# File contains global variables or constants so they all are in one place instead # of a million files. So you can adjust them easily from one place if needed. extends Node # world map chunk size const CHUNK_SIZE:int = 128 # tilemap tile types enum {TILE_WATER, TILE_TERRAIN, TILE_FOREST, TILE_BOG} # tilemap layers enum {LAYER_TERRAIN, LAYER_BUILDINGS} func are_coords_valid(value:int, bounds:Vector2i, errmsg:String) -> bool: if bounds.x > value or value > bounds.y: errmsg = errmsg % [value, bounds.x, bounds.y] push_error(errmsg) return false return true func choose_randomly(list_of_entries): return list_of_entries[randi() % list_of_entries.size()] # map size is based on input image x*y pixel size var map_size:int # store terrain type (water, land, forest etc. for every map cell) var map_terrain_data:Array[Array] = [[]] # preprocess and store exact tile for every map cell to speed up setting tiles var map_tile_data:Array[Array] = [[]] # current camera zoom level var CAMERA_ZOOM_LEVEL: float = 1.0 # FILE PATHS const SCENE_PATH:String = "res://scenes/" const ART_PATH:String = "res://art/" const SCRIPT_PATH:String = "res://scripts" # NODE NAMES const WORLD_NODE:String = "World" const DEBUGINFO_NODE:String = "DebugInfo" const CONSTRUCTION_PANEL_NODE:String = "ConstructionPanel" const GUI_BUILD_BUTTON_SIZE_X: int = 50 const GUI_BUILD_BUTTON_SIZE_Y: int = 50 const GUI_BUILD_BUTTON_SIZE: Vector2i = Vector2i(GUI_BUILD_BUTTON_SIZE_X,GUI_BUILD_BUTTON_SIZE_Y) # GAME WINDOW DEFAULT SIZE const DEFAULT_X_RES:int = 1920 const DEFAULT_Y_RES:int = 1080 # maybe should use int for these instead for faster matching? const TYPE_RESIDENTIAL:String = "residential" const TYPE_COMMERCIAL:String = "commercial" const TYPE_INDUSTRIAL:String = "industrial" const TYPE_SERVICES:String = "services" const TYPE_SOCIAL:String = "social" const TYPE_POWERPLANT:String = "powerplant" const TYPE_ROADS:String = "roads" const TYPE_DEMOLISH:String = "demolish" # camera movement settings const CAMERA_MIN_ZOOM_LEVEL: float = 0.1 const CAMERA_MAX_ZOOM_LEVEL: float = 2.0 const CAMERA_ZOOM_FACTOR: float = 0.1 const CAMERA_ZOOM_DURATION: float = 0.1 const CAMERA_PAN_MULTI:float = 2.0 # city map generation file should have black ground (0,0,0) and white water (1,1,1) const GROUND_TILE_COLOR_IN_MAP_FILE: Color = Color(0,0,0,1) const WATER_TILE_COLOR_IN_MAP_FILE: Color = Color(1,1,1,1) # min and max sizes for a map so the map won't be unreasonably small or large const MAP_MIN_HEIGHT:int = 128 const MAP_MAX_HEIGHT:int = 4096 const MAP_MIN_WIDTH:int = 128 const MAP_MAX_WIDTH:int = 4096 # tile size const TILE_SIZE_X:int = 16 const TILE_SIZE_Y:int = 16 # tile dict to tilemap var td = { TILE_WATER: { "default": [Vector2i(1,0)] }, TILE_TERRAIN: { "default": [Vector2i(0,0)], # 4 land tiles around water [1,1,1,1]: [Vector2i(0,0)], # 3 land tiles around water [1,1,1,0]: [Vector2i(0,0)], [1,1,0,1]: [Vector2i(0,0)], [1,0,1,1]: [Vector2i(0,0)], [0,1,1,1]: [Vector2i(0,0)], # 2 land tiles around water [1,1,0,0]: [Vector2i(11,0), Vector2i(12,0)], [0,1,1,0]: [Vector2i(7,0), Vector2i(8,0)], [0,0,1,1]: [Vector2i(19,0), Vector2i(20,0)], [1,0,0,1]: [Vector2i(15,0), Vector2i(16,0)], # 1 land tile around water [0,0,0,1]: [Vector2i(17,0), Vector2i(18,0)], [0,0,1,0]: [Vector2i(5,0), Vector2i(6,0)], [0,1,0,0]: [Vector2i(9,0), Vector2i(10,0)], [1,0,0,0]: [Vector2i(13,0), Vector2i(14,0)], }, TILE_FOREST: { "default": [Vector2i(5,1)], # 4 forest tiles around land [2,2,2,2]: [Vector2i(5,1)], # 3 forest tiles around land [2,2,2,1]: [Vector2i(5,1)], [2,2,1,2]: [Vector2i(5,1)], [2,1,2,2]: [Vector2i(5,1)], [1,2,2,2]: [Vector2i(5,1)], # 2 forest tiles around land [2,2,1,1]: [Vector2i(28,0)], [1,2,2,1]: [Vector2i(26,0)], [1,1,2,2]: [Vector2i(24,0)], [2,1,1,2]: [Vector2i(22,0)], # 1 forest tile around land [1,1,1,2]: [Vector2i(23,0)], [1,1,2,1]: [Vector2i(25,0)], [1,2,1,1]: [Vector2i(27,0)], [2,1,1,1]: [Vector2i(29,0)], }, TILE_BOG: { "key": [Vector2i(0,0)] } } # error messages const ERROR_BUILDING_TYPE_NOT_SET:String = "Building type not set, while trying to place building." const ERROR_BUTTON_NOT_FOUND:String = "Button '%s' not found when trying to set it's properties in Control.gd!" const ERROR_FAILED_TO_LOAD_FILE:String = "Failed to load image with filename: '%s'" const ERROR_TILE_X_COORDS_OUT_OF_BOUNDS:String = "Trying to build outside the game area: '%s'. Cell should be between '%s-%s'" const ERROR_TILE_Y_COORDS_OUT_OF_BOUNDS:String = "Trying to build outside the game area: y is: '%s'. Cell should be between '%s-%s'" const ERROR_IMAGE_WIDTH_INCORRECT:String = "Provided map image width '%s' too small or too large. Width should be between: '%s-%s'" const ERROR_IMAGE_HEIGHT_INCORRECT:String = "Provided map image height '%s' too small or too large. Height should be between: '%s-%s'" const ERROR_MAKING_WORLD_INSTANCE:String = "Error while making an instance of World node." const ERROR_WHILE_GENERATING_MAP:String = "Error in generating the map. Game won't start." const ERROR_WORLD_TILEMAP_NODE_MISSING:String = "World TileMap node missing or name is wrong. Tried to load: '%s'"