# OK - "Cube Clicker 2000" where you click a spot and a cube appears there. # OK - Then add different shapes or colors of cubes. # OK - Then clamp their positions to be on a grid. # - Then make it so that when you add yellow cubes, yellow desire meter goes down and green meter goes up. # - Then click a bunch of grey cubes in a row and have them automatically flatten out into flat grey cubes (roads). # - Then click and drag to draw the lines of grey cubes. # - etc. extends Node var world_map: TileMap func _init(): DisplayServer.window_set_size( Vector2i(Globals.DEFAULT_X_RES, Globals.DEFAULT_Y_RES) ) # Called when the node enters the scene tree for the first time. func _ready(): generate_terrain() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): pass func generate_terrain(): world_map = get_node("World") var image = Image.new() image.load("res://maps/tampere_10x10km_1000px.png") for x in 1000: for y in 1000: # layer | position coords | tilemap id | coords of the tile at tilemap | alternative tile if image.get_pixel(x, y) == Color(1,1,1,1): world_map.set_cell(0, Vector2i(x, y), 2, Vector2i(0,0), 0)