class_name UILayer extends CanvasLayer @onready var node_minimap:Minimap @onready var node_ui_control:UIControl @onready var node_camera_marker:CameraMarker func _ready() -> void: node_minimap = find_child("Minimap") node_camera_marker = find_child("CameraMarker") node_ui_control = find_child("UIControl") func set_ready() -> void: node_minimap.set_ready() node_ui_control.set_ready() func camera_rotation_changed(new_rotation): node_camera_marker.set_camera_marker_rotation(new_rotation) func camera_zoom_changed(new_zoom_factor): node_camera_marker.set_camera_marker_zoom(new_zoom_factor)