display minimap sprite as map background

This commit is contained in:
Antti Hakkarainen 2023-02-15 21:13:24 +02:00
parent d07708ff01
commit d31fced182
15 changed files with 135 additions and 56 deletions

View file

@ -9,7 +9,11 @@ extends Node2D
# This is done to speed up game loading and avoiding setting one large tilemap in one go
# which is extremely slow in godot 4.0, 4096x4096 takes minutes to fill with set_cell() commands
signal chunk_stats(chunks, removal_queue)
var chunks:Dictionary = {}
var chunks_to_remove:Array[Chunk] = []
var window_width = DisplayServer.window_get_size(0).x
var distance = abs((window_width/(Globals.CHUNK_SIZE.x*Globals.TILE_SIZE_X)) / 2 +1 )
@ -20,7 +24,6 @@ var semaphore:Semaphore
var thread:Thread
var exit_thread = false
var _timer:Timer
func _exit_tree():
mutex.lock()
@ -37,22 +40,12 @@ func _init() -> void:
func _on_main_worldgen_ready():
thread.start(start_chunkgen, Thread.PRIORITY_NORMAL)
# chunk cleanup timer
_timer = Timer.new()
add_child(_timer)
_timer.connect("timeout", _on_timer_timeout, 0)
_timer.set_wait_time(0.05)
_timer.set_one_shot(false)
_timer.start()
func _on_timer_timeout():
clean_up_chunks()
func _process(_delta):
update_chunks()
emit_signal("chunk_stats", self.chunks.size(), self.chunks_to_remove.size())
func _ready():
@ -83,13 +76,14 @@ func start_chunkgen():
load_chunk(vars[0].y, vars[0].x, vars[1])
func clean_up_chunks():
mutex.lock()
for key in chunks:
var chunk = chunks[key]
if chunk.should_remove:
while true:
if chunks_to_remove.size() > 0:
mutex.lock()
var chunk = chunks_to_remove.pop_front()
mutex.unlock()
chunk.queue_free()
chunks.erase(key)
mutex.unlock()
await get_tree().create_timer(0.02).timeout
func correction_factor(d) -> float:
if Globals.CAMERA_ZOOM_LEVEL < 0.6:
@ -146,5 +140,6 @@ func update_chunks():
mutex.unlock()
semaphore.post()
elif chunks.has(key):
chunks[key].should_remove = true
chunks_to_remove.append(chunks.get(key))
chunks.erase(key)