implement primitive parcel drawing

This commit is contained in:
Antti Hakkarainen 2023-02-17 22:52:42 +02:00
parent 0cf64a4bc9
commit e619b9a6df
8 changed files with 112 additions and 26 deletions

23
scripts/InfoLayer.gd Normal file
View file

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class_name InfoLayer
extends Node2D
# displays various info layers of the game
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _draw():
for y in 16:
for x in 64:
draw_rect(Rect2(x*16*16, y*64*16, 16*16, 64*16), Color8(200,25,25,220), false, 4.0)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
self.position = Vector2(0,0)