# https://github.com/dfloer/SC2k-docs class_name Main extends Node2D var bus:EventBus func _init() -> void: # DisplayServer.window_set_size( # #Vector2i(Globals.DEFAULT_X_RES, Globals.DEFAULT_Y_RES) # Vector2i(3800,2000) # ) pass func _ready() -> void: pause_game() bus = find_child("EventBus") bus.set_camera_position(Vector2(16*256/2, 16*256/2)) func pause_game() -> void: get_tree().paused = true func unpause_game() -> void: get_tree().paused = false func quit_game(): get_tree().get_root().propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST) get_tree().quit()