citylimits-next/scripts/Minimap.gd
2023-02-13 23:49:50 +02:00

54 lines
1.2 KiB
GDScript

class_name Minimap
extends Node
@onready var minimap_texture:ImageTexture = null
@onready var sprite:Sprite2D
# Called when the node enters the scene tree for the first time.
func _ready():
minimap_texture = ImageTexture.new()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func _on_main_worldgen_ready():
print("test")
self.generate_minimap()
self.set_minimap()
func generate_minimap() -> void:
var image = Image.new()
print(Globals.map_size)
image = Image.create(Globals.map_size, Globals.map_size, false, Image.FORMAT_RGB8)
image.resize(Globals.map_size, Globals.map_size)
for y in Globals.map_size:
for x in Globals.map_size:
var color:Color
match Globals.map_terrain_data[y][x]:
Globals.TILE_WATER:
color = Color(0,0,255)
Globals.TILE_TERRAIN:
color = Color(148,113,71)
Globals.TILE_FOREST:
color = Color(0,255,0)
_: #default
color = Color(255,0,255)
image.set_pixel(x, y, color)
minimap_texture = ImageTexture.create_from_image(image)
func set_minimap() -> void:
sprite = self.get_child(1)
sprite.texture = minimap_texture
sprite.set_scale(Vector2i(2,2))
sprite.set_position(Vector2(0, 0))