extends GridContainer signal button_pressed(button_name) # Connect main menu to Main game func _ready(): self.connect("button_pressed", self.find_parent("Main")._on_mainmenu_button_pressed, CONNECT_PERSIST) self.find_child("Menu_ResumeGame").disabled = true func _on_menu_new_game_pressed(): emit_signal("button_pressed", Globals.MAINMENU_NEW_GAME) func _on_menu_load_game_pressed(): emit_signal("button_pressed", Globals.MAINMENU_LOAD_GAME) func _on_menu_resume_game_pressed(): emit_signal("button_pressed", Globals.MAINMENU_RESUME_GAME) func _on_menu_options_pressed(): emit_signal("button_pressed", Globals.MAINMENU_OPTIONS) func _on_menu_credits_pressed(): emit_signal("button_pressed", Globals.MAINMENU_CREDITS) func _on_menu_exit_game_pressed(): #emit_signal("button_pressed", Globals.MAINMENU_QUIT_GAME) get_tree().quit()