# OK - "Cube Clicker 2000" where you click a spot and a cube appears there. # OK - Then add different shapes or colors of cubes. # OK - Then clamp their positions to be on a grid. # - Then make it so that when you add yellow cubes, yellow desire meter goes down and green meter goes up. # - Then click a bunch of grey cubes in a row and have them automatically flatten out into flat grey cubes (roads). # - Then click and drag to draw the lines of grey cubes. # - etc. class_name Main extends Node # The idea is for the user to be able to choose the map from GUI later var map_filename: String = "res://maps/tampere_200px_crop.png" var _world := World.new() var _world_generator := WorldGeneration.new() func _init(): DisplayServer.window_set_size( #Vector2i(Globals.DEFAULT_X_RES, Globals.DEFAULT_Y_RES) Vector2i(2560,1440) ) # Called when the node enters the scene tree for the first time. func _ready(): if !_world: push_error(Globals.ERROR_MAKING_WORLD_INSTANCE) quit_game() # generate terrain. quit game if generation fails. if !_world_generator.generate_world(map_filename): push_error(Globals.ERROR_WHILE_GENERATING_MAP) quit_game() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): pass func quit_game(): get_tree().get_root().propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST) #SceneTree.quit