[gd_scene load_steps=3 format=3 uid="uid://d373de88jug8x"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_ncuso"] noise_type = 3 seed = 35 frequency = 0.008 fractal_octaves = 3 fractal_lacunarity = 1.0 fractal_gain = 1.746 fractal_ping_pong_strength = 25.0 domain_warp_fractal_type = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_l3pkr"] width = 1024 height = 1024 noise = SubResource("FastNoiseLite_ncuso") [node name="BiomeNoise" type="Sprite2D"] position = Vector2(528, 520) texture = SubResource("NoiseTexture2D_l3pkr")