implement camera display marker to minimap

This commit is contained in:
Antti Hakkarainen 2023-02-15 17:04:06 +02:00
parent d0f0d8c009
commit e2fb7638c8
6 changed files with 96 additions and 47 deletions

28
scenes/CameraMarker.gd Normal file
View file

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extends Sprite2D
var size_multiplier
var w_s
var previous_camera_zoom
# draws a box represnting the camera view in minimap
func _draw():
draw_rect(Rect2(-w_s.x/2, -w_s.y/2, w_s.x, w_s.y), Color.GREEN, false, -3.0)
# rotates the box if camera is rotated
func _on_camera_zoom_2d_camera_rotation_changed(new_rotation):
self.rotation = new_rotation
# redraws the box to a different size if amera is zoomed
func _on_camera_zoom_2d_camera_zoom_changed(new_zoom_factor):
w_s = (DisplayServer.window_get_size(0) / size_multiplier)
w_s.x /= new_zoom_factor
w_s.y /= new_zoom_factor
queue_redraw()
# Sets the initial size of the camera box, after game is loaded
func _on_main_worldgen_ready() -> void:
size_multiplier = Globals.map_size / 32
w_s = (DisplayServer.window_get_size(0) / size_multiplier)