refactor node structure
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11 changed files with 311 additions and 233 deletions
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@ -1,3 +1,4 @@
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class_name CameraMarker
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extends Sprite2D
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var size_multiplier:float
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@ -26,3 +27,7 @@ func _on_camera_zoom_2d_camera_zoom_changed(new_zoom_factor):
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func _on_main_worldgen_ready() -> void:
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size_multiplier = Globals.map_size / 32
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w_s = DisplayServer.window_get_size(0) / size_multiplier
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func set_camera_marker_position(pos:Vector2) -> void:
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self.position = pos
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