class_name Game extends Node2D @onready var node_chunkhandler:ChunkHandler @onready var node_mapbackground:MapBackground func _ready() -> void: node_chunkhandler = find_child("ChunkHandler") node_mapbackground = find_child("MapBackground") # sets the minimap texture as map background to avoid jarring transitions func _on_minimap_set_map_background_texture(sprite, scaling:Vector2) -> void: self.set_map_background_texture(sprite, scaling) func set_ready() -> void: node_chunkhandler.set_ready() func set_map_background_texture(sprite, scaling:Vector2) -> void: node_mapbackground.set_map_background_texture(sprite, scaling)