# OK - "Cube Clicker 2000" where you click a spot and a cube appears there. # OK - Then add different shapes or colors of cubes. # OK - Then clamp their positions to be on a grid. # - Then make it so that when you add yellow cubes, yellow desire meter goes down and green meter goes up. # - Then click a bunch of grey cubes in a row and have them automatically flatten out into flat grey cubes (roads). # - Then click and drag to draw the lines of grey cubes. # - etc. extends Node # The idea is for the user to be able to choose the map from GUI later var map_file_name: String = "res://maps/tampere_10x10km_1000px.png" func _init(): DisplayServer.window_set_size( Vector2i(Globals.DEFAULT_X_RES, Globals.DEFAULT_Y_RES) ) # Called when the node enters the scene tree for the first time. func _ready(): Globals.world_map = get_node("World") if !Globals.world_map: push_error("Error while making an instance of World node.") quit_game() # generate terrain. quit game if generation fails. if !Globals.world_map.generate_terrain(map_file_name): push_error("Error in generating the map. Game won't start.") quit_game() #SceneTree.quit # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): pass func quit_game(): get_tree().get_root().propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)