# ACSIM A Micropolis clone. This is mainly a hobby project which helps me to learn how to do new things. Uses placeholder graphics from Micropolis during the prototype phase, until I can make my own graphics: https://github.com/bsimser/Micropolis/blob/develop/Micropolis/Assets/Micropolis/Resources/Tilesets/classic95/tiles.png Made using Godot 4 game engine, Vulkan renderer. Features implemented as of 19.2.2023: - Mapgen based on provided .png image - Map sizes 128x128 - 4096x4096, one tile is ~3x3 meters - Procedural forest generation with noise map - Chunk rendering to support larger maps - Camera pan, zoom in, and out with mouse - Camera rotation with arrow keys, in 45 degree steps, or stepless - Minimap: move camera with mouse clicks - Minimap: show the camera view with a rectangle - Layers: show the parcel layers - Basic mainmenu with new game, resume and exit working Example screenshots: Main menu: ![acsim_2023-2-16_22_49-20](https://user-images.githubusercontent.com/107028220/219901492-db5a14c3-eebb-4616-935a-93be6674e58e.png) Game view: game_view01 With a rotated camera (and a rotated camera box in minimap): game_view02