citylimits-next/scripts/MainMenu.gd
2023-02-17 21:07:11 +02:00

40 lines
887 B
GDScript

class_name MainMenu
extends Control
signal button_pressed(button_name)
# Connect main menu to Main game
#func _process(delta):
# print("aaa")
func set_ready():
self.connect("button_pressed", self.get_parent()._on_mainmenu_button_pressed, CONNECT_PERSIST)
self.find_child("Menu_ResumeGame").disabled = true
func _on_menu_new_game_pressed():
emit_signal("button_pressed", Globals.MAINMENU_NEW_GAME)
func _on_menu_load_game_pressed():
emit_signal("button_pressed", Globals.MAINMENU_LOAD_GAME)
func _on_menu_resume_game_pressed():
emit_signal("button_pressed", Globals.MAINMENU_RESUME_GAME)
func _on_menu_options_pressed():
emit_signal("button_pressed", Globals.MAINMENU_OPTIONS)
func _on_menu_credits_pressed():
emit_signal("button_pressed", Globals.MAINMENU_CREDITS)
func _on_menu_exit_game_pressed():
emit_signal("button_pressed", Globals.MAINMENU_QUIT_GAME)