extends Sprite2D var size_multiplier:float var w_s:Vector2 # Draws a box represnting the camera view in minimap func _draw(): draw_rect(Rect2(-w_s.x/2, -w_s.y/2, w_s.x, w_s.y), Color.GREEN, false, -3.0) # Rotates the box if camera is rotated func _on_camera_zoom_2d_camera_rotation_changed(new_rotation): self.rotation = new_rotation # Redraws the box to a different size if camera is zoomed func _on_camera_zoom_2d_camera_zoom_changed(new_zoom_factor): w_s = DisplayServer.window_get_size(0) / size_multiplier w_s.x /= new_zoom_factor w_s.y /= new_zoom_factor queue_redraw() # Sets the initial size of the camera box, after game is loaded func _on_main_worldgen_ready() -> void: size_multiplier = Globals.map_size / 32 w_s = DisplayServer.window_get_size(0) / size_multiplier