refactor node structure

This commit is contained in:
Antti Hakkarainen 2023-02-17 13:09:59 +02:00
parent 8189a16fee
commit f35d27b518
11 changed files with 311 additions and 233 deletions

34
scripts/MainMenu.gd Normal file
View file

@ -0,0 +1,34 @@
class_name MainMenu
extends Control
signal button_pressed(button_name)
# Connect main menu to Main game
func set_ready():
self.connect("button_pressed", self.get_parent()._on_mainmenu_button_pressed, CONNECT_PERSIST)
self.find_child("Menu_ResumeGame").disabled = true
func _on_menu_new_game_pressed():
emit_signal("button_pressed", Globals.MAINMENU_NEW_GAME)
func _on_menu_load_game_pressed():
emit_signal("button_pressed", Globals.MAINMENU_LOAD_GAME)
func _on_menu_resume_game_pressed():
emit_signal("button_pressed", Globals.MAINMENU_RESUME_GAME)
func _on_menu_options_pressed():
emit_signal("button_pressed", Globals.MAINMENU_OPTIONS)
func _on_menu_credits_pressed():
emit_signal("button_pressed", Globals.MAINMENU_CREDITS)
func _on_menu_exit_game_pressed():
emit_signal("button_pressed", Globals.MAINMENU_QUIT_GAME)