class_name Minimap extends Control signal set_camera_position(pos:Vector2) signal set_map_background_texture(texture) @onready var minimap_texture:ImageTexture = null @onready var sprite:Sprite2D @onready var is_mouse_inside_minimap:bool = false @onready var position_multiplier:float @onready var area_size:Vector2 # Called when the node enters the scene tree for the first time. func _ready(): self.minimap_texture = ImageTexture.new() func _draw(): #self.draw_rect(Rect2i(Vector2i(1,1), Vector2i(514,514)), Color(0,0,0), false, 2.0) pass func _process(_delta): if !is_mouse_inside_minimap: Globals.camera_marker.position = Vector2( Globals.CAMERA_POSITION.x / position_multiplier, Globals.CAMERA_POSITION.y / position_multiplier, ) func _on_main_worldgen_ready(): # Assuming the area has a child CollisionShape2D with a RectangleShape resource area_size = self.get_rect().size position_multiplier = Globals.map_size / 32 self.generate_minimap() self.set_minimap() self.setup_camera_marker() func _on_mouse_entered(): is_mouse_inside_minimap = true func _on_mouse_exited(): is_mouse_inside_minimap = false func _unhandled_input(event) -> void: if is_mouse_inside_minimap: if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT: Globals.camera_marker.position = get_local_mouse_position() emit_signal( "set_camera_position", get_local_mouse_position() * position_multiplier # 8 on 256 size map. need a forumla to calculate this ) func generate_minimap() -> void: var image = Image.new() image = Image.create(Globals.map_size, Globals.map_size, false, Image.FORMAT_RGBAF) image.resize(Globals.map_size, Globals.map_size) for y in Globals.map_size: for x in Globals.map_size: var color:Color match Globals.map_terrain_data[y][x]: Globals.TILE_WATER: color = Globals.minimap_colors.get(Globals.TILE_WATER) Globals.TILE_TERRAIN: color = Globals.minimap_colors.get(Globals.TILE_TERRAIN) Globals.TILE_FOREST: color = Globals.minimap_colors.get(Globals.TILE_FOREST) _: #default color = Globals.minimap_colors.get("default") image.set_pixel(x, y, color) minimap_texture = ImageTexture.create_from_image(image) func set_minimap() -> void: self.sprite = self.find_child("MinimapSprite") self.sprite.texture = minimap_texture # The size of a sprite is determined from its texture var texture_size = sprite.texture.get_size() # Calculate which scale the sprite should have to match the size of the area var sx = area_size.x / texture_size.x var sy = area_size.y / texture_size.y sprite.scale = Vector2(sx, sy) emit_signal("set_map_background_texture", sprite.texture) func setup_camera_marker() -> void: Globals.camera_marker = self.find_child("CameraMarker")