refactor node structure

This commit is contained in:
Antti Hakkarainen 2023-02-17 13:09:59 +02:00
parent 8189a16fee
commit f35d27b518
11 changed files with 311 additions and 233 deletions

View file

@ -1,9 +1,11 @@
[gd_scene load_steps=10 format=3 uid="uid://b1bahdquscsym"]
[gd_scene load_steps=12 format=3 uid="uid://b1bahdquscsym"]
[ext_resource type="Script" path="res://scripts/Main.gd" id="1_ysxum"]
[ext_resource type="Script" path="res://scripts/EventBus.gd" id="2_0j1ud"]
[ext_resource type="Script" path="res://scripts/ChunkHandler.gd" id="2_6cequ"]
[ext_resource type="PackedScene" uid="uid://bflqpejouge8r" path="res://scenes/MainMenu.tscn" id="2_wfpe2"]
[ext_resource type="PackedScene" uid="uid://dq7jmiqon170p" path="res://scenes/MainMenu.tscn" id="2_wfpe2"]
[ext_resource type="Script" path="res://scripts/Control.gd" id="3_1t1c8"]
[ext_resource type="Script" path="res://scripts/Game.gd" id="4_4tr6y"]
[ext_resource type="PackedScene" uid="uid://2we3txfr812u" path="res://scenes/Camera_zoom_2d.tscn" id="4_rx82t"]
[ext_resource type="Script" path="res://scripts/EntityPlacer.gd" id="5_8jju5"]
[ext_resource type="Script" path="res://scripts/Minimap.gd" id="5_rg28x"]
@ -13,16 +15,21 @@
[node name="Main" type="Node2D"]
script = ExtResource("1_ysxum")
[node name="MainMenu" parent="." instance=ExtResource("2_wfpe2")]
[node name="EventBus" type="Node" parent="."]
script = ExtResource("2_0j1ud")
[node name="Game" type="Node2D" parent="."]
[node name="MainMenu" parent="EventBus" instance=ExtResource("2_wfpe2")]
process_mode = 2
[node name="Game" type="Node2D" parent="EventBus"]
process_mode = 1
visible = false
script = ExtResource("4_4tr6y")
[node name="ChunkHandler" type="Node2D" parent="Game"]
[node name="ChunkHandler" type="Node2D" parent="EventBus/Game"]
script = ExtResource("2_6cequ")
[node name="CameraZoom2D" parent="Game" instance=ExtResource("4_rx82t")]
[node name="CameraZoom2D" parent="EventBus/Game" instance=ExtResource("4_rx82t")]
position = Vector2(1272, 720)
ignore_rotation = false
limit_left = 0
@ -33,23 +40,22 @@ limit_smoothed = true
rotation_smoothing_enabled = true
editor_draw_limits = true
[node name="MapBackground" type="Sprite2D" parent="Game"]
[node name="MapBackground" type="Sprite2D" parent="EventBus/Game"]
z_index = -1
centered = false
script = ExtResource("8_ron2j")
[node name="UILayer" type="CanvasLayer" parent="Game"]
process_mode = 1
[node name="UILayer" type="CanvasLayer" parent="EventBus/Game"]
visible = false
[node name="EntityPlacer" type="Control" parent="Game/UILayer"]
[node name="EntityPlacer" type="Control" parent="EventBus/Game/UILayer"]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
script = ExtResource("5_8jju5")
[node name="Control" type="Control" parent="Game/UILayer"]
[node name="Control" type="Control" parent="EventBus/Game/UILayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@ -60,7 +66,7 @@ mouse_filter = 1
script = ExtResource("3_1t1c8")
metadata/_edit_use_anchors_ = true
[node name="ConstructionPanel" type="Panel" parent="Game/UILayer/Control"]
[node name="ConstructionPanel" type="Panel" parent="EventBus/Game/UILayer/Control"]
custom_minimum_size = Vector2(500, 100)
layout_mode = 1
anchors_preset = 5
@ -71,42 +77,42 @@ offset_right = 250.0
offset_bottom = 100.0
grow_horizontal = 2
[node name="button_residental" type="Button" parent="Game/UILayer/Control/ConstructionPanel"]
[node name="button_residental" type="Button" parent="EventBus/Game/UILayer/Control/ConstructionPanel"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
[node name="button_commercial" type="Button" parent="Game/UILayer/Control/ConstructionPanel"]
[node name="button_commercial" type="Button" parent="EventBus/Game/UILayer/Control/ConstructionPanel"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
[node name="button_industrial" type="Button" parent="Game/UILayer/Control/ConstructionPanel"]
[node name="button_industrial" type="Button" parent="EventBus/Game/UILayer/Control/ConstructionPanel"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
[node name="button_roads" type="Button" parent="Game/UILayer/Control/ConstructionPanel"]
[node name="button_roads" type="Button" parent="EventBus/Game/UILayer/Control/ConstructionPanel"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
[node name="button_demolish" type="Button" parent="Game/UILayer/Control/ConstructionPanel"]
[node name="button_demolish" type="Button" parent="EventBus/Game/UILayer/Control/ConstructionPanel"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
[node name="button_services" type="Button" parent="Game/UILayer/Control/ConstructionPanel"]
[node name="button_services" type="Button" parent="EventBus/Game/UILayer/Control/ConstructionPanel"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
[node name="button_social" type="Button" parent="Game/UILayer/Control/ConstructionPanel"]
[node name="button_social" type="Button" parent="EventBus/Game/UILayer/Control/ConstructionPanel"]
layout_mode = 0
offset_right = 8.0
offset_bottom = 8.0
[node name="DebugContainer" type="GridContainer" parent="Game/UILayer/Control"]
[node name="DebugContainer" type="GridContainer" parent="EventBus/Game/UILayer/Control"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
@ -116,10 +122,10 @@ offset_top = 24.0
offset_bottom = 424.0
grow_horizontal = 0
[node name="DebugInfo" type="Label" parent="Game/UILayer/Control/DebugContainer"]
[node name="DebugInfo" type="Label" parent="EventBus/Game/UILayer/Control/DebugContainer"]
layout_mode = 2
[node name="Minimap" type="Panel" parent="Game/UILayer/Control"]
[node name="Minimap" type="Panel" parent="EventBus/Game/UILayer/Control"]
clip_contents = true
custom_minimum_size = Vector2(512, 512)
layout_mode = 1
@ -135,33 +141,27 @@ grow_vertical = 0
mouse_filter = 1
script = ExtResource("5_rg28x")
[node name="CameraMarker" type="Sprite2D" parent="Game/UILayer/Control/Minimap"]
[node name="CameraMarker" type="Sprite2D" parent="EventBus/Game/UILayer/Control/Minimap"]
z_index = 1
position = Vector2(-32, 0)
centered = false
script = ExtResource("7_6krn1")
[node name="MinimapSprite" type="Sprite2D" parent="Game/UILayer/Control/Minimap"]
[node name="MinimapSprite" type="Sprite2D" parent="EventBus/Game/UILayer/Control/Minimap"]
texture_repeat = 1
centered = false
[connection signal="set_camera_position" from="." to="Game/CameraZoom2D" method="_on_set_camera_position"]
[connection signal="worldgen_ready" from="." to="Game/ChunkHandler" method="_on_main_worldgen_ready"]
[connection signal="worldgen_ready" from="." to="Game/CameraZoom2D" method="_on_main_worldgen_ready"]
[connection signal="worldgen_ready" from="." to="Game/UILayer/Control" method="_on_main_worldgen_ready"]
[connection signal="worldgen_ready" from="." to="Game/UILayer/Control/Minimap" method="_on_main_worldgen_ready"]
[connection signal="worldgen_ready" from="." to="Game/UILayer/Control/Minimap/CameraMarker" method="_on_main_worldgen_ready"]
[connection signal="chunk_stats" from="Game/ChunkHandler" to="Game/UILayer/Control" method="_on_chunk_handler_chunk_stats"]
[connection signal="camera_rotation_changed" from="Game/CameraZoom2D" to="Game/UILayer/Control/Minimap/CameraMarker" method="_on_camera_zoom_2d_camera_rotation_changed"]
[connection signal="camera_zoom_changed" from="Game/CameraZoom2D" to="Game/UILayer/Control/Minimap/CameraMarker" method="_on_camera_zoom_2d_camera_zoom_changed"]
[connection signal="pressed" from="Game/UILayer/Control/ConstructionPanel/button_residental" to="Game/UILayer/Control" method="_on_button_residental_pressed"]
[connection signal="pressed" from="Game/UILayer/Control/ConstructionPanel/button_commercial" to="Game/UILayer/Control" method="_on_button_commercial_pressed"]
[connection signal="pressed" from="Game/UILayer/Control/ConstructionPanel/button_industrial" to="Game/UILayer/Control" method="_on_button_industrial_pressed"]
[connection signal="pressed" from="Game/UILayer/Control/ConstructionPanel/button_roads" to="Game/UILayer/Control" method="_on_button_roads_pressed"]
[connection signal="pressed" from="Game/UILayer/Control/ConstructionPanel/button_demolish" to="Game/UILayer/Control" method="_on_button_demolish_pressed"]
[connection signal="pressed" from="Game/UILayer/Control/ConstructionPanel/button_services" to="Game/UILayer/Control" method="_on_button_services_pressed"]
[connection signal="pressed" from="Game/UILayer/Control/ConstructionPanel/button_social" to="Game/UILayer/Control" method="_on_button_social_pressed"]
[connection signal="mouse_entered" from="Game/UILayer/Control/Minimap" to="Game/UILayer/Control/Minimap" method="_on_mouse_entered"]
[connection signal="mouse_exited" from="Game/UILayer/Control/Minimap" to="Game/UILayer/Control/Minimap" method="_on_mouse_exited"]
[connection signal="set_camera_position" from="Game/UILayer/Control/Minimap" to="Game/CameraZoom2D" method="_on_set_camera_position"]
[connection signal="set_map_background_texture" from="Game/UILayer/Control/Minimap" to="Game/MapBackground" method="_on_minimap_set_map_background_texture"]
[connection signal="chunk_stats" from="EventBus/Game/ChunkHandler" to="EventBus/Game/UILayer/Control" method="_on_chunk_handler_chunk_stats"]
[connection signal="camera_rotation_changed" from="EventBus/Game/CameraZoom2D" to="EventBus/Game/UILayer/Control/Minimap/CameraMarker" method="_on_camera_zoom_2d_camera_rotation_changed"]
[connection signal="camera_zoom_changed" from="EventBus/Game/CameraZoom2D" to="EventBus/Game/UILayer/Control/Minimap/CameraMarker" method="_on_camera_zoom_2d_camera_zoom_changed"]
[connection signal="pressed" from="EventBus/Game/UILayer/Control/ConstructionPanel/button_residental" to="EventBus/Game/UILayer/Control" method="_on_button_residental_pressed"]
[connection signal="pressed" from="EventBus/Game/UILayer/Control/ConstructionPanel/button_commercial" to="EventBus/Game/UILayer/Control" method="_on_button_commercial_pressed"]
[connection signal="pressed" from="EventBus/Game/UILayer/Control/ConstructionPanel/button_industrial" to="EventBus/Game/UILayer/Control" method="_on_button_industrial_pressed"]
[connection signal="pressed" from="EventBus/Game/UILayer/Control/ConstructionPanel/button_roads" to="EventBus/Game/UILayer/Control" method="_on_button_roads_pressed"]
[connection signal="pressed" from="EventBus/Game/UILayer/Control/ConstructionPanel/button_demolish" to="EventBus/Game/UILayer/Control" method="_on_button_demolish_pressed"]
[connection signal="pressed" from="EventBus/Game/UILayer/Control/ConstructionPanel/button_services" to="EventBus/Game/UILayer/Control" method="_on_button_services_pressed"]
[connection signal="pressed" from="EventBus/Game/UILayer/Control/ConstructionPanel/button_social" to="EventBus/Game/UILayer/Control" method="_on_button_social_pressed"]
[connection signal="mouse_entered" from="EventBus/Game/UILayer/Control/Minimap" to="EventBus/Game/UILayer/Control/Minimap" method="_on_mouse_entered"]
[connection signal="mouse_exited" from="EventBus/Game/UILayer/Control/Minimap" to="EventBus/Game/UILayer/Control/Minimap" method="_on_mouse_exited"]
[connection signal="set_camera_position" from="EventBus/Game/UILayer/Control/Minimap" to="EventBus" method="set_camera_position"]
[connection signal="set_map_background_texture" from="EventBus/Game/UILayer/Control/Minimap" to="EventBus/Game" method="_on_minimap_set_map_background_texture"]