implement primitive parcel drawing
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0cf64a4bc9
commit
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8 changed files with 112 additions and 26 deletions
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@ -16,7 +16,7 @@ var map_filenames:Array = [
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"res://maps/tampere_256px.png",
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"res://maps/tampere_10x10km_4096px.png"
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]
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var map_filename:String = map_filenames[3]
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var map_filename:String = map_filenames[1]
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var _world_generator:WorldGenerator
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@ -78,7 +78,7 @@ func _unhandled_input(event) -> void:
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node_camera.camera_reset_rotation()
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if event.is_action_pressed("take_screenshot"):
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node_camera.take_screenshot()
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node_camera.camera_take_screenshot()
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
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if !node_camera.get_camera_panning() and event.pressed:
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@ -153,6 +153,10 @@ func start_new_game():
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node_game.set_visible(true)
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node_uilayer.set_visible(true)
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var node_infolayer:InfoLayer
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node_infolayer = find_child("InfoLayer")
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node_infolayer.set_visible(true)
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# set camera to center of the map
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node_camera.camera_reset_rotation()
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node_camera.set_camera_position(
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