refactor node structure
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parent
8189a16fee
commit
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11 changed files with 311 additions and 233 deletions
34
scripts/MainMenu.gd
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34
scripts/MainMenu.gd
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class_name MainMenu
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extends Control
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signal button_pressed(button_name)
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# Connect main menu to Main game
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func set_ready():
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self.connect("button_pressed", self.get_parent()._on_mainmenu_button_pressed, CONNECT_PERSIST)
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self.find_child("Menu_ResumeGame").disabled = true
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func _on_menu_new_game_pressed():
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emit_signal("button_pressed", Globals.MAINMENU_NEW_GAME)
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func _on_menu_load_game_pressed():
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emit_signal("button_pressed", Globals.MAINMENU_LOAD_GAME)
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func _on_menu_resume_game_pressed():
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emit_signal("button_pressed", Globals.MAINMENU_RESUME_GAME)
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func _on_menu_options_pressed():
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emit_signal("button_pressed", Globals.MAINMENU_OPTIONS)
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func _on_menu_credits_pressed():
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emit_signal("button_pressed", Globals.MAINMENU_CREDITS)
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func _on_menu_exit_game_pressed():
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emit_signal("button_pressed", Globals.MAINMENU_QUIT_GAME)
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