[gd_scene load_steps=4 format=3 uid="uid://b3onvgtcvpk3q"] [sub_resource type="Gradient" id="Gradient_fu8gh"] interpolation_mode = 2 [sub_resource type="FastNoiseLite" id="FastNoiseLite_54wht"] noise_type = 5 frequency = 0.034 fractal_type = 0 fractal_octaves = 1 fractal_lacunarity = 204.627 fractal_gain = 2.103 fractal_weighted_strength = 0.32 cellular_distance_function = 1 cellular_jitter = 0.884 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_kpv1q"] generate_mipmaps = false color_ramp = SubResource("Gradient_fu8gh") noise = SubResource("FastNoiseLite_54wht") [node name="ParcelNoiseTesting" type="Sprite2D"] position = Vector2(1480, 700) rotation = 0.523598 scale = Vector2(2.6875, 2.60938) texture = SubResource("NoiseTexture2D_kpv1q") [node name="TileMap" type="TileMap" parent="."] format = 2