23 lines
644 B
GDScript
23 lines
644 B
GDScript
class_name Game
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extends Node2D
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@onready var node_chunkhandler:ChunkHandler
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@onready var node_mapbackground:MapBackground
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func _ready() -> void:
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node_chunkhandler = find_child("ChunkHandler")
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node_mapbackground = find_child("MapBackground")
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# sets the minimap texture as map background to avoid jarring transitions
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func _on_minimap_set_map_background_texture(sprite, scaling:Vector2) -> void:
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self.set_map_background_texture(sprite, scaling)
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func set_ready() -> void:
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node_chunkhandler.set_ready()
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func set_map_background_texture(sprite, scaling:Vector2) -> void:
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node_mapbackground.set_map_background_texture(sprite, scaling)
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