[gd_scene load_steps=3 format=3 uid="uid://d373de88jug8x"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_ncuso"] noise_type = 0 seed = 35 fractal_octaves = 7 fractal_lacunarity = 1.671 fractal_gain = 0.947 fractal_ping_pong_strength = 25.0 domain_warp_fractal_type = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_l3pkr"] width = 256 height = 256 noise = SubResource("FastNoiseLite_ncuso") [node name="BiomeNoise" type="Sprite2D"] position = Vector2(604, 592) scale = Vector2(1.59375, 1.5625) texture = SubResource("NoiseTexture2D_l3pkr")