citylimits-next/scripts/Control.gd
2023-02-17 21:07:11 +02:00

107 lines
2.9 KiB
GDScript

extends Control
# var view = get_node("../View")
signal button_pressed(button_name)
@onready var debug_info = get_node("DebugContainer/" + Globals.DEBUGINFO_NODE)
@onready var minimap:Minimap
var amount_of_chunks:int = 0
var size_of_chunk_removal_queue:int = 0
var update_debug_info:bool = false
# name, position
var buttons = {
"button_residental": [Vector2(0,0), "R"],
"button_commercial": [Vector2(50,0), "C"],
"button_industrial": [Vector2(100,00), "I"],
"button_roads": [Vector2(0,50), "Rd"],
"button_demolish": [Vector2(50,50), "Dm"],
"button_services": [Vector2(100,50), "Sv"],
"button_social": [Vector2(150,50), "So"],
}
func _on_chunk_handler_chunk_stats(chunks, removal_queue):
self.amount_of_chunks = chunks
self.size_of_chunk_removal_queue = removal_queue
# Called when the node enters the scene tree for the first time.
func _ready():
create_buttons()
minimap = Minimap.new()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
update_debug_info_func()
# sends signals which View catches and places selected type of buildings
func _on_button_residental_pressed():
emit_signal("button_pressed", Globals.TYPE_RESIDENTIAL)
func _on_button_commercial_pressed():
emit_signal("button_pressed", Globals.TYPE_COMMERCIAL)
func _on_button_industrial_pressed():
emit_signal("button_pressed", Globals.TYPE_INDUSTRIAL)
func _on_button_roads_pressed():
emit_signal("button_pressed", Globals.TYPE_ROADS)
func _on_button_demolish_pressed():
emit_signal("button_pressed", Globals.TYPE_DEMOLISH)
func _on_button_services_pressed():
emit_signal("button_pressed", Globals.TYPE_SERVICES)
func _on_button_social_pressed():
emit_signal("button_pressed", Globals.TYPE_SOCIAL)
func _on_main_worldgen_ready():
self.set_process(true)
update_debug_info = true
# defines construction toolbar buttons
func create_buttons():
for button in buttons:
var values = buttons[button]
var node_path = get_node(Globals.CONSTRUCTION_PANEL_NODE + "/" + str(button))
if(!node_path):
var errmsg = Globals.ERROR_BUTTON_NOT_FOUND % button
push_error(errmsg)
node_path.set_size(Globals.GUI_BUILD_BUTTON_SIZE)
node_path.set_position(values[0])
node_path.set_anchor(SIDE_TOP, anchor_top)
node_path.set_text(values[1])
node_path.show()
func update_debug_info_func():
debug_info.set_text(
"Camera pos: " + str(Globals.CAMERA_POSITION) + "\n" +
"Chunks: " + str(self.amount_of_chunks) + "\n" +
"Chunk del: " + str(self.size_of_chunk_removal_queue)
)
# debug_info.set_text(
# #str(get_viewport().get_mouse_position()) +"\n" +
# "FPS " + str(Engine.get_frames_per_second()) + "\n" +
# "Zoom lvl: " + str(Globals.CAMERA_ZOOM_LEVEL) + "\n" +
# "Camera pos: " + str(Globals.CAMERA_POSITION) + "\n" +
# "Camera pos: " + str(Globals.camera_marker.position) + "\n" +
# "Chunks: " + str(self.amount_of_chunks) + "\n" +
# "Chunk del: " + str(self.size_of_chunk_removal_queue),
# )