display minimap sprite as map background
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15 changed files with 135 additions and 56 deletions
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@ -5,12 +5,12 @@ extends Camera2D
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signal camera_rotation_changed(new_rotation)
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signal camera_zoom_changed(new_zoom_factor)
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var is_panning_camera = false
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var tween
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var is_panning_camera:bool = false
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var tween:Tween
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var chunk_in_px:Vector2i = Vector2i(Globals.CHUNK_SIZE.x*Globals.TILE_SIZE_X, Globals.CHUNK_SIZE.y*Globals.TILE_SIZE_Y)
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var game_res = DisplayServer.window_get_size(0)
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var x_min_limit = self.game_res.x/2 - chunk_in_px.x
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var game_res:Vector2i = DisplayServer.window_get_size(0)
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var x_min_limit:int = self.game_res.x/2 - chunk_in_px.x
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func _on_main_worldgen_ready() -> void:
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