.is_action_pressed("camera_rotate_left_stepless"):
rotate_camera(-0.1)
await get_tree().create_timer(0.2).timeout
while Input.is_action_pressed("camera_rotate_right_stepless"):
rotate_camera(0.1)
await get_tree().create_timer(0.2).timeout
func _ready() -> void:
pass
@ -42,14 +63,21 @@ func _set_camera_zoom_level(value: float) -> void:
Vector2(Globals.CAMERA_ZOOM_LEVEL, Globals.CAMERA_ZOOM_LEVEL),
Globals.CAMERA_ZOOM_DURATION
)
func _unhandled_input(event):
if event.is_action_pressed("camera_zoom_in"):
camera_zoom_in()
if event.is_action_pressed("camera_zoom_out"):
camera_zoom_out()
if event.is_action_pressed("camera_rotate_left_fixed_step"):
rotate_camera(-45)
if event.is_action_pressed("camera_rotate_right_fixed_step"):
rotate_camera(45)
if event.is_action_pressed("camera_reset_rotation"):
reset_camera_rotation()
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
if !is_panning_camera and event.pressed:
is_panning_camera = true
@ -57,7 +85,23 @@ func _unhandled_input(event):
is_panning_camera = false
if event is InputEventMouseMotion and is_panning_camera:
self.position -= event.relative * Globals.CAMERA_PAN_MULTI
#var new_x = x + d * cos(theta)
#var new_y = y + d * sin(theta)
#self.position -= event.relative * Globals.CAMERA_PAN_MULTI
# √[(x₂ - x₁)² + (y₂ - y₁)²]
var d = sqrt(pow(event.position.x - 2560/2, 2) + pow(event.position.y - 1440/2, 2))
var new_x = self.position.x + d * cos(self.rotation)
var new_y = self.position.y + d * sin(self.rotation)
#var new_vect = Vector2(new_x, new_y)
#print ("distance: " , d, " ", new_x, " ", new_y)
self.position = Vector2(new_x, new_y)
#self.position -= event.relative * Globals.CAMERA_PAN_MULTI
# prevent camera from going overboard
self.position.x = clamp(
self.position.x,
@ -69,7 +113,7 @@ func _unhandled_input(event):
0,
Globals.map_size*Globals.TILE_SIZE_Y
);
func camera_zoom_in() -> void:
_set_camera_zoom_level(Globals.CAMERA_ZOOM_LEVEL - Globals.CAMERA_ZOOM_FACTOR)
@ -83,5 +127,9 @@ func get_camera_position():
return self.position
func reset_camera_rotation() -> void:
self.rotation_degrees = 0

View file

@ -6,6 +6,10 @@
# - Then click and drag to draw the lines of grey cubes.
# - etc.
# https://github.com/dfloer/SC2k-docs
class_name Main
extends Node2D