# File contains global variables or constants so they all are in one place instead # of a million files. So you can adjust them easily from one place if needed. extends Node var world_map: TileMap var map_image_size:Vector2i # FILE PATHS const SCENE_PATH:String = "res://scenes/" const ART_PATH:String = "res://art/" const SCRIPT_PATH:String = "res://scripts" # NODE NAMES const WORLD_NODE:String = "World" const DEBUGINFO_NODE:String = "DebugInfo" const CONSTRUCTION_PANEL_NODE:String = "ConstructionPanel" const GUI_BUILD_BUTTON_SIZE_X: int = 50 const GUI_BUILD_BUTTON_SIZE_Y: int = 50 const GUI_BUILD_BUTTON_SIZE: Vector2i = Vector2i(GUI_BUILD_BUTTON_SIZE_X,GUI_BUILD_BUTTON_SIZE_Y) # GAME WINDOW DEFAULT SIZE const DEFAULT_X_RES:int = 1920 const DEFAULT_Y_RES:int = 1080 # maybe should use int for these instead for faster matching? const TYPE_RESIDENTIAL:String = "residential" const TYPE_COMMERCIAL:String = "commercial" const TYPE_INDUSTRIAL:String = "industrial" const TYPE_SERVICES:String = "services" const TYPE_SOCIAL:String = "social" const TYPE_POWERPLANT:String = "powerplant" const TYPE_ROADS:String = "roads" const TYPE_DEMOLISH:String = "demolish" # tilemap layers const LAYER_TERRAIN:int = 0 const LAYER_BUILDINGS:int = 1 # camera movement settings var CAMERA_ZOOM_LEVEL: float = 1.0 const CAMERA_MIN_ZOOM_LEVEL: float = 0.1 const CAMERA_MAX_ZOOM_LEVEL: float = 2.0 const CAMERA_ZOOM_FACTOR: float = 0.1 const CAMERA_ZOOM_DURATION: float = 0.1 const CAMERA_PAN_MULTI:float = 2.0 # city map generation file should have black ground (0,0,0) and white water (1,1,1) const GROUND_TILE_COLOR_IN_MAP_FILE: Color = Color(0,0,0,1) const WATER_TILE_COLOR_IN_MAP_FILE: Color = Color(1,1,1,1) # min and max sizes for a map so the map won't be unreasonably small or large const MAP_MIN_HEIGHT:int = 100 const MAP_MAX_HEIGHT:int = 1000 const MAP_MIN_WIDTH:int = 100 const MAP_MAX_WIDTH:int = 1000 # tile size const TILE_SIZE_X:int = 16 const TILE_SIZE_Y:int = 16 # error messages const ERROR_BUILDING_TYPE_NOT_SET:String = "Building type not set, while trying to place building." const ERROR_BUTTON_NOT_FOUND:String = "Button '%s' not found when trying to set it's properties in Control.gd!" const ERROR_FAILED_TO_LOAD_FILE:String = "Failed to load image with filename: '%s'" const ERROR_TILE_X_COORDS_OUT_OF_BOUNDS:String = "Trying to build outside the game area: '%s'. Cell should be between '%s-%s'" const ERROR_TILE_Y_COORDS_OUT_OF_BOUNDS:String = "Trying to build outside the game area: y is: '%s'. Cell should be between '%s-%s'" const ERROR_IMAGE_WIDTH_INCORRECT:String = "Provided map image width '%s' too small or too large. Width should be between: '%s-%s'" const ERROR_IMAGE_HEIGHT_INCORRECT:String = "Provided map image height '%s' too small or too large. Height should be between: '%s-%s'" const ERROR_MAKING_WORLD_INSTANCE:String = "Error while making an instance of World node." const ERROR_WHILE_GENERATING_MAP:String = "Error in generating the map. Game won't start." const ERROR_WORLD_TILEMAP_NODE_MISSING:String = "World TileMap node missing or name is wrong. Tried to load: '%s'"